tree: ae1e68022a88e9fa5aebb6e0fc468d623f238174 [search]
  1. arena-alloc.c
  2. arena-page.c
  3. arena.c
  4. arena.h
  5. bitmap-chunk.c
  6. bitmap-chunk.h
  7. bitmap.c
  8. bitmap.h
  9. readme.md
src/arena/readme.md

Memory Arenas and Concurrent Bitmaps

  • arena.c: Arena creation, reservation, traversal, and destruction.
  • arena-alloc.c: Allocation, freeing, commitment, and purging of arena slices.
  • arena-page.c: Allocation, abandonment, reclamation, and freeing of pages backed by arena slices.
  • arena.h: Private arena declarations, traversal callbacks, and layout helpers.
  • bitmap.c: Concurrent bitmap searches and range operations; these bitmaps are used to manage the slices in an arena.
  • bitmap-chunk.c: Bitmaps consist of 512-bit chunks; this provides the low-level atomic bit-field and bitmap-chunk operations.
  • bitmap.h: Bitmap types, constants, and operation declarations.
  • bitmap-chunk.h: Private declarations and iteration helpers for bitmap fields and chunks.