[lldb] Add extended variable support to Get*VariableList. This patch adds a new flag to the lldb_private::StackFrame API to get variable lists: `include_extended_vars`. This allows ScriptedFrame (and other future synthetic frames) to construct 'fake' variables and return them in the VariableList, so that commands like `fr v` and `SBFrame::GetVariables` can show them to the user as requested. This patch includes all changes necessary to call the API the new way - I tried to use my best judgement on when to include extended variables or not and leave comments explaining the decision. As a consequence of producing extended variables, this patch means that ScriptedFrame can produce Variable objects with ValueType that contains a ValueTypeExtendedMask in a high bit. This necessarily complicates some of the switch/case handling in places where we would expect to find such variables, and this patch makes best effort to address all such cases as well. From experience, they tend to show up whenever we're dealing with checking if a Variable is in a specified scope, which means we basically have to check the high bit against some user input saying "yes/no extended variables". stack-info: PR: https://github.com/llvm/llvm-project/pull/181501, branch: users/bzcheeseman/stack/9
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.