[FastISel] Flush local value map on ever instruction

Local values are constants or addresses that can't be folded into
the instruction that uses them. FastISel materializes these in a
"local value" area that always dominates the current insertion
point, to try to avoid materializing these values more than once
(per block).

https://reviews.llvm.org/D43093 added code to sink these local
value instructions to their first use, which has two beneficial
effects. One, it is likely to avoid some unnecessary spills and
reloads; two, it allows us to attach the debug location of the
user to the local value instruction. The latter effect can
improve the debugging experience for debuggers with a "set next
statement" feature, such as the Visual Studio debugger and PS4
debugger, because instructions to set up constants for a given
statement will be associated with the appropriate source line.

There are also some constants (primarily addresses) that could be
produced by no-op casts or GEP instructions; the main difference
from "local value" instructions is that these are values from
separate IR instructions, and therefore could have multiple users
across multiple basic blocks. D43093 avoided sinking these, even
though they were emitted to the same "local value" area as the
other instructions. The patch comment for D43093 states:

  Local values may also be used by no-op casts, which adds the
  register to the RegFixups table. Without reversing the RegFixups
  map direction, we don't have enough information to sink these
  instructions.

This patch undoes most of D43093, and instead flushes the local
value map after(*) every IR instruction, using that instruction's
debug location. This avoids sometimes incorrect locations used
previously, and emits instructions in a more natural order.

This does mean materialized values are not re-used across IR
instruction boundaries; however, only about 5% of those values
were reused in an experimental self-build of clang.

(*) Actually, just prior to the next instruction. It seems like
it would be cleaner the other way, but I was having trouble
getting that to work.

Differential Revision: https://reviews.llvm.org/D91734
56 files changed
tree: 4e9a4086288d6577a5094721ad0cbece556b67a9
  1. .github/
  2. clang/
  3. clang-tools-extra/
  4. compiler-rt/
  5. debuginfo-tests/
  6. flang/
  7. libc/
  8. libclc/
  9. libcxx/
  10. libcxxabi/
  11. libunwind/
  12. lld/
  13. lldb/
  14. llvm/
  15. mlir/
  16. openmp/
  17. parallel-libs/
  18. polly/
  19. pstl/
  20. utils/
  21. .arcconfig
  22. .arclint
  23. .clang-format
  24. .clang-tidy
  25. .git-blame-ignore-revs
  26. .gitignore
  27. CONTRIBUTING.md
  28. README.md
README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.