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/*
* Copyright (c) 2019, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file mos_gpucontextmgr_next.h
//! \brief Container class for the gpu context manager
//!
#ifndef __MOS_GPU_CONTEXT_MGR_NEXT_H__
#define __MOS_GPU_CONTEXT_MGR_NEXT_H__
#include "mos_os_next.h"
#include "mos_gpucontext_next.h"
class OsContextNext;
//!
//! \class GpuContextMgr
//!
class GpuContextMgrNext
{
public:
//!
//! \brief Constructor
//!
GpuContextMgrNext(GT_SYSTEM_INFO *gtSystemInfo, OsContextNext *osContext);
//!
//! \brief Copy constructor
//!
GpuContextMgrNext(const GpuContextMgrNext&) = delete;
//!
//! \brief Copy assignment operator
//!
GpuContextMgrNext& operator=(const GpuContextMgrNext&) = delete;
//!
//! \brief Destructor
//!
virtual ~GpuContextMgrNext();
//!
//! \brief Static entrypoint, get gpu context manager object
//! \return GpuContextMgrNext*
//! gpu context manager specific object if success, else nullptr
//!
static GpuContextMgrNext* GetObject(
GT_SYSTEM_INFO *gtSystemInfo,
OsContextNext *osContext);
//!
//! \brief Initialized the gpu context manager
//!
//!
virtual MOS_STATUS Initialize();
//!
//! \brief Clean up the gpu context manager
//! \details This function mainly celar all allocated gpu context in
//! apu context array
//!
void CleanUp();
//!
//! \brief Create GPU context
//! \param [in] gpuNode
//! Reqired gpu node
//! \param [in] cmdBufMgr
//! Command buffer manager
//! \return GpuContext*
//! Gpu context pointer if success, otherwise nullptr
//!
virtual GpuContextNext* CreateGpuContext(
const MOS_GPU_NODE gpuNode,
CmdBufMgrNext *cmdBufMgr);
//!
//! \brief Get GPU context base on gpu context handle
//! \detail Gpu context manager maintain an array, gpu context handle
//! as its index.
//! \param [in] gpuContextHandle
//! Reqired gpu context's handle
//! \return GpuContext*
//! Gpu context pointer if success, otherwise nullptr
//!
virtual GpuContextNext* GetGpuContext(GPU_CONTEXT_HANDLE gpuContextHandle);
//!
//! \brief Destroy specified gpu context
//! \param [in] gpuContext
//! Gpu context need to be destroyed
//!
virtual void DestroyGpuContext(GpuContextNext *gpuContext);
//!
//! \brief Destroy all gpu context instance
//! \detail Destroy all gpu context maintained in m_gpuContextArray
//!
void DestroyAllGpuContexts();
//!
//! \brief Determine whether gpu context reuse is needed
//! \detail Implementation to be added after reuse scheme is nailed down
//! \return bool
//! True if needed, otherwise false
//!
bool ContextReuseNeeded();
//!
//! \brief Select one gpu context to be reused
//! \detail Implementation to be added after reuse scheme is nailed down
//! \return GpuContext*
//! Gpu context pointer if success, otherwise nullptr
//!
GpuContextNext* SelectContextToReuse();
//!
//! \brief Get os context used in manager
//! \return OsContext*
//! Os context pointer if success, otherwise nullptr
//!
OsContextNext* GetOsContext(){ return m_osContext; }
//!
//! \brief Get Gpu context number
//! \return uint32_t
//! Number of all Gpu contexts, include the node which was already destroyed
//!
uint32_t GetGpuContextNumber()
{
return m_gpuContextArray.size();
}
//!
//! \brief Get the validity flag
//! \return bool
//! Get the validity flag of GpuContextMgrNext
//!
bool IsInitialized()
{
return m_initialized;
}
//! \brief Indicate whether new gpu context is inserted into the first slot w/ null ctx handle
//! or always at the end of the gpucontext array
bool m_noCycledGpuCxtMgmt = false;
protected:
GpuContextMgrNext() = default;
//! \brief Gt system info
//! \detail reserve to reuse gpu context
GT_SYSTEM_INFO m_gtSystemInfo = {};
//! \brief Os Context
OsContextNext *m_osContext = nullptr;
//! \brief Gpu context array mutex
PMOS_MUTEX m_gpuContextArrayMutex = nullptr;
//! \brief Gpu context count
uint32_t m_gpuContextCount = 0;
//! \brief Maintained gpu context array
std::vector<GpuContextNext *> m_gpuContextArray;
//! \brief Flag to indicate gpu context mgr initialized or not
bool m_initialized = false;
};
#endif // #ifndef __MOS_GPU_CONTEXT_MGR_NEXT_H__