blob: d0f5c4c064367ff6c0789a2ba7008931d3ff4467 [file] [log] [blame]
# Copyright (c) 2017, Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
cmake_minimum_required(VERSION 3.5)
if(NOT DEFINED BS_USE_OSDM_BUILD_SYSTEM)
if(DEFINED ENV{BS_USE_OSDM_BUILD_SYSTEM})
set(BS_USE_OSDM_BUILD_SYSTEM "$ENV{BS_USE_OSDM_BUILD_SYSTEM}")
else()
set(BS_USE_OSDM_BUILD_SYSTEM FALSE)
endif()
endif()
# begin -- label bldsys file prologue
# WARNING: The "project" statement triggers reading of CMAKE_TOOLCHAIN_FILE
# and so must precede the inclusion below of bs_init.cmake .
function(bs_find_build_system gfx_dev_dir build_sys_dir build_sys_inc)
# If we are not building as a standalone project
if(DEFINED GFX_DEVELOPMENT_DIR)
set(_bs_gfx_development_dir "${GFX_DEVELOPMENT_DIR}")
elseif(DEFINED ENV{GFX_DEVELOPMENT_DIR})
set(_bs_gfx_development_dir "$ENV{GFX_DEVELOPMENT_DIR}")
else()
get_filename_component(_bs_cur_cmake_dir "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_bs_parent_dir "${_bs_cur_cmake_dir}" DIRECTORY)
set(_bs_gfx_dir_found false)
while(NOT _bs_gfx_dir_found)
set(_bs_bldsys_dir "${_bs_parent_dir}/Tools/bldsys")
if(EXISTS ${_bs_bldsys_dir})
set(_bs_gfx_development_dir ${_bs_parent_dir})
set(_bs_gfx_dir_found true)
break()
endif()
get_filename_component(_bs_parent_dir "${_bs_parent_dir}" DIRECTORY)
if(${_bs_parent_dir} STREQUAL "/")
break()
endif()
endwhile(NOT _bs_gfx_dir_found)
if (NOT _bs_gfx_development_dir)
message(FATAL_ERROR "GFX_DEVELOPMENT_DIR not found (${_bs_gfx_development_dir}) - exiting!")
exit(1)
endif()
endif()
set(${gfx_dev_dir} "${_bs_gfx_development_dir}" PARENT_SCOPE)
set(${build_sys_dir} "${_bs_gfx_development_dir}/Tools/bldsys" PARENT_SCOPE)
set(${build_sys_inc} "${_bs_gfx_development_dir}/Tools/bldsys/include" PARENT_SCOPE)
endfunction(bs_find_build_system)
bs_find_build_system(GFX_DEVELOPMENT_DIR BUILD_SYS_DIR BUILD_SYS_INC)
include(${BUILD_SYS_DIR}/bs_init.cmake)
# end -- label bldsys file prologue
if(NOT BUILD_KERNELS)
# We regenerate shaders (kernels) and store them in-source.
set(CMAKE_DISABLE_SOURCE_CHANGES ON)
endif()
set(CMAKE_DISABLE_IN_SOURCE_BUILD ON)
if ("${BUILD_TYPE}" STREQUAL "release")
set(CMAKE_BUILD_TYPE "Release")
elseif ("${BUILD_TYPE}" STREQUAL "release-internal")
set(CMAKE_BUILD_TYPE "ReleaseInternal")
elseif ("${BUILD_TYPE}" STREQUAL "debug")
set(CMAKE_BUILD_TYPE "Debug")
endif()
include(${BS_DIR_MEDIA}/media_driver/cmake/media_defs.cmake)
include(${MEDIA_DRIVER_CMAKE}/media_utils.cmake)
find_file(EXT_CONF NAMES media_top_cmake_ext.cmake PATHS ${CMAKE_CURRENT_LIST_DIR})
if(EXT_CONF)
include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake_ext.cmake)
else()
include(${CMAKE_CURRENT_LIST_DIR}/media_top_cmake.cmake)
endif()