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/*
* Copyright (c) 2016-2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
//!
//! \file mos_os_virtualengine_specific.h
//! \brief Defines MOS Virtual engine Inteface for Linux.
//! \details Defines all types, macros, and functions required by MOS Virtual Engine Interface for Linux.
//!
#ifndef __MOS_OS_VIRTUALENGINE_SPECIFIC_H__
#define __MOS_OS_VIRTUALENGINE_SPECIFIC_H__
typedef struct _MOS_SPECIFIC_VE_HINT_PARAMS MOS_VIRTUALENGINE_HINT_PARAMS, *PMOS_VIRTUALENGINE_HINT_PARAMS;
struct _MOS_SPECIFIC_VE_HINT_PARAMS
{
union
{
struct
{
uint32_t UsingSFC : 1; // Use SFC or not
uint32_t UsingFrameSplit : 1; // Frame split
uint32_t NeedSyncWithPrevious : 1; // Need to wait until previous submission from the same context is done
uint32_t NoReRunAllowed : 1; // Can't tolerate rerun
uint32_t SameEngineAsLastSubmission : 1; // Submit on the same engine as previous, hint only, not hard requirement
uint32_t HWRestrictedEngine : 1; // HW restriction to specific engine
uint32_t FrontEndBackEndPresent : 1; // Frame split decode
#if (_DEBUG || _RELEASE_INTERNAL)
uint32_t Reserved : 24;
uint32_t DebugOverride : 1; // Debug & validation usage
#else
uint32_t Reserved : 25;
#endif
};
uint32_t Flags;
};
// Number of batch buffers in frame split case (flag UsingFrameSplit is set), not used in all other cases
uint32_t BatchBufferCount;
// Batch buffer addresses in frame split case (flag UsingFrameSplit is set), not used in all other cases
MOS_RESOURCE resScalableBatchBufs[MOS_MAX_ENGINE_INSTANCE_PER_CLASS];
// Logical engine instances to submit workload on; valid only if flag DebugOverride is set.
uint8_t EngineInstance[MOS_MAX_ENGINE_INSTANCE_PER_CLASS];
};
typedef struct _MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS
{
uint32_t inputlength; // input buffer length
uint32_t outputlength; // output buffer length
uint64_t inputaddress; // input buffer address
uint64_t outputaddress; // output buffer address
uint8_t MEclient; // fixed ME client
}MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS;
struct _MOS_CMD_BUF_ATTRI_VE
{
int32_t bUseVirtualEngineHint;
MOS_VIRTUALENGINE_HINT_PARAMS VEngineHintParams;
int32_t bTEEparamspresent;
MOS_TEE_INPUT_OUTPUT_BUFFER_PARAMS TEEInputOutPutParams;
};
#endif //__MOS_OS_VIRTUALENGINE_SPECIFIC_H__