commit | 8801395c9ff95320f7561fd37793d316fdd644d4 | [log] [tgz] |
---|---|---|
author | John Bauman <jbauman@google.com> | Thu Jan 20 21:56:10 2022 +0000 |
committer | John Bauman <jbauman@google.com> | Mon Jan 24 23:41:00 2022 +0000 |
tree | 7200d12aeb87da7bd057f07cf494344552938484 | |
parent | 4eeb2c6b0cfa4af8e9dbff018f6ebbb9801e7d80 [diff] |
Add copies of files in the right locations Copy va_magma.h to the expected location and generate va_version.h. This allows Fuchsia code to depend on libva headers without running an extra build system, which will allow the VA-API codec factory to be built and tested in the Fuchsia tree. This makes it easier to keep it in sync with the codec_impl library. Change-Id: I649cdeeb30d72203a0e89af22922e7c9c2b015a2
Libva is an implementation for VA-API (Video Acceleration API)
VA-API is an open-source library and API specification, which provides access to graphics hardware acceleration capabilities for video processing. It consists of a main library and driver-specific acceleration backends for each supported hardware vendor.
If you would like to contribute to libva, check our Contributing guide.
We also recommend taking a look at the ‘janitorial’ bugs in our list of open issues as these bugs can be solved without an extensive knowledge of libva.
We would love to help you start contributing!
Doxygen files are regularly updated through Github Pages and can be accessed directly through github pages libva
The libva development team can be reached via our mailing list and on IRC in channel ##intel-media on Freenode.
We also use #Slack and host VAAPI Media Slack Team. You can signup by submitting your email address to our Slack Team invite page.
Slack complements our other means of communication. Pick the one that works best for you!