| /* |
| * |
| * Copyright 2022 gRPC authors. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| */ |
| |
| package balancer |
| |
| import "google.golang.org/grpc/connectivity" |
| |
| // ConnectivityStateEvaluator takes the connectivity states of multiple SubConns |
| // and returns one aggregated connectivity state. |
| // |
| // It's not thread safe. |
| type ConnectivityStateEvaluator struct { |
| numReady uint64 // Number of addrConns in ready state. |
| numConnecting uint64 // Number of addrConns in connecting state. |
| numTransientFailure uint64 // Number of addrConns in transient failure state. |
| numIdle uint64 // Number of addrConns in idle state. |
| } |
| |
| // RecordTransition records state change happening in subConn and based on that |
| // it evaluates what aggregated state should be. |
| // |
| // - If at least one SubConn in Ready, the aggregated state is Ready; |
| // - Else if at least one SubConn in Connecting, the aggregated state is Connecting; |
| // - Else if at least one SubConn is Idle, the aggregated state is Idle; |
| // - Else if at least one SubConn is TransientFailure (or there are no SubConns), the aggregated state is Transient Failure. |
| // |
| // Shutdown is not considered. |
| func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State { |
| // Update counters. |
| for idx, state := range []connectivity.State{oldState, newState} { |
| updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new. |
| switch state { |
| case connectivity.Ready: |
| cse.numReady += updateVal |
| case connectivity.Connecting: |
| cse.numConnecting += updateVal |
| case connectivity.TransientFailure: |
| cse.numTransientFailure += updateVal |
| case connectivity.Idle: |
| cse.numIdle += updateVal |
| } |
| } |
| return cse.CurrentState() |
| } |
| |
| // CurrentState returns the current aggregate conn state by evaluating the counters |
| func (cse *ConnectivityStateEvaluator) CurrentState() connectivity.State { |
| // Evaluate. |
| if cse.numReady > 0 { |
| return connectivity.Ready |
| } |
| if cse.numConnecting > 0 { |
| return connectivity.Connecting |
| } |
| if cse.numIdle > 0 { |
| return connectivity.Idle |
| } |
| return connectivity.TransientFailure |
| } |