blob: 82b2eab02c0f8399a6698c25905e0797376cf4a4 [file] [log] [blame]
// automatically generated by the FlatBuffers compiler, do not modify
import { Test } from '../../my-game/example/test';
export class Vec3 {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
x() {
return this.bb.readFloat32(this.bb_pos);
}
mutate_x(value) {
this.bb.writeFloat32(this.bb_pos + 0, value);
return true;
}
y() {
return this.bb.readFloat32(this.bb_pos + 4);
}
mutate_y(value) {
this.bb.writeFloat32(this.bb_pos + 4, value);
return true;
}
z() {
return this.bb.readFloat32(this.bb_pos + 8);
}
mutate_z(value) {
this.bb.writeFloat32(this.bb_pos + 8, value);
return true;
}
test1() {
return this.bb.readFloat64(this.bb_pos + 16);
}
mutate_test1(value) {
this.bb.writeFloat64(this.bb_pos + 16, value);
return true;
}
test2() {
return this.bb.readUint8(this.bb_pos + 24);
}
mutate_test2(value) {
this.bb.writeUint8(this.bb_pos + 24, value);
return true;
}
test3(obj) {
return (obj || new Test()).__init(this.bb_pos + 26, this.bb);
}
static getFullyQualifiedName() {
return 'MyGame_Example_Vec3';
}
static sizeOf() {
return 32;
}
static createVec3(builder, x, y, z, test1, test2, test3_a, test3_b) {
builder.prep(8, 32);
builder.pad(2);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(test3_b);
builder.writeInt16(test3_a);
builder.pad(1);
builder.writeInt8(test2);
builder.writeFloat64(test1);
builder.pad(4);
builder.writeFloat32(z);
builder.writeFloat32(y);
builder.writeFloat32(x);
return builder.offset();
}
unpack() {
return new Vec3T(this.x(), this.y(), this.z(), this.test1(), this.test2(), (this.test3() !== null ? this.test3().unpack() : null));
}
unpackTo(_o) {
_o.x = this.x();
_o.y = this.y();
_o.z = this.z();
_o.test1 = this.test1();
_o.test2 = this.test2();
_o.test3 = (this.test3() !== null ? this.test3().unpack() : null);
}
}
export class Vec3T {
constructor(x = 0.0, y = 0.0, z = 0.0, test1 = 0.0, test2 = 0, test3 = null) {
this.x = x;
this.y = y;
this.z = z;
this.test1 = test1;
this.test2 = test2;
this.test3 = test3;
}
pack(builder) {
var _a, _b, _c, _d;
return Vec3.createVec3(builder, this.x, this.y, this.z, this.test1, this.test2, ((_b = (_a = this.test3) === null || _a === void 0 ? void 0 : _a.a) !== null && _b !== void 0 ? _b : 0), ((_d = (_c = this.test3) === null || _c === void 0 ? void 0 : _c.b) !== null && _d !== void 0 ? _d : 0));
}
}