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# Rust bindings for C++ libraries
When a C++ library enables Crubit, that library can be used directly from Rust.
This page documents roughly what that entails, and additional subpages
(available in the left-hand navigation) document specific aspects of the
generated bindings.
Tip: The code examples below are pulled straight from
<https://github.com/google/crubit/tree/main/examples/cpp/function/>. The other examples
in <https://github.com/google/crubit/tree/main/examples/cpp/> are also useful. If you
prefer just copy-pasting something, start there.
## How to use Crubit {#introduction}
Crubit allows you to call some C++ interfaces from Rust. It supports
[functions](functions.md), [classes and structs](classes_and_structs.md), and
[enums](enums.md). Crubit does **not** support advanced features like templates
or virtual inheritance.
The rest of this document goes over how to create a C++ library that can be
called from Rust, and how to actually call it from Rust. The quick summary is:
1. A `cc_library` gets (nonempty) Rust bindings if it specifies `aspect_hints =
["//features:supported"]`.
2. Any Rust build target can depend on the bindings for a `cc_library`, by
specifying `cc_deps=["//path/to:target"]`.
3. The bindings can be previewed using the following command:
```sh
$ bazel build --config=crubit-genfiles //path/to:target
```
### Write a `cc_library` target {#cc_library}
The first part of creating a library that can be used by Crubit is to write a
`cc_library` target. For example:
```
{{ #include ../../examples/cpp/function/example.h }}
```
<!-- -->
If you write a BUILD target as normal, it will not actually get Crubit bindings,
but we'll start from there:
```
{{ #include ../../examples/cpp/function/BUILD }}
```
<!-- symbol:example_lib_broken -->
### Enable Crubit on a target {#enable}
To enable Crubit on a C++ target, one must pass an argument to Crubit, via
`aspect_hints`. (Crubit is an **aspect**[^aspects] on all C++ targets, and
arguments must be provided on the C++ target itself.) Specifically, the target
must enable the `supported` feature:
```
{{ #include ../../examples/cpp/function/BUILD }}
```
<!-- symbol:\bexample_lib\b -->
The `supported` aspect hint indicates that a library target supports Rust
callers via Crubit, using the stable features. Other functions and classes might
require `experimental`, for experimental features of Crubit.
Note that having Rust callers does constrain library evolution. Certain changes
cannot be made in C++ without breaking Rust callers, unless care is taken.
crubit.rs/cpp/cookbook#compatibility
### Look at the generated bindings {#examine}
To examine the generated C++ bindings for the target, you can run the following
command:
```sh
$ bazel build --config=crubit-genfiles //examples/cpp/function:example_lib_broken
```
This is the best way to preview the generated bindings for a given C++ target
right now. You might end up using this a lot, so keep it in your shell history.
If you run the above command, you should see some output like the following:
```
Aspect //rs_bindings_from_cc/bazel_support:rust_bindings_from_cc_aspect.bzl%rust_bindings_from_cc_aspect of //examples/cpp/function:example_lib up-to-date:
bazel-bin/examples/cpp/function/example_lib_rust_api_impl.cc
bazel-bin/examples/cpp/function/example_lib_rust_api.rs
bazel-bin/examples/cpp/function/example_lib_namespaces.json
```
These files **are** the generated bindings which are used under the hood when
depending on a C++ target from Rust. They consist of:
1. The supporting C++ code to glue Rust and C++ together. (The `.cc` file.)
2. The public Rust interface. (The `.rs` file.)
3. Supporting internal implementation details. (The `.json` file.)
You don't need to check them in, as they are regenerated automatically whenever
you build a Rust build target which depends on C++.
The `.rs` file is the interesting one for end users. It should contain an
actually useful API for the target:
```
{{ #include ../../examples/cpp/function/example_generated.rs }}
```
<!-- -->
### Use a C++ library from Rust {#use}
To depend on a C++ library from Rust, add it to `cc_deps`:
```
{{ #include ../../examples/cpp/function/BUILD }}
```
<!-- symbol:main -->
At that point, the bindings are directly usable from Rust. The interface is
identical to the `.rs` file previewed earlier, but can be used directly:
```
{{ #include ../../examples/cpp/function/main.rs }}
```
<!-- -->
## Common Errors {#errors}
See crubit.rs/errors
### Unsupported features
Some features are either unsupported, or else only supported with experimental
feature flags
. In
order to get bindings for a C++ interface, that interface must only use the
subset of features currently supported.
The way to work around this kind of problem, in all cases, is to wrap or hide
the problematic interface behind an interface Crubit can handle:
* Hide unsupported types behind a wrapper. For example, a
`std::set<T>` is not supported, but a struct which wraps a `set::set<T>` is.
crubit.rs/errors/unsupported_type describes the process in more detail.
* Wrap unsupported functions, in general, behind wrappers.
[^aspects]: Crubit is an aspect: an automatically generated entity that exists
on every build target. It is disabled by default, so that Rust
callers don't accidentally impose on C++ libraries that weren't
expecting them.
Aspects allow Crubit to fully understand the dependency graph: the
bindings for X are in the Crubit aspect of X. This allows Crubit to
generate bindings which themselves rely on bindings: if a function
in target `A` returns a struct from target `B`, we know that the
bindings for `A` will depend on the bindings for `B`. Because Crubit
is an aspect, it already knows the name of the bindings for `B`:
it's simply the Crubit aspect on `B`!
Without aspects, or something like aspects, you would need to write
down, for every library, the location of its Rust bindings. There is
no need for that kind of boilerplate when aspects are involved, and
that is why most things shaped like Crubit use aspects. For example,
protocol buffers use aspects for their generated implementations in
multiple languages. (They *also* use named rules, but the rules
simply re-export the aspect, and the underlying aspect is what is
used within the rule for referring to transitive dependencies.)
Thanks to aspects, the `proto_library` doesn't need to re-specify
"ah, and the Go proto is named `'x'`".
Be not afraid! Aspects are what make transitive dependencies work
seamlessly, without boilerplate. So when you see aspect this, or
aspect that, remember: this is a Good Thing.