| // Copyright ©2014 The Gonum Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| |
| package simple |
| |
| import ( |
| "fmt" |
| |
| "gonum.org/v1/gonum/graph" |
| "gonum.org/v1/gonum/graph/internal/uid" |
| ) |
| |
| // UndirectedGraph implements a generalized undirected graph. |
| type UndirectedGraph struct { |
| nodes map[int64]graph.Node |
| edges map[int64]map[int64]graph.Edge |
| |
| nodeIDs uid.Set |
| } |
| |
| // NewUndirectedGraph returns an UndirectedGraph. |
| func NewUndirectedGraph() *UndirectedGraph { |
| return &UndirectedGraph{ |
| nodes: make(map[int64]graph.Node), |
| edges: make(map[int64]map[int64]graph.Edge), |
| |
| nodeIDs: uid.NewSet(), |
| } |
| } |
| |
| // NewNode returns a new unique Node to be added to g. The Node's ID does |
| // not become valid in g until the Node is added to g. |
| func (g *UndirectedGraph) NewNode() graph.Node { |
| if len(g.nodes) == 0 { |
| return Node(0) |
| } |
| if int64(len(g.nodes)) == uid.Max { |
| panic("simple: cannot allocate node: no slot") |
| } |
| return Node(g.nodeIDs.NewID()) |
| } |
| |
| // AddNode adds n to the graph. It panics if the added node ID matches an existing node ID. |
| func (g *UndirectedGraph) AddNode(n graph.Node) { |
| if _, exists := g.nodes[n.ID()]; exists { |
| panic(fmt.Sprintf("simple: node ID collision: %d", n.ID())) |
| } |
| g.nodes[n.ID()] = n |
| g.edges[n.ID()] = make(map[int64]graph.Edge) |
| g.nodeIDs.Use(n.ID()) |
| } |
| |
| // RemoveNode removes the node with the given ID from the graph, as well as any edges attached |
| // to it. If the node is not in the graph it is a no-op. |
| func (g *UndirectedGraph) RemoveNode(id int64) { |
| if _, ok := g.nodes[id]; !ok { |
| return |
| } |
| delete(g.nodes, id) |
| |
| for from := range g.edges[id] { |
| delete(g.edges[from], id) |
| } |
| delete(g.edges, id) |
| |
| g.nodeIDs.Release(id) |
| } |
| |
| // NewEdge returns a new Edge from the source to the destination node. |
| func (g *UndirectedGraph) NewEdge(from, to graph.Node) graph.Edge { |
| return &Edge{F: from, T: to} |
| } |
| |
| // SetEdge adds e, an edge from one node to another. If the nodes do not exist, they are added. |
| // It will panic if the IDs of the e.From and e.To are equal. |
| func (g *UndirectedGraph) SetEdge(e graph.Edge) { |
| var ( |
| from = e.From() |
| fid = from.ID() |
| to = e.To() |
| tid = to.ID() |
| ) |
| |
| if fid == tid { |
| panic("simple: adding self edge") |
| } |
| |
| if !g.Has(fid) { |
| g.AddNode(from) |
| } |
| if !g.Has(tid) { |
| g.AddNode(to) |
| } |
| |
| g.edges[fid][tid] = e |
| g.edges[tid][fid] = e |
| } |
| |
| // RemoveEdge removes the edge with the given end IDs from the graph, leaving the terminal nodes. |
| // If the edge does not exist it is a no-op. |
| func (g *UndirectedGraph) RemoveEdge(fid, tid int64) { |
| if _, ok := g.nodes[fid]; !ok { |
| return |
| } |
| if _, ok := g.nodes[tid]; !ok { |
| return |
| } |
| |
| delete(g.edges[fid], tid) |
| delete(g.edges[tid], fid) |
| } |
| |
| // Node returns the node in the graph with the given ID. |
| func (g *UndirectedGraph) Node(id int64) graph.Node { |
| return g.nodes[id] |
| } |
| |
| // Has returns whether the node exists within the graph. |
| func (g *UndirectedGraph) Has(id int64) bool { |
| _, ok := g.nodes[id] |
| return ok |
| } |
| |
| // Nodes returns all the nodes in the graph. |
| func (g *UndirectedGraph) Nodes() []graph.Node { |
| if len(g.nodes) == 0 { |
| return nil |
| } |
| nodes := make([]graph.Node, len(g.nodes)) |
| i := 0 |
| for _, n := range g.nodes { |
| nodes[i] = n |
| i++ |
| } |
| return nodes |
| } |
| |
| // Edges returns all the edges in the graph. |
| func (g *UndirectedGraph) Edges() []graph.Edge { |
| if len(g.edges) == 0 { |
| return nil |
| } |
| var edges []graph.Edge |
| seen := make(map[[2]int64]struct{}) |
| for _, u := range g.edges { |
| for _, e := range u { |
| uid := e.From().ID() |
| vid := e.To().ID() |
| if _, ok := seen[[2]int64{uid, vid}]; ok { |
| continue |
| } |
| seen[[2]int64{uid, vid}] = struct{}{} |
| seen[[2]int64{vid, uid}] = struct{}{} |
| edges = append(edges, e) |
| } |
| } |
| return edges |
| } |
| |
| // From returns all nodes in g that can be reached directly from n. |
| func (g *UndirectedGraph) From(id int64) []graph.Node { |
| if !g.Has(id) { |
| return nil |
| } |
| |
| nodes := make([]graph.Node, len(g.edges[id])) |
| i := 0 |
| for from := range g.edges[id] { |
| nodes[i] = g.nodes[from] |
| i++ |
| } |
| return nodes |
| } |
| |
| // HasEdgeBetween returns whether an edge exists between nodes x and y. |
| func (g *UndirectedGraph) HasEdgeBetween(xid, yid int64) bool { |
| _, ok := g.edges[xid][yid] |
| return ok |
| } |
| |
| // Edge returns the edge from u to v if such an edge exists and nil otherwise. |
| // The node v must be directly reachable from u as defined by the From method. |
| func (g *UndirectedGraph) Edge(uid, vid int64) graph.Edge { |
| return g.EdgeBetween(uid, vid) |
| } |
| |
| // EdgeBetween returns the edge between nodes x and y. |
| func (g *UndirectedGraph) EdgeBetween(xid, yid int64) graph.Edge { |
| edge, ok := g.edges[xid][yid] |
| if !ok { |
| return nil |
| } |
| return edge |
| } |
| |
| // Degree returns the degree of n in g. |
| func (g *UndirectedGraph) Degree(id int64) int { |
| if _, ok := g.nodes[id]; !ok { |
| return 0 |
| } |
| return len(g.edges[id]) |
| } |