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// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A specialized 2d grid implementation optimized for use in a terminal.
use std::cmp::{max, min, Ordering};
use std::ops::{Deref, Index, IndexMut, Range, RangeFrom, RangeFull, RangeTo};
use serde::{Deserialize, Serialize};
use crate::index::{Column, IndexRange, Line, Point};
use crate::selection::Selection;
use crate::term::cell::Flags;
mod row;
pub use self::row::Row;
#[cfg(test)]
mod tests;
mod storage;
use self::storage::Storage;
const MIN_INIT_SIZE: usize = 1_000;
/// Bidirection iterator
pub trait BidirectionalIterator: Iterator {
fn prev(&mut self) -> Option<Self::Item>;
}
/// An item in the grid along with its Line and Column.
pub struct Indexed<T> {
pub inner: T,
pub line: Line,
pub column: Column,
}
impl<T> Deref for Indexed<T> {
type Target = T;
#[inline]
fn deref(&self) -> &T {
&self.inner
}
}
impl<T: PartialEq> ::std::cmp::PartialEq for Grid<T> {
fn eq(&self, other: &Self) -> bool {
// Compare struct fields and check result of grid comparison
self.raw.eq(&other.raw)
&& self.cols.eq(&other.cols)
&& self.lines.eq(&other.lines)
&& self.display_offset.eq(&other.display_offset)
&& self.scroll_limit.eq(&other.scroll_limit)
&& self.selection.eq(&other.selection)
}
}
pub trait GridCell {
fn is_empty(&self) -> bool;
fn flags(&self) -> &Flags;
fn flags_mut(&mut self) -> &mut Flags;
/// Fast equality approximation.
///
/// This is a faster alternative to [`PartialEq`],
/// but might report inequal cells as equal.
fn fast_eq(&self, other: Self) -> bool;
}
/// Represents the terminal display contents
///
/// ```notrust
/// ┌─────────────────────────┐ <-- max_scroll_limit + lines
/// │ │
/// │ UNINITIALIZED │
/// │ │
/// ├─────────────────────────┤ <-- raw.len()
/// │ │
/// │ RESIZE BUFFER │
/// │ │
/// ├─────────────────────────┤ <-- scroll_limit + lines
/// │ │
/// │ SCROLLUP REGION │
/// │ │
/// ├─────────────────────────┤v lines
/// │ │|
/// │ VISIBLE REGION │|
/// │ │|
/// ├─────────────────────────┤^ <-- display_offset
/// │ │
/// │ SCROLLDOWN REGION │
/// │ │
/// └─────────────────────────┘ <-- zero
/// ^
/// cols
/// ```
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Grid<T> {
/// Lines in the grid. Each row holds a list of cells corresponding to the
/// columns in that row.
raw: Storage<T>,
/// Number of columns
cols: Column,
/// Number of visible lines.
lines: Line,
/// Offset of displayed area
///
/// If the displayed region isn't at the bottom of the screen, it stays
/// stationary while more text is emitted. The scrolling implementation
/// updates this offset accordingly.
display_offset: usize,
/// An limit on how far back it's possible to scroll
scroll_limit: usize,
/// Selected region
#[serde(skip)]
pub selection: Option<Selection>,
max_scroll_limit: usize,
}
#[derive(Copy, Clone)]
pub enum Scroll {
Lines(isize),
PageUp,
PageDown,
Top,
Bottom,
}
impl<T: GridCell + PartialEq + Copy> Grid<T> {
pub fn new(lines: Line, cols: Column, scrollback: usize, template: T) -> Grid<T> {
let raw = Storage::with_capacity(lines, Row::new(cols, &template));
Grid {
raw,
cols,
lines,
display_offset: 0,
scroll_limit: 0,
selection: None,
max_scroll_limit: scrollback,
}
}
pub fn buffer_to_visible(&self, point: impl Into<Point<usize>>) -> Option<Point<usize>> {
let mut point = point.into();
if point.line < self.display_offset || point.line >= self.display_offset + self.lines.0 {
return None;
}
point.line = self.lines.0 + self.display_offset - point.line - 1;
Some(point)
}
pub fn visible_to_buffer(&self, point: Point) -> Point<usize> {
Point { line: self.visible_line_to_buffer(point.line), col: point.col }
}
fn visible_line_to_buffer(&self, line: Line) -> usize {
self.line_to_offset(line) + self.display_offset
}
/// Update the size of the scrollback history
pub fn update_history(&mut self, history_size: usize, template: &T) {
self.raw.update_history(history_size, Row::new(self.cols, &template));
self.max_scroll_limit = history_size;
self.scroll_limit = min(self.scroll_limit, history_size);
self.display_offset = min(self.display_offset, self.scroll_limit);
}
pub fn scroll_display(&mut self, scroll: Scroll) {
match scroll {
Scroll::Lines(count) => {
self.display_offset = min(
max((self.display_offset as isize) + count, 0isize) as usize,
self.scroll_limit,
);
},
Scroll::PageUp => {
self.display_offset = min(self.display_offset + self.lines.0, self.scroll_limit);
},
Scroll::PageDown => {
self.display_offset -= min(self.display_offset, self.lines.0);
},
Scroll::Top => self.display_offset = self.scroll_limit,
Scroll::Bottom => self.display_offset = 0,
}
}
pub fn resize(
&mut self,
reflow: bool,
lines: Line,
cols: Column,
cursor_pos: &mut Point,
template: &T,
) {
// Check that there's actually work to do and return early if not
if lines == self.lines && cols == self.cols {
return;
}
match self.lines.cmp(&lines) {
Ordering::Less => self.grow_lines(lines, template),
Ordering::Greater => self.shrink_lines(lines),
Ordering::Equal => (),
}
match self.cols.cmp(&cols) {
Ordering::Less => self.grow_cols(reflow, cols, cursor_pos, template),
Ordering::Greater => self.shrink_cols(reflow, cols, template),
Ordering::Equal => (),
}
}
fn increase_scroll_limit(&mut self, count: usize, template: &T) {
self.scroll_limit = min(self.scroll_limit + count, self.max_scroll_limit);
// Initialize new lines when the history buffer is smaller than the scroll limit
let history_size = self.raw.len().saturating_sub(*self.lines);
if history_size < self.scroll_limit {
let new = min(
max(self.scroll_limit - history_size, MIN_INIT_SIZE),
self.max_scroll_limit - history_size,
);
self.raw.initialize(new, Row::new(self.cols, template));
}
}
fn decrease_scroll_limit(&mut self, count: usize) {
self.scroll_limit = self.scroll_limit.saturating_sub(count);
}
/// Add lines to the visible area
///
/// Alacritty keeps the cursor at the bottom of the terminal as long as there
/// is scrollback available. Once scrollback is exhausted, new lines are
/// simply added to the bottom of the screen.
fn grow_lines(&mut self, new_line_count: Line, template: &T) {
let lines_added = new_line_count - self.lines;
// Need to "resize" before updating buffer
self.raw.grow_visible_lines(new_line_count, Row::new(self.cols, template));
self.lines = new_line_count;
// Move existing lines up if there is no scrollback to fill new lines
if lines_added.0 > self.scroll_limit {
let scroll_lines = lines_added - self.scroll_limit;
self.scroll_up(&(Line(0)..new_line_count), scroll_lines, template);
}
self.scroll_limit = self.scroll_limit.saturating_sub(*lines_added);
self.display_offset = self.display_offset.saturating_sub(*lines_added);
}
// Grow number of columns in each row, reflowing if necessary
fn grow_cols(&mut self, reflow: bool, cols: Column, cursor_pos: &mut Point, template: &T) {
// Check if a row needs to be wrapped
let should_reflow = |row: &Row<T>| -> bool {
let len = Column(row.len());
reflow && len < cols && row[len - 1].flags().contains(Flags::WRAPLINE)
};
let mut new_empty_lines = 0;
let mut reversed: Vec<Row<T>> = Vec::with_capacity(self.raw.len());
for (i, mut row) in self.raw.drain().enumerate().rev() {
// FIXME: Rust 1.39.0+ allows moving in pattern guard here
// Check if reflowing shoud be performed
let mut last_row = reversed.last_mut();
let last_row = match last_row {
Some(ref mut last_row) if should_reflow(last_row) => last_row,
_ => {
reversed.push(row);
continue;
},
};
// Remove wrap flag before appending additional cells
if let Some(cell) = last_row.last_mut() {
cell.flags_mut().remove(Flags::WRAPLINE);
}
// Remove leading spacers when reflowing wide char to the previous line
let last_len = last_row.len();
if last_len >= 2
&& !last_row[Column(last_len - 2)].flags().contains(Flags::WIDE_CHAR)
&& last_row[Column(last_len - 1)].flags().contains(Flags::WIDE_CHAR_SPACER)
{
last_row.shrink(Column(last_len - 1));
}
// Append as many cells from the next line as possible
let len = min(row.len(), cols.0 - last_row.len());
// Insert leading spacer when there's not enough room for reflowing wide char
let mut cells = if row[Column(len - 1)].flags().contains(Flags::WIDE_CHAR) {
let mut cells = row.front_split_off(len - 1);
let mut spacer = *template;
spacer.flags_mut().insert(Flags::WIDE_CHAR_SPACER);
cells.push(spacer);
cells
} else {
row.front_split_off(len)
};
last_row.append(&mut cells);
if row.is_empty() {
let raw_len = i + 1 + reversed.len();
if raw_len < self.lines.0 || self.scroll_limit == 0 {
// Add new line and move lines up if we can't pull from history
cursor_pos.line = Line(cursor_pos.line.saturating_sub(1));
new_empty_lines += 1;
} else {
// Make sure viewport doesn't move if line is outside of the visible
// area
if i < self.display_offset {
self.display_offset = self.display_offset.saturating_sub(1);
}
// Remove one line from scrollback, since we just moved it to the
// viewport
self.scroll_limit = self.scroll_limit.saturating_sub(1);
self.display_offset = min(self.display_offset, self.scroll_limit);
}
// Don't push line into the new buffer
continue;
} else if let Some(cell) = last_row.last_mut() {
// Set wrap flag if next line still has cells
cell.flags_mut().insert(Flags::WRAPLINE);
}
reversed.push(row);
}
// Add padding lines
reversed.append(&mut vec![Row::new(cols, template); new_empty_lines]);
// Fill remaining cells and reverse iterator
let mut new_raw = Vec::with_capacity(reversed.len());
for mut row in reversed.drain(..).rev() {
if row.len() < cols.0 {
row.grow(cols, template);
}
new_raw.push(row);
}
self.raw.replace_inner(new_raw);
self.cols = cols;
}
// Shrink number of columns in each row, reflowing if necessary
fn shrink_cols(&mut self, reflow: bool, cols: Column, template: &T) {
let mut new_raw = Vec::with_capacity(self.raw.len());
let mut buffered = None;
for (i, mut row) in self.raw.drain().enumerate().rev() {
// Append lines left over from previous row
if let Some(buffered) = buffered.take() {
row.append_front(buffered);
}
loop {
// FIXME: Rust 1.39.0+ allows moving in pattern guard here
// Check if reflowing shoud be performed
let wrapped = row.shrink(cols);
let mut wrapped = match wrapped {
Some(_) if reflow => wrapped.unwrap(),
_ => {
new_raw.push(row);
break;
},
};
// Insert spacer if a wide char would be wrapped into the last column
if row.len() >= cols.0 && row[cols - 1].flags().contains(Flags::WIDE_CHAR) {
wrapped.insert(0, row[cols - 1]);
let mut spacer = *template;
spacer.flags_mut().insert(Flags::WIDE_CHAR_SPACER);
row[cols - 1] = spacer;
}
// Remove wide char spacer before shrinking
let len = wrapped.len();
if (len == 1 || (len >= 2 && !wrapped[len - 2].flags().contains(Flags::WIDE_CHAR)))
&& wrapped[len - 1].flags().contains(Flags::WIDE_CHAR_SPACER)
{
if len == 1 {
row[cols - 1].flags_mut().insert(Flags::WRAPLINE);
new_raw.push(row);
break;
} else {
wrapped[len - 2].flags_mut().insert(Flags::WRAPLINE);
wrapped.truncate(len - 1);
}
}
new_raw.push(row);
// Set line as wrapped if cells got removed
if let Some(cell) = new_raw.last_mut().and_then(|r| r.last_mut()) {
cell.flags_mut().insert(Flags::WRAPLINE);
}
if wrapped
.last()
.map(|c| c.flags().contains(Flags::WRAPLINE) && i >= 1)
.unwrap_or(false)
&& wrapped.len() < cols.0
{
// Make sure previous wrap flag doesn't linger around
if let Some(cell) = wrapped.last_mut() {
cell.flags_mut().remove(Flags::WRAPLINE);
}
// Add removed cells to start of next row
buffered = Some(wrapped);
break;
} else {
// Make sure viewport doesn't move if line is outside of the visible area
if i < self.display_offset {
self.display_offset = min(self.display_offset + 1, self.max_scroll_limit);
}
// Make sure new row is at least as long as new width
let occ = wrapped.len();
if occ < cols.0 {
wrapped.append(&mut vec![*template; cols.0 - occ]);
}
row = Row::from_vec(wrapped, occ);
// Increase scrollback history
self.scroll_limit = min(self.scroll_limit + 1, self.max_scroll_limit);
}
}
}
let mut reversed: Vec<Row<T>> = new_raw.drain(..).rev().collect();
reversed.truncate(self.max_scroll_limit + self.lines.0);
self.raw.replace_inner(reversed);
self.cols = cols;
}
/// Remove lines from the visible area
///
/// The behavior in Terminal.app and iTerm.app is to keep the cursor at the
/// bottom of the screen. This is achieved by pushing history "out the top"
/// of the terminal window.
///
/// Alacritty takes the same approach.
fn shrink_lines(&mut self, target: Line) {
let prev = self.lines;
self.selection = None;
self.raw.rotate(*prev as isize - *target as isize);
self.raw.shrink_visible_lines(target);
self.lines = target;
}
/// Convert a Line index (active region) to a buffer offset
///
/// # Panics
///
/// This method will panic if `Line` is larger than the grid dimensions
pub fn line_to_offset(&self, line: Line) -> usize {
assert!(line < self.num_lines());
*(self.num_lines() - line - 1)
}
#[inline]
pub fn scroll_down(&mut self, region: &Range<Line>, positions: Line, template: &T) {
let num_lines = self.num_lines().0;
let num_cols = self.num_cols().0;
// Whether or not there is a scrolling region active, as long as it
// starts at the top, we can do a full rotation which just involves
// changing the start index.
//
// To accommodate scroll regions, rows are reordered at the end.
if region.start == Line(0) {
// Rotate the entire line buffer. If there's a scrolling region
// active, the bottom lines are restored in the next step.
self.raw.rotate_up(*positions);
self.selection = self
.selection
.take()
.and_then(|s| s.rotate(num_lines, num_cols, region, -(*positions as isize)));
self.decrease_scroll_limit(*positions);
// Now, restore any scroll region lines
let lines = self.lines;
for i in IndexRange(region.end..lines) {
self.raw.swap_lines(i, i + positions);
}
// Finally, reset recycled lines
for i in IndexRange(Line(0)..positions) {
self.raw[i].reset(&template);
}
} else {
// Rotate selection to track content
self.selection = self
.selection
.take()
.and_then(|s| s.rotate(num_lines, num_cols, region, -(*positions as isize)));
// Subregion rotation
for line in IndexRange((region.start + positions)..region.end).rev() {
self.raw.swap_lines(line, line - positions);
}
for line in IndexRange(region.start..(region.start + positions)) {
self.raw[line].reset(&template);
}
}
}
/// scroll_up moves lines at the bottom towards the top
///
/// This is the performance-sensitive part of scrolling.
pub fn scroll_up(&mut self, region: &Range<Line>, positions: Line, template: &T) {
let num_lines = self.num_lines().0;
let num_cols = self.num_cols().0;
if region.start == Line(0) {
// Update display offset when not pinned to active area
if self.display_offset != 0 {
self.display_offset = min(self.display_offset + *positions, self.len() - num_lines);
}
self.increase_scroll_limit(*positions, template);
// Rotate the entire line buffer. If there's a scrolling region
// active, the bottom lines are restored in the next step.
self.raw.rotate(-(*positions as isize));
self.selection = self
.selection
.take()
.and_then(|s| s.rotate(num_lines, num_cols, region, *positions as isize));
// This next loop swaps "fixed" lines outside of a scroll region
// back into place after the rotation. The work is done in buffer-
// space rather than terminal-space to avoid redundant
// transformations.
let fixed_lines = num_lines - *region.end;
for i in 0..fixed_lines {
self.raw.swap(i, i + *positions);
}
// Finally, reset recycled lines
//
// Recycled lines are just above the end of the scrolling region.
for i in 0..*positions {
self.raw[i + fixed_lines].reset(&template);
}
} else {
// Rotate selection to track content
self.selection = self
.selection
.take()
.and_then(|s| s.rotate(num_lines, num_cols, region, *positions as isize));
// Subregion rotation
for line in IndexRange(region.start..(region.end - positions)) {
self.raw.swap_lines(line, line + positions);
}
// Clear reused lines
for line in IndexRange((region.end - positions)..region.end) {
self.raw[line].reset(&template);
}
}
}
pub fn clear_viewport(&mut self, template: &T) {
// Determine how many lines to scroll up by.
let end = Point { line: 0, col: self.num_cols() };
let mut iter = self.iter_from(end);
while let Some(cell) = iter.prev() {
if !cell.is_empty() || iter.cur.line >= *self.lines {
break;
}
}
debug_assert!(iter.cur.line <= *self.lines);
let positions = self.lines - iter.cur.line;
let region = Line(0)..self.num_lines();
// Reset display offset
self.display_offset = 0;
// Clear the viewport
self.scroll_up(&region, positions, template);
// Reset rotated lines
for i in positions.0..self.lines.0 {
self.raw[i].reset(&template);
}
}
// Completely reset the grid state
pub fn reset(&mut self, template: &T) {
self.clear_history();
// Reset all visible lines
for row in 0..self.raw.len() {
self.raw[row].reset(template);
}
self.display_offset = 0;
self.selection = None;
}
}
#[allow(clippy::len_without_is_empty)]
impl<T> Grid<T> {
#[inline]
pub fn num_lines(&self) -> Line {
self.lines
}
pub fn display_iter(&self) -> DisplayIter<'_, T> {
DisplayIter::new(self)
}
#[inline]
pub fn num_cols(&self) -> Column {
self.cols
}
pub fn clear_history(&mut self) {
// Explicitly purge all lines from history
let shrinkage = self.raw.len() - self.lines.0;
self.raw.shrink_lines(shrinkage);
self.scroll_limit = 0;
}
#[inline]
pub fn scroll_limit(&self) -> usize {
self.scroll_limit
}
/// Total number of lines in the buffer, this includes scrollback + visible lines
#[inline]
pub fn len(&self) -> usize {
self.raw.len()
}
#[inline]
pub fn history_size(&self) -> usize {
self.raw.len().saturating_sub(*self.lines)
}
/// This is used only for initializing after loading ref-tests
pub fn initialize_all(&mut self, template: &T)
where
T: Copy + GridCell,
{
let history_size = self.raw.len().saturating_sub(*self.lines);
self.raw.initialize(self.max_scroll_limit - history_size, Row::new(self.cols, template));
}
/// This is used only for truncating before saving ref-tests
pub fn truncate(&mut self) {
self.raw.truncate();
}
pub fn iter_from(&self, point: Point<usize>) -> GridIterator<'_, T> {
GridIterator { grid: self, cur: point }
}
#[inline]
pub fn contains(&self, point: &Point) -> bool {
self.lines > point.line && self.cols > point.col
}
#[inline]
pub fn display_offset(&self) -> usize {
self.display_offset
}
}
pub struct GridIterator<'a, T> {
/// Immutable grid reference
grid: &'a Grid<T>,
/// Current position of the iterator within the grid.
cur: Point<usize>,
}
impl<'a, T> GridIterator<'a, T> {
pub fn point(&self) -> Point<usize> {
self.cur
}
pub fn cell(&self) -> &'a T {
&self.grid[self.cur.line][self.cur.col]
}
}
impl<'a, T> Iterator for GridIterator<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
let last_col = self.grid.num_cols() - Column(1);
match self.cur {
Point { line, col } if line == 0 && col == last_col => None,
Point { col, .. } if (col == last_col) => {
self.cur.line -= 1;
self.cur.col = Column(0);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col += Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
},
}
}
}
impl<'a, T> BidirectionalIterator for GridIterator<'a, T> {
fn prev(&mut self) -> Option<Self::Item> {
let num_cols = self.grid.num_cols();
match self.cur {
Point { line, col: Column(0) } if line == self.grid.len() - 1 => None,
Point { col: Column(0), .. } => {
self.cur.line += 1;
self.cur.col = num_cols - Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col -= Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
},
}
}
}
/// Index active region by line
impl<T> Index<Line> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: Line) -> &Row<T> {
&self.raw[index]
}
}
/// Index with buffer offset
impl<T> Index<usize> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: usize) -> &Row<T> {
&self.raw[index]
}
}
impl<T> IndexMut<Line> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: Line) -> &mut Row<T> {
&mut self.raw[index]
}
}
impl<T> IndexMut<usize> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: usize) -> &mut Row<T> {
&mut self.raw[index]
}
}
impl<'point, T> Index<&'point Point> for Grid<T> {
type Output = T;
#[inline]
fn index<'a>(&'a self, point: &Point) -> &'a T {
&self[point.line][point.col]
}
}
impl<'point, T> IndexMut<&'point Point> for Grid<T> {
#[inline]
fn index_mut<'a, 'b>(&'a mut self, point: &'b Point) -> &'a mut T {
&mut self[point.line][point.col]
}
}
// -------------------------------------------------------------------------------------------------
// REGIONS
// -------------------------------------------------------------------------------------------------
/// A subset of lines in the grid
///
/// May be constructed using Grid::region(..)
pub struct Region<'a, T> {
start: Line,
end: Line,
raw: &'a Storage<T>,
}
/// A mutable subset of lines in the grid
///
/// May be constructed using Grid::region_mut(..)
pub struct RegionMut<'a, T> {
start: Line,
end: Line,
raw: &'a mut Storage<T>,
}
impl<'a, T> RegionMut<'a, T> {
/// Call the provided function for every item in this region
pub fn each<F: Fn(&mut T)>(self, func: F) {
for row in self {
for item in row {
func(item)
}
}
}
}
pub trait IndexRegion<I, T> {
/// Get an immutable region of Self
fn region(&self, _: I) -> Region<'_, T>;
/// Get a mutable region of Self
fn region_mut(&mut self, _: I) -> RegionMut<'_, T>;
}
impl<T> IndexRegion<Range<Line>, T> for Grid<T> {
fn region(&self, index: Range<Line>) -> Region<'_, T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
Region { start: index.start, end: index.end, raw: &self.raw }
}
fn region_mut(&mut self, index: Range<Line>) -> RegionMut<'_, T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
RegionMut { start: index.start, end: index.end, raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeTo<Line>, T> for Grid<T> {
fn region(&self, index: RangeTo<Line>) -> Region<'_, T> {
assert!(index.end <= self.num_lines());
Region { start: Line(0), end: index.end, raw: &self.raw }
}
fn region_mut(&mut self, index: RangeTo<Line>) -> RegionMut<'_, T> {
assert!(index.end <= self.num_lines());
RegionMut { start: Line(0), end: index.end, raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeFrom<Line>, T> for Grid<T> {
fn region(&self, index: RangeFrom<Line>) -> Region<'_, T> {
assert!(index.start < self.num_lines());
Region { start: index.start, end: self.num_lines(), raw: &self.raw }
}
fn region_mut(&mut self, index: RangeFrom<Line>) -> RegionMut<'_, T> {
assert!(index.start < self.num_lines());
RegionMut { start: index.start, end: self.num_lines(), raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeFull, T> for Grid<T> {
fn region(&self, _: RangeFull) -> Region<'_, T> {
Region { start: Line(0), end: self.num_lines(), raw: &self.raw }
}
fn region_mut(&mut self, _: RangeFull) -> RegionMut<'_, T> {
RegionMut { start: Line(0), end: self.num_lines(), raw: &mut self.raw }
}
}
pub struct RegionIter<'a, T> {
end: Line,
cur: Line,
raw: &'a Storage<T>,
}
pub struct RegionIterMut<'a, T> {
end: Line,
cur: Line,
raw: &'a mut Storage<T>,
}
impl<'a, T> IntoIterator for Region<'a, T> {
type IntoIter = RegionIter<'a, T>;
type Item = &'a Row<T>;
fn into_iter(self) -> Self::IntoIter {
RegionIter { end: self.end, cur: self.start, raw: self.raw }
}
}
impl<'a, T> IntoIterator for RegionMut<'a, T> {
type IntoIter = RegionIterMut<'a, T>;
type Item = &'a mut Row<T>;
fn into_iter(self) -> Self::IntoIter {
RegionIterMut { end: self.end, cur: self.start, raw: self.raw }
}
}
impl<'a, T> Iterator for RegionIter<'a, T> {
type Item = &'a Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
Some(&self.raw[index])
} else {
None
}
}
}
impl<'a, T> Iterator for RegionIterMut<'a, T> {
type Item = &'a mut Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
unsafe { Some(&mut *(&mut self.raw[index] as *mut _)) }
} else {
None
}
}
}
// -------------------------------------------------------------------------------------------------
// DISPLAY ITERATOR
// -------------------------------------------------------------------------------------------------
/// Iterates over the visible area accounting for buffer transform
pub struct DisplayIter<'a, T> {
grid: &'a Grid<T>,
offset: usize,
limit: usize,
col: Column,
line: Line,
}
impl<'a, T: 'a> DisplayIter<'a, T> {
pub fn new(grid: &'a Grid<T>) -> DisplayIter<'a, T> {
let offset = grid.display_offset + *grid.num_lines() - 1;
let limit = grid.display_offset;
let col = Column(0);
let line = Line(0);
DisplayIter { grid, offset, col, limit, line }
}
pub fn offset(&self) -> usize {
self.offset
}
pub fn column(&self) -> Column {
self.col
}
pub fn line(&self) -> Line {
self.line
}
}
impl<'a, T: Copy + 'a> Iterator for DisplayIter<'a, T> {
type Item = Indexed<T>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
// Return None if we've reached the end.
if self.offset == self.limit && self.grid.num_cols() == self.col {
return None;
}
// Get the next item.
let item = Some(Indexed {
inner: self.grid.raw[self.offset][self.col],
line: self.line,
column: self.col,
});
// Update line/col to point to next item
self.col += 1;
if self.col == self.grid.num_cols() && self.offset != self.limit {
self.offset -= 1;
self.col = Column(0);
self.line = Line(*self.grid.lines - 1 - (self.offset - self.limit));
}
item
}
}