blob: 3f9a4ebbb72c7fa739c3be754b0e28db9769b58f [file] [log] [blame]
#if !defined(FLAGS_ADDED)
# error FLAGS_ADDED not defined
#endif
cbuffer ModelViewProjectionConstantBuffer : register(b0)
{
matrix model;
matrix view;
matrix projection;
};
struct VertexShaderInput
{
float3 pos : POSITION;
float3 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float3 color : COLOR0;
};
VertexShaderOutput mainVS(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, model);
pos = mul(pos, view);
pos = mul(pos, projection);
output.pos = pos;
// Pass through the color without modification.
output.color = input.color;
return output;
}