blob: 77b79fcb5d716d43882e97788b928afc50de4987 [file] [log] [blame]
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <thread>
#include <grpc++/grpc++.h>
#include "monster_test_generated.h"
#include "monster_test.grpc.fb.h"
using namespace MyGame::Example;
// The callback implementation of our server, that derives from the generated
// code. It implements all rpcs specified in the FlatBuffers schema.
class ServiceImpl final : public MyGame::Example::MonsterStorage::Service {
virtual ::grpc::Status Store(::grpc::ServerContext* context,
const flatbuffers::BufferRef<Monster> *request,
flatbuffers::BufferRef<Stat> *response)
override {
// Create a response from the incoming request name.
fbb_.Clear();
auto stat_offset = CreateStat(fbb_, fbb_.CreateString("Hello, " +
request->GetRoot()->name()->str()));
fbb_.Finish(stat_offset);
// Since we keep reusing the same FlatBufferBuilder, the memory it owns
// remains valid until the next call (this BufferRef doesn't own the
// memory it points to).
*response = flatbuffers::BufferRef<Stat>(fbb_.GetBufferPointer(),
fbb_.GetSize());
return grpc::Status::OK;
}
virtual ::grpc::Status Retrieve(::grpc::ServerContext *context,
const flatbuffers::BufferRef<Stat> *request,
::grpc::ServerWriter< flatbuffers::BufferRef<Monster>>* writer)
override {
assert(false); // We're not actually using this RPC.
return grpc::Status::CANCELLED;
}
private:
flatbuffers::FlatBufferBuilder fbb_;
};
// Track the server instance, so we can terminate it later.
grpc::Server *server_instance = nullptr;
// Mutex to protec this variable.
std::mutex wait_for_server;
std::condition_variable server_instance_cv;
// This function implements the server thread.
void RunServer() {
auto server_address = "0.0.0.0:50051";
// Callback interface we implemented above.
ServiceImpl service;
grpc::ServerBuilder builder;
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.RegisterService(&service);
// Start the server. Lock to change the variable we're changing.
wait_for_server.lock();
server_instance = builder.BuildAndStart().release();
wait_for_server.unlock();
server_instance_cv.notify_one();
std::cout << "Server listening on " << server_address << std::endl;
// This will block the thread and serve requests.
server_instance->Wait();
}
int main(int /*argc*/, const char * /*argv*/[]) {
// Launch server.
std::thread server_thread(RunServer);
// wait for server to spin up.
std::unique_lock<std::mutex> lock(wait_for_server);
while (!server_instance) server_instance_cv.wait(lock);
// Now connect the client.
auto channel = grpc::CreateChannel("localhost:50051",
grpc::InsecureChannelCredentials());
auto stub = MyGame::Example::MonsterStorage::NewStub(channel);
grpc::ClientContext context;
// Build a request with the name set.
flatbuffers::FlatBufferBuilder fbb;
auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred"));
fbb.Finish(monster_offset);
auto request = flatbuffers::BufferRef<Monster>(fbb.GetBufferPointer(),
fbb.GetSize());
flatbuffers::BufferRef<Stat> response;
// The actual RPC.
auto status = stub->Store(&context, request, &response);
if (status.ok()) {
auto resp = response.GetRoot()->id();
std::cout << "RPC response: " << resp->str() << std::endl;
} else {
std::cout << "RPC failed" << std::endl;
}
server_instance->Shutdown();
server_thread.join();
delete server_instance;
return 0;
}