| // <auto-generated> | |
| // automatically generated by the FlatBuffers compiler, do not modify | |
| // </auto-generated> | |
| namespace MyGame.Example | |
| { | |
| /// Composite components of Monster color. | |
| [Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))] | |
| [System.FlagsAttribute] | |
| public enum Color : byte | |
| { | |
| Red = 1, | |
| /// \brief color Green | |
| /// Green is bit_flag with value (1u << 1) | |
| Green = 2, | |
| /// \brief color Blue (1u << 3) | |
| Blue = 8, | |
| }; | |
| } |