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// Copyright 2015 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_UTIL_THREAD_THREAD_H_
#define CRASHPAD_UTIL_THREAD_THREAD_H_
#include "build/build_config.h"
#if defined(OS_POSIX)
#include <pthread.h>
#elif defined(OS_WIN)
#include <windows.h>
#endif // OS_POSIX
namespace crashpad {
//! \brief Basic thread abstraction. Users should derive from this
//! class and implement ThreadMain().
class Thread {
public:
Thread();
Thread(const Thread&) = delete;
Thread& operator=(const Thread&) = delete;
virtual ~Thread();
//! \brief Create a platform thread, and run ThreadMain() on that thread. Must
//! be paired with a call to Join().
void Start();
//! \brief Block until ThreadMain() exits. This may be called from any thread.
//! Must paired with a call to Start().
void Join();
private:
//! \brief The thread entry point to be implemented by the subclass.
virtual void ThreadMain() = 0;
static
#if defined(OS_POSIX)
void*
#elif defined(OS_WIN)
DWORD WINAPI
#endif // OS_POSIX
ThreadEntryThunk(void* argument);
#if defined(OS_POSIX)
pthread_t platform_thread_;
#elif defined(OS_WIN)
HANDLE platform_thread_;
#endif
};
} // namespace crashpad
#endif // CRASHPAD_UTIL_THREAD_THREAD_H_