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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#.rst:
# FindosgSim
# ----------
#
#
#
# This is part of the Findosg* suite used to find OpenSceneGraph
# components. Each component is separate and you must opt in to each
# module. You must also opt into OpenGL and OpenThreads (and Producer
# if needed) as these modules won't do it for you. This is to allow you
# control over your own system piece by piece in case you need to opt
# out of certain components or change the Find behavior for a particular
# module (perhaps because the default FindOpenGL.cmake module doesn't
# work with your system as an example). If you want to use a more
# convenient module that includes everything, use the
# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgSim This module defines
#
# OSGSIM_FOUND - Was osgSim found? OSGSIM_INCLUDE_DIR - Where to find
# the headers OSGSIM_LIBRARIES - The libraries to link for osgSim (use
# this)
#
# OSGSIM_LIBRARY - The osgSim library OSGSIM_LIBRARY_DEBUG - The osgSim
# debug library
#
# $OSGDIR is an environment variable that would correspond to the
# ./configure --prefix=$OSGDIR used in building osg.
#
# Created by Eric Wing.
# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgSim/ImpostorSprite>
include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
OSG_FIND_PATH (OSGSIM osgSim/ImpostorSprite)
OSG_FIND_LIBRARY(OSGSIM osgSim)
include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgSim DEFAULT_MSG
OSGSIM_LIBRARY OSGSIM_INCLUDE_DIR)