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/*=========================================================================
Program: CMake - Cross-Platform Makefile Generator
Module: $RCSfile$
Language: C++
Date: $Date$
Version: $Revision$
Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#ifndef cmGlobalVisualStudio8Generator_h
#define cmGlobalVisualStudio8Generator_h
#include "cmGlobalVisualStudio71Generator.h"
/** \class cmGlobalVisualStudio8Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio8Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio8Generator : public cmGlobalVisualStudio71Generator
{
public:
cmGlobalVisualStudio8Generator();
static cmGlobalGenerator* New() {
return new cmGlobalVisualStudio8Generator; }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio8Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 8 2005";}
/** Get the documentation entry for this generator. */
virtual void GetDocumentation(cmDocumentationEntry& entry) const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Override Configure and Generate to add the build-system check
* target.
*/
virtual void Configure();
virtual void Generate();
protected:
virtual void AddPlatformDefinitions(cmMakefile* mf);
virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(std::ostream& fout);
virtual void WriteProjectConfigurations(std::ostream& fout,
const char* name,
bool partOfDefaultBuild);
std::string PlatformName; // Win32 or x64
};
#endif