commit | 15371ad6522eaa0a35340c6acec3c2b6dc311281 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Fri Jul 15 17:54:25 2016 -0700 |
committer | GitHub <noreply@github.com> | Fri Jul 15 17:54:25 2016 -0700 |
tree | d62f7dab3e664992ba82c7767b4a148661c4cf09 | |
parent | f9dbc3becc0fcdcb49bb6e6992a023fa4de7de80 [diff] | |
parent | ba5bf880bfe6b911da57997f9ebc3a46d69980ca [diff] |
Merge pull request #106 from colincross/type_error Fix error messages containing variable types
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.