commit | f72ef5023cd2554eb28bc9457c1d3b64575ecc43 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Fri Oct 30 11:42:57 2015 -0700 |
committer | Colin Cross <ccross@android.com> | Sat Oct 31 20:10:20 2015 -0700 |
tree | ec1344f2b9bedc30aaac45360413ebd91fc9be4e | |
parent | 8169500cddbbfc89dc62381aaaa6fcff4fd6b4cc [diff] |
Fix bugs in CloneProperties and related functions Add tests for CloneProperties, CloneEmptyProperties and ZeroProperties and fix detected bugs related to nil pointers to structs and interfaces containing nil pointers to structs.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.