commit | e96faea6e6c7e3eff1e5a50a801b937a64979e0b | [log] [tgz] |
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author | jgennis <jgennis@gmail.com> | Tue May 19 12:53:26 2015 -0700 |
committer | jgennis <jgennis@gmail.com> | Tue May 19 12:53:26 2015 -0700 |
tree | ea90d7e96c83229d18e1719052b9edc7e3f9990a | |
parent | e491e9cd35c8765dfe027bbe90ff31efa011e3ba [diff] | |
parent | 802e9759cdd1919e4ec0e655d4ad25d52f6ed6a1 [diff] |
Merge pull request #26 from colincross/clone Add proptools.CloneEmptyProperties
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.