commit | fe7f7c46e1db71ae441c9ccdf37fe79ea226115a | [log] [tgz] |
---|---|---|
author | Ying Wang <wangying@google.com> | Fri May 15 17:42:15 2015 -0700 |
committer | Ying Wang <wangying@google.com> | Fri May 15 18:31:34 2015 -0700 |
tree | f4413ad83470d540b605245f0f130a1e6ceb2079 | |
parent | 36bb07cf3cb6563a5f3b6afeddb0e811444470df [diff] |
Fix insertion to Context.moduleNinjaNames Don't put nil to c.moduleNinjaNames[ninjaName]. Change-Id: I393c584931b702e63663e14263d365582abe8ce7
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.