docs: Allow propery structs to contain non-struct ptrs

Other parts of blueprint have started allowing pointers to strings and
booleans. This code silently allowed them because of the nil check, but
it doesn't work if the module factory sets a default value.
1 file changed
tree: e27b4933194b4872d6825dfa30bdc7f055377574
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. choosestage/
  5. deptools/
  6. gotestmain/
  7. gotestrunner/
  8. loadplugins/
  9. parser/
  10. pathtools/
  11. proptools/
  12. tests/
  13. .gitignore
  14. .travis.fix-fork.sh
  15. .travis.install-ninja.sh
  16. .travis.yml
  17. blueprint.bash
  18. Blueprints
  19. bootstrap.bash
  20. build.ninja.in
  21. context.go
  22. context_test.go
  23. context_test_Blueprints
  24. CONTRIBUTING.md
  25. doc.go
  26. LICENSE
  27. live_tracker.go
  28. mangle.go
  29. module_ctx.go
  30. ninja_defs.go
  31. ninja_strings.go
  32. ninja_strings_test.go
  33. ninja_writer.go
  34. ninja_writer_test.go
  35. package_ctx.go
  36. README.md
  37. scope.go
  38. singleton_ctx.go
  39. splice_modules_test.go
  40. unpack.go
  41. unpack_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.