commit | 97f6b9b61d01c9feca29ac4cf61624372aab5c98 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dan@danw.org> | Tue Mar 29 20:19:48 2016 -0700 |
committer | Dan Willemsen <dan@danw.org> | Tue Mar 29 20:19:48 2016 -0700 |
tree | c38180b8b81d77b44a37cce16b4f2dd2a89f48da | |
parent | eba92c77e03dfb078e7da5f292060655d648281f [diff] | |
parent | 4bb62762eb31e1e97f3347ba389f04d394010614 [diff] |
Merge pull request #97 from danw/eval Add SingletonContext.Eval to evaluate ninja strings
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.