Optimize ninja_writer

Prebuild a string of all spaces to avoid calling strings.Repeat for
every indented line.  Replace appendWithWrap function with a class
that handles counting bytes on a line as they are written instead of
buffering lines, and avoids extra string concatenations by providing
a function that implicitly adds a space.  Saves 10% wall time on one
workload.

Change-Id: I571d70366ee5db21c40c1c98d0fe92d640efefab
1 file changed
tree: 119820aaf61f574eff473433801e6c847ae7ee69
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. parser/
  6. pathtools/
  7. proptools/
  8. .travis.yml
  9. Blueprints
  10. bootstrap.bash
  11. build.ninja.in
  12. context.go
  13. context_test.go
  14. CONTRIBUTING.md
  15. doc.go
  16. LICENSE
  17. live_tracker.go
  18. mangle.go
  19. module_ctx.go
  20. ninja_defs.go
  21. ninja_strings.go
  22. ninja_strings_test.go
  23. ninja_writer.go
  24. ninja_writer_test.go
  25. package_ctx.go
  26. README.md
  27. scope.go
  28. singleton_ctx.go
  29. splice_modules_test.go
  30. unpack.go
  31. unpack_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.