commit | 30a80c3e5fd67a394094efd93ec878a260f508f1 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dwillemsen@google.com> | Wed Jun 24 19:21:21 2015 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Wed Jun 24 22:44:37 2015 -0700 |
tree | 734fdd930ea4a842ae1a7becb2574bdaf0412053 | |
parent | 2a874e45a916aab752634b7b2bb0892d4e46bef8 [diff] |
Create internal bootstrap Config struct Change-Id: If5c5ce3d5c46196cf9b77ff9f5c68b8849474823
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.