commit | 82a6f6fa87dbb7cb70285026369217103078767b | [log] [tgz] |
---|---|---|
author | jgennis <jgennis@gmail.com> | Tue Apr 14 22:32:06 2015 -0700 |
committer | jgennis <jgennis@gmail.com> | Tue Apr 14 22:32:06 2015 -0700 |
tree | da6a22e5da10902ff39c0fa1a3f3f2b32424094e | |
parent | 503b811a8eb189d0a8f6fcd1e9b5e12bb5355440 [diff] | |
parent | b247893deb8bd38dc8638f91797acea974a0142d [diff] |
Merge pull request #18 from colincross/ninjastring Fix bug in parseNinjaString
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.