commit | 38b0630a2a48a9332211cd0106cfb5116255ad90 | [log] [tgz] |
---|---|---|
author | Dan Willemsen <dwillemsen@google.com> | Mon Jul 06 12:29:57 2015 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Mon Jul 06 12:49:23 2015 -0700 |
tree | b0e1eb5b82ad99d9992fdbfd6a65fa246a883274 | |
parent | 91dc34a5634a7a901bdb8930f4a970511658b2b2 [diff] |
Add deep Copy() for parser types Change-Id: I94bca46d6d30da683cacb0f6ea1fdf26a5a46bc8
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.