commit | 2527cc63a0111422be66802dc09f370512b535c8 | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Wed Jun 10 16:55:02 2015 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Wed Jun 10 17:56:46 2015 -0700 |
tree | cca9058b577119a971842a3b34037429ffd6e556 | |
parent | 0bcd913e87223c8845a025e6e1f29f234023ad2a [diff] |
Support bootstrap regeneration with different filename Change-Id: I1ebc2f6a6af1a1dce81925110a67752d45f6c02c
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.