commit | e12c78095755517799fe022b70fdf93d6896dcab | [log] [tgz] |
---|---|---|
author | colincross <github@colincross.com> | Fri Sep 18 12:39:46 2015 -0700 |
committer | colincross <github@colincross.com> | Fri Sep 18 12:39:46 2015 -0700 |
tree | 4ce7d0f114b58a00c956826142c48348f401502d | |
parent | 1d92826852fc44698e36458929b839485ade00a3 [diff] | |
parent | 6d8780f724b092458aca76dd4ef9c9ff44570351 [diff] |
Merge pull request #44 from colincross/local Fix bugs related to local vs. inherited variables
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.