Require ninja 1.6.0, remove workaround

The workaround no longer works with the new stage selector. We may run
bootstrap.ninja.in twice before running the next stage, but we can't
encode whether to run another ninja instance in the checked in
build.ninja.in.

This can likely be solved, but now that there's an official release with
support for multiple passes, just push up the required version.

Change-Id: I76e321912e323d60e462aabec61bdfcc7118cd5e
3 files changed
tree: 34d75914f1e2bd73bfe8b30fd17e26c289e44554
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. parser/
  7. pathtools/
  8. proptools/
  9. .travis.yml
  10. Blueprints
  11. bootstrap.bash
  12. build.ninja.in
  13. context.go
  14. context_test.go
  15. CONTRIBUTING.md
  16. doc.go
  17. LICENSE
  18. live_tracker.go
  19. mangle.go
  20. module_ctx.go
  21. ninja_defs.go
  22. ninja_strings.go
  23. ninja_strings_test.go
  24. ninja_writer.go
  25. ninja_writer_test.go
  26. package_ctx.go
  27. README.md
  28. scope.go
  29. singleton_ctx.go
  30. splice_modules_test.go
  31. unpack.go
  32. unpack_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.