blob: 4ad379f375f2d5d161f8e0e39e780973cb8109e6 [file] [log] [blame]
/*
* Copyright (C) 2015 The Android Open Source Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <memory>
#include <android-base/stringprintf.h>
// Windows UDP socket functionality.
class WindowsUdpSocket : public UdpSocket {
public:
enum class Type { kClient, kServer };
WindowsUdpSocket(SOCKET sock, Type type);
~WindowsUdpSocket() override;
ssize_t Send(const void* data, size_t len) override;
ssize_t Receive(void* data, size_t len, int timeout_ms) override;
int Close() override;
private:
SOCKET sock_;
int receive_timeout_ms_ = 0;
std::unique_ptr<sockaddr_storage> addr_;
int addr_size_ = 0;
DISALLOW_COPY_AND_ASSIGN(WindowsUdpSocket);
};
WindowsUdpSocket::WindowsUdpSocket(SOCKET sock, Type type) : sock_(sock) {
// Only servers need to remember addresses; clients are connected to a server in NewUdpClient()
// so will send to that server without needing to specify the address again.
if (type == Type::kServer) {
addr_.reset(new sockaddr_storage);
addr_size_ = sizeof(*addr_);
memset(addr_.get(), 0, addr_size_);
}
}
WindowsUdpSocket::~WindowsUdpSocket() {
Close();
}
ssize_t WindowsUdpSocket::Send(const void* data, size_t len) {
return sendto(sock_, reinterpret_cast<const char*>(data), len, 0,
reinterpret_cast<sockaddr*>(addr_.get()), addr_size_);
}
ssize_t WindowsUdpSocket::Receive(void* data, size_t len, int timeout_ms) {
// Only set socket timeout if it's changed.
if (receive_timeout_ms_ != timeout_ms) {
if (setsockopt(sock_, SOL_SOCKET, SO_RCVTIMEO, reinterpret_cast<const char*>(&timeout_ms),
sizeof(timeout_ms)) < 0) {
return -1;
}
receive_timeout_ms_ = timeout_ms;
}
int* addr_size_ptr = nullptr;
if (addr_ != nullptr) {
// Reset addr_size as it may have been modified by previous recvfrom() calls.
addr_size_ = sizeof(*addr_);
addr_size_ptr = &addr_size_;
}
int result = recvfrom(sock_, reinterpret_cast<char*>(data), len, 0,
reinterpret_cast<sockaddr*>(addr_.get()), addr_size_ptr);
if (result < 0 && WSAGetLastError() == WSAETIMEDOUT) {
errno = EAGAIN;
}
return result;
}
int WindowsUdpSocket::Close() {
int result = 0;
if (sock_ != INVALID_SOCKET) {
result = closesocket(sock_);
sock_ = INVALID_SOCKET;
}
return result;
}
static int GetProtocol(int sock_type) {
switch (sock_type) {
case SOCK_DGRAM:
return IPPROTO_UDP;
case SOCK_STREAM:
return IPPROTO_TCP;
default:
// 0 lets the system decide which protocol to use.
return 0;
}
}
// Windows implementation of this libcutils function. This function does not make any calls to
// WSAStartup() or WSACleanup() so that must be handled by the caller.
// TODO(dpursell): share this code with adb.
static SOCKET socket_network_client(const std::string& host, int port, int type) {
// First resolve the host and port parameters into a usable network address.
addrinfo hints;
memset(&hints, 0, sizeof(hints));
hints.ai_socktype = type;
hints.ai_protocol = GetProtocol(type);
addrinfo* address = nullptr;
getaddrinfo(host.c_str(), android::base::StringPrintf("%d", port).c_str(), &hints, &address);
if (address == nullptr) {
return INVALID_SOCKET;
}
// Now create and connect the socket.
SOCKET sock = socket(address->ai_family, address->ai_socktype, address->ai_protocol);
if (sock == INVALID_SOCKET) {
freeaddrinfo(address);
return INVALID_SOCKET;
}
if (connect(sock, address->ai_addr, address->ai_addrlen) == SOCKET_ERROR) {
closesocket(sock);
freeaddrinfo(address);
return INVALID_SOCKET;
}
freeaddrinfo(address);
return sock;
}
// Windows implementation of this libcutils function. This implementation creates a dual-stack
// server socket that can accept incoming IPv4 or IPv6 packets. This function does not make any
// calls to WSAStartup() or WSACleanup() so that must be handled by the caller.
// TODO(dpursell): share this code with adb.
static SOCKET socket_inaddr_any_server(int port, int type) {
SOCKET sock = socket(AF_INET6, type, GetProtocol(type));
if (sock == INVALID_SOCKET) {
return INVALID_SOCKET;
}
// Enforce exclusive addresses (1), and enable dual-stack so both IPv4 and IPv6 work (2).
// (1) https://msdn.microsoft.com/en-us/library/windows/desktop/ms740621(v=vs.85).aspx.
// (2) https://msdn.microsoft.com/en-us/library/windows/desktop/bb513665(v=vs.85).aspx.
int exclusive = 1;
DWORD v6_only = 0;
if (setsockopt(sock, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast<const char*>(&exclusive),
sizeof(exclusive)) == SOCKET_ERROR ||
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, reinterpret_cast<const char*>(&v6_only),
sizeof(v6_only)) == SOCKET_ERROR) {
closesocket(sock);
return INVALID_SOCKET;
}
// Bind the socket to our local port.
sockaddr_in6 addr;
memset(&addr, 0, sizeof(addr));
addr.sin6_family = AF_INET6;
addr.sin6_port = htons(port);
addr.sin6_addr = in6addr_any;
if (bind(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr)) == SOCKET_ERROR) {
closesocket(sock);
return INVALID_SOCKET;
}
return sock;
}
// Documentation at https://msdn.microsoft.com/en-us/library/windows/desktop/ms741549(v=vs.85).aspx
// claims WSACleanup() should be called before program exit, but general consensus seems to be that
// it hasn't actually been necessary for a long time, possibly since Windows 3.1.
//
// Both adb (1) and Chrome (2) purposefully avoid WSACleanup(), and since no adverse affects have
// been found we may as well do the same here to keep this code simpler.
// (1) https://android.googlesource.com/platform/system/core.git/+/master/adb/sysdeps_win32.cpp#816
// (2) https://code.google.com/p/chromium/codesearch#chromium/src/net/base/winsock_init.cc&l=35
static bool InitWinsock() {
static bool init_success = false;
if (!init_success) {
WSADATA wsaData;
init_success = (WSAStartup(MAKEWORD(2, 2), &wsaData) == 0);
}
return init_success;
}
std::unique_ptr<UdpSocket> UdpSocket::NewUdpClient(const std::string& host, int port,
std::string* error) {
if (!InitWinsock()) {
if (error) {
*error = android::base::StringPrintf("Failed to initialize Winsock (error %d)",
WSAGetLastError());
}
return nullptr;
}
SOCKET sock = socket_network_client(host, port, SOCK_DGRAM);
if (sock == INVALID_SOCKET) {
if (error) {
*error = android::base::StringPrintf("Failed to connect to %s:%d (error %d)",
host.c_str(), port, WSAGetLastError());
}
return nullptr;
}
return std::unique_ptr<UdpSocket>(new WindowsUdpSocket(sock, WindowsUdpSocket::Type::kClient));
}
// This functionality is currently only used by tests so we don't need any error messages.
std::unique_ptr<UdpSocket> UdpSocket::NewUdpServer(int port) {
if (!InitWinsock()) {
return nullptr;
}
SOCKET sock = socket_inaddr_any_server(port, SOCK_DGRAM);
if (sock == INVALID_SOCKET) {
return nullptr;
}
return std::unique_ptr<UdpSocket>(new WindowsUdpSocket(sock, WindowsUdpSocket::Type::kServer));
}