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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "action.h"
#include <android-base/chrono_utils.h>
#include <android-base/logging.h>
#include <android-base/properties.h>
#include <android-base/strings.h>
#include "util.h"
using android::base::Join;
namespace android {
namespace init {
Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line)
: func_(f), args_(args), line_(line) {}
int Command::InvokeFunc() const {
std::vector<std::string> expanded_args;
expanded_args.resize(args_.size());
expanded_args[0] = args_[0];
for (std::size_t i = 1; i < args_.size(); ++i) {
if (!expand_props(args_[i], &expanded_args[i])) {
LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
return -EINVAL;
}
}
return func_(expanded_args);
}
std::string Command::BuildCommandString() const {
return Join(args_, ' ');
}
Action::Action(bool oneshot, const std::string& filename, int line)
: oneshot_(oneshot), filename_(filename), line_(line) {}
const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
if (!function_map_) {
*err = "no function map available";
return false;
}
auto function = function_map_->FindFunction(args, err);
if (!function) {
return false;
}
AddCommand(function, args, line);
return true;
}
void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
commands_.emplace_back(f, args, line);
}
std::size_t Action::NumCommands() const {
return commands_.size();
}
void Action::ExecuteOneCommand(std::size_t command) const {
// We need a copy here since some Command execution may result in
// changing commands_ vector by importing .rc files through parser
Command cmd = commands_[command];
ExecuteCommand(cmd);
}
void Action::ExecuteAllCommands() const {
for (const auto& c : commands_) {
ExecuteCommand(c);
}
}
void Action::ExecuteCommand(const Command& command) const {
android::base::Timer t;
int result = command.InvokeFunc();
auto duration = t.duration();
// Any action longer than 50ms will be warned to user as slow operation
if (duration > 50ms || android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
std::string trigger_name = BuildTriggersString();
std::string cmd_str = command.BuildCommandString();
LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
<< ":" << command.line() << ") returned " << result << " took "
<< duration.count() << "ms.";
}
}
bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
const static std::string prop_str("property:");
std::string prop_name(trigger.substr(prop_str.length()));
size_t equal_pos = prop_name.find('=');
if (equal_pos == std::string::npos) {
*err = "property trigger found without matching '='";
return false;
}
std::string prop_value(prop_name.substr(equal_pos + 1));
prop_name.erase(equal_pos);
if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
*err = "multiple property triggers found for same property";
return false;
}
return true;
}
bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
const static std::string prop_str("property:");
for (std::size_t i = 0; i < args.size(); ++i) {
if (args[i].empty()) {
*err = "empty trigger is not valid";
return false;
}
if (i % 2) {
if (args[i] != "&&") {
*err = "&& is the only symbol allowed to concatenate actions";
return false;
} else {
continue;
}
}
if (!args[i].compare(0, prop_str.length(), prop_str)) {
if (!ParsePropertyTrigger(args[i], err)) {
return false;
}
} else {
if (!event_trigger_.empty()) {
*err = "multiple event triggers are not allowed";
return false;
}
event_trigger_ = args[i];
}
}
return true;
}
bool Action::InitSingleTrigger(const std::string& trigger) {
std::vector<std::string> name_vector{trigger};
std::string err;
bool ret = InitTriggers(name_vector, &err);
if (!ret) {
LOG(ERROR) << "InitSingleTrigger failed due to: " << err;
}
return ret;
}
// This function checks that all property triggers are satisfied, that is
// for each (name, value) in property_triggers_, check that the current
// value of the property 'name' == value.
//
// It takes an optional (name, value) pair, which if provided must
// be present in property_triggers_; it skips the check of the current
// property value for this pair.
bool Action::CheckPropertyTriggers(const std::string& name,
const std::string& value) const {
if (property_triggers_.empty()) {
return true;
}
bool found = name.empty();
for (const auto& [trigger_name, trigger_value] : property_triggers_) {
if (trigger_name == name) {
if (trigger_value != "*" && trigger_value != value) {
return false;
} else {
found = true;
}
} else {
std::string prop_val = android::base::GetProperty(trigger_name, "");
if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
return false;
}
}
}
return found;
}
bool Action::CheckEvent(const EventTrigger& event_trigger) const {
return event_trigger == event_trigger_ && CheckPropertyTriggers();
}
bool Action::CheckEvent(const PropertyChange& property_change) const {
const auto& [name, value] = property_change;
return event_trigger_.empty() && CheckPropertyTriggers(name, value);
}
bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
return this == builtin_action;
}
std::string Action::BuildTriggersString() const {
std::vector<std::string> triggers;
for (const auto& [trigger_name, trigger_value] : property_triggers_) {
triggers.emplace_back(trigger_name + '=' + trigger_value);
}
if (!event_trigger_.empty()) {
triggers.emplace_back(event_trigger_);
}
return Join(triggers, " && ");
}
void Action::DumpState() const {
std::string trigger_name = BuildTriggersString();
LOG(INFO) << "on " << trigger_name;
for (const auto& c : commands_) {
std::string cmd_str = c.BuildCommandString();
LOG(INFO) << " " << cmd_str;
}
}
ActionManager::ActionManager() : current_command_(0) {
}
ActionManager& ActionManager::GetInstance() {
static ActionManager instance;
return instance;
}
void ActionManager::AddAction(std::unique_ptr<Action> action) {
actions_.emplace_back(std::move(action));
}
void ActionManager::QueueEventTrigger(const std::string& trigger) {
event_queue_.emplace(trigger);
}
void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
event_queue_.emplace(std::make_pair(name, value));
}
void ActionManager::QueueAllPropertyActions() {
QueuePropertyChange("", "");
}
void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
auto action = std::make_unique<Action>(true, "<Builtin Action>", 0);
std::vector<std::string> name_vector{name};
if (!action->InitSingleTrigger(name)) {
return;
}
action->AddCommand(func, name_vector, 0);
event_queue_.emplace(action.get());
actions_.emplace_back(std::move(action));
}
void ActionManager::ExecuteOneCommand() {
// Loop through the event queue until we have an action to execute
while (current_executing_actions_.empty() && !event_queue_.empty()) {
for (const auto& action : actions_) {
if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
event_queue_.front())) {
current_executing_actions_.emplace(action.get());
}
}
event_queue_.pop();
}
if (current_executing_actions_.empty()) {
return;
}
auto action = current_executing_actions_.front();
if (current_command_ == 0) {
std::string trigger_name = action->BuildTriggersString();
LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
<< ":" << action->line() << ")";
}
action->ExecuteOneCommand(current_command_);
// If this was the last command in the current action, then remove
// the action from the executing list.
// If this action was oneshot, then also remove it from actions_.
++current_command_;
if (current_command_ == action->NumCommands()) {
current_executing_actions_.pop();
current_command_ = 0;
if (action->oneshot()) {
auto eraser = [&action] (std::unique_ptr<Action>& a) {
return a.get() == action;
};
actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
}
}
}
bool ActionManager::HasMoreCommands() const {
return !current_executing_actions_.empty() || !event_queue_.empty();
}
void ActionManager::DumpState() const {
for (const auto& a : actions_) {
a->DumpState();
}
}
void ActionManager::ClearQueue() {
// We are shutting down so don't claim the oneshot builtin actions back
current_executing_actions_ = {};
event_queue_ = {};
current_command_ = 0;
}
bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename,
int line, std::string* err) {
std::vector<std::string> triggers(args.begin() + 1, args.end());
if (triggers.size() < 1) {
*err = "actions must have a trigger";
return false;
}
auto action = std::make_unique<Action>(false, filename, line);
if (!action->InitTriggers(triggers, err)) {
return false;
}
action_ = std::move(action);
return true;
}
bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) {
return action_ ? action_->AddCommand(std::move(args), line, err) : false;
}
void ActionParser::EndSection() {
if (action_ && action_->NumCommands() > 0) {
action_manager_->AddAction(std::move(action_));
}
}
} // namespace init
} // namespace android