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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_WINDOW_H
#define _UI_INPUT_WINDOW_H
#include <input/Input.h>
#include <input/InputTransport.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "InputApplication.h"
namespace android {
class Parcel;
/*
* Describes the properties of a window that can receive input.
*/
struct InputWindowInfo {
InputWindowInfo() = default;
InputWindowInfo(const Parcel& from);
// Window flags from WindowManager.LayoutParams
enum {
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
FLAG_DIM_BEHIND = 0x00000002,
FLAG_BLUR_BEHIND = 0x00000004,
FLAG_NOT_FOCUSABLE = 0x00000008,
FLAG_NOT_TOUCHABLE = 0x00000010,
FLAG_NOT_TOUCH_MODAL = 0x00000020,
FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
FLAG_KEEP_SCREEN_ON = 0x00000080,
FLAG_LAYOUT_IN_SCREEN = 0x00000100,
FLAG_LAYOUT_NO_LIMITS = 0x00000200,
FLAG_FULLSCREEN = 0x00000400,
FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
FLAG_DITHER = 0x00001000,
FLAG_SECURE = 0x00002000,
FLAG_SCALED = 0x00004000,
FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
FLAG_LAYOUT_INSET_DECOR = 0x00010000,
FLAG_ALT_FOCUSABLE_IM = 0x00020000,
FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
FLAG_SHOW_WHEN_LOCKED = 0x00080000,
FLAG_SHOW_WALLPAPER = 0x00100000,
FLAG_TURN_SCREEN_ON = 0x00200000,
FLAG_DISMISS_KEYGUARD = 0x00400000,
FLAG_SPLIT_TOUCH = 0x00800000,
FLAG_SLIPPERY = 0x20000000,
FLAG_NEEDS_MENU_KEY = 0x40000000,
};
// Window types from WindowManager.LayoutParams
enum {
FIRST_APPLICATION_WINDOW = 1,
TYPE_BASE_APPLICATION = 1,
TYPE_APPLICATION = 2,
TYPE_APPLICATION_STARTING = 3,
LAST_APPLICATION_WINDOW = 99,
FIRST_SUB_WINDOW = 1000,
TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
LAST_SUB_WINDOW = 1999,
FIRST_SYSTEM_WINDOW = 2000,
TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22,
TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24,
TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27,
TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32,
TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34,
LAST_SYSTEM_WINDOW = 2999,
};
enum {
INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
};
/* These values are filled in by the WM and passed through SurfaceFlinger
* unless specified otherwise.
*/
sp<IBinder> token;
std::string name;
int32_t layoutParamsFlags;
int32_t layoutParamsType;
nsecs_t dispatchingTimeout;
/* These values are filled in by SurfaceFlinger. */
int32_t frameLeft;
int32_t frameTop;
int32_t frameRight;
int32_t frameBottom;
/*
* SurfaceFlinger consumes this value to shrink the computed frame. This is
* different from shrinking the touchable region in that it DOES shift the coordinate
* space where-as the touchable region does not and is more like "cropping". This
* is used for window shadows.
*/
int32_t surfaceInset = 0;
// A global scaling factor for all windows. Unlike windowScaleX/Y this results
// in scaling of the TOUCH_MAJOR/TOUCH_MINOR axis.
float globalScaleFactor;
// Scaling factors applied to individual windows.
float windowXScale = 1.0f;
float windowYScale = 1.0f;
/*
* This is filled in by the WM relative to the frame and then translated
* to absolute coordinates by SurfaceFlinger once the frame is computed.
*/
Region touchableRegion;
bool visible;
bool canReceiveKeys;
bool hasFocus;
bool hasWallpaper;
bool paused;
int32_t layer;
int32_t ownerPid;
int32_t ownerUid;
int32_t inputFeatures;
int32_t displayId;
int32_t portalToDisplayId = ADISPLAY_ID_NONE;
InputApplicationInfo applicationInfo;
bool replaceTouchableRegionWithCrop;
wp<IBinder> touchableRegionCropHandle;
void addTouchableRegion(const Rect& region);
bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
bool frameContainsPoint(int32_t x, int32_t y) const;
/* Returns true if the window is of a trusted type that is allowed to silently
* overlay other windows for the purpose of implementing the secure views feature.
* Trusted overlays, such as IME windows, can partly obscure other windows without causing
* motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
*/
bool isTrustedOverlay() const;
bool supportsSplitTouch() const;
bool overlaps(const InputWindowInfo* other) const;
status_t write(Parcel& output) const;
static InputWindowInfo read(const Parcel& from);
};
/*
* Handle for a window that can receive input.
*
* Used by the native input dispatcher to indirectly refer to the window manager objects
* that describe a window.
*/
class InputWindowHandle : public RefBase {
public:
inline const InputWindowInfo* getInfo() const {
return &mInfo;
}
sp<IBinder> getToken() const;
sp<IBinder> getApplicationToken() {
return mInfo.applicationInfo.token;
}
inline std::string getName() const {
return mInfo.token ? mInfo.name : "<invalid>";
}
inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
return mInfo.token ? mInfo.dispatchingTimeout : defaultValue;
}
/**
* Requests that the state of this object be updated to reflect
* the most current available information about the application.
*
* This method should only be called from within the input dispatcher's
* critical section.
*
* Returns true on success, or false if the handle is no longer valid.
*/
virtual bool updateInfo() = 0;
/**
* Updates from another input window handle.
*/
void updateFrom(const sp<InputWindowHandle> handle);
/**
* Releases the channel used by the associated information when it is
* no longer needed.
*/
void releaseChannel();
protected:
explicit InputWindowHandle();
virtual ~InputWindowHandle();
InputWindowInfo mInfo;
};
} // namespace android
#endif // _UI_INPUT_WINDOW_H