blob: 1ae7e09cba5b1c066f62d9b565cae77ba397166d [file] [log] [blame]
/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <EGL/egl.h>
#include <EGL/eglext.h>
struct ANativeWindowBuffer;
namespace android {
namespace RE {
class Image {
public:
virtual ~Image() = 0;
virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected,
int32_t cropWidth, int32_t cropHeight) = 0;
};
namespace impl {
class RenderEngine;
class Image : public RE::Image {
public:
explicit Image(const RenderEngine& engine);
~Image() override;
Image(const Image&) = delete;
Image& operator=(const Image&) = delete;
bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected, int32_t cropWidth,
int32_t cropHeight) override;
private:
// methods internal to RenderEngine
friend class RenderEngine;
EGLSurface getEGLImage() const { return mEGLImage; }
EGLDisplay mEGLDisplay;
EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR;
};
} // namespace impl
} // namespace RE
} // namespace android