blob: 1ac21c6210644dbda56edee578da80a2622c47f2 [file] [log] [blame]
/*
**
** Copyright 2012 The Android Open Source Project
**
** Licensed under the Apache License Version 2.0(the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing software
** distributed under the License is distributed on an "AS IS" BASIS
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// #define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "FramebufferSurface"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <utils/String8.h>
#include <log/log.h>
#include <EGL/egl.h>
#include <hardware/hardware.h>
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
#include <gui/Surface.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
#include "FramebufferSurface.h"
#include "HWComposer.h"
#include "../SurfaceFlinger.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
/*
* This implements the (main) framebuffer management. This class is used
* mostly by SurfaceFlinger, but also by command line GL application.
*
*/
FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
const sp<IGraphicBufferConsumer>& consumer) :
ConsumerBase(consumer),
mDisplayType(disp),
mCurrentBufferSlot(-1),
mCurrentBuffer(),
mCurrentFence(Fence::NO_FENCE),
#ifdef USE_HWC2
mHwc(hwc),
mHasPendingRelease(false),
mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
mPreviousBuffer()
#else
mHwc(hwc)
#endif
{
#ifdef USE_HWC2
ALOGV("Creating for display %d", disp);
#endif
mName = "FramebufferSurface";
mConsumer->setConsumerName(mName);
mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
GRALLOC_USAGE_HW_RENDER |
GRALLOC_USAGE_HW_COMPOSER);
#ifdef USE_HWC2
const auto& activeConfig = mHwc.getActiveConfig(disp);
mConsumer->setDefaultBufferSize(activeConfig->getWidth(),
activeConfig->getHeight());
#else
mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp));
mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
#endif
mConsumer->setMaxAcquiredBufferCount(
SurfaceFlinger::maxFrameBufferAcquiredBuffers - 1);
}
status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
return NO_ERROR;
}
status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
return NO_ERROR;
}
status_t FramebufferSurface::advanceFrame() {
#ifdef USE_HWC2
uint32_t slot = 0;
sp<GraphicBuffer> buf;
sp<Fence> acquireFence(Fence::NO_FENCE);
android_dataspace_t dataspace = HAL_DATASPACE_UNKNOWN;
status_t result = nextBuffer(slot, buf, acquireFence, dataspace);
if (result != NO_ERROR) {
ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
strerror(-result), result);
}
return result;
#else
// Once we remove FB HAL support, we can call nextBuffer() from here
// instead of using onFrameAvailable(). No real benefit, except it'll be
// more like VirtualDisplaySurface.
return NO_ERROR;
#endif
}
#ifdef USE_HWC2
status_t FramebufferSurface::nextBuffer(uint32_t& outSlot,
sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence,
android_dataspace_t& outDataspace) {
#else
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
#endif
Mutex::Autolock lock(mMutex);
BufferItem item;
status_t err = acquireBufferLocked(&item, 0);
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
#ifdef USE_HWC2
mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer,
&outSlot, &outBuffer);
#else
outBuffer = mCurrentBuffer;
#endif
return NO_ERROR;
} else if (err != NO_ERROR) {
ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
return err;
}
// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
// then we may have acquired the slot we already own. If we had released
// our current buffer before we call acquireBuffer then that release call
// would have returned STALE_BUFFER_SLOT, and we would have called
// freeBufferLocked on that slot. Because the buffer slot has already
// been overwritten with the new buffer all we have to do is skip the
// releaseBuffer call and we should be in the same state we'd be in if we
// had released the old buffer first.
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
item.mSlot != mCurrentBufferSlot) {
#ifdef USE_HWC2
mHasPendingRelease = true;
mPreviousBufferSlot = mCurrentBufferSlot;
mPreviousBuffer = mCurrentBuffer;
#else
// Release the previous buffer.
err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
if (err < NO_ERROR) {
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
return err;
}
#endif
}
mCurrentBufferSlot = item.mSlot;
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
mCurrentFence = item.mFence;
outFence = item.mFence;
#ifdef USE_HWC2
mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer,
&outSlot, &outBuffer);
outDataspace = item.mDataSpace;
status_t result =
mHwc.setClientTarget(mDisplayType, outSlot, outFence, outBuffer, outDataspace);
if (result != NO_ERROR) {
ALOGE("error posting framebuffer: %d", result);
return result;
}
#else
outBuffer = mCurrentBuffer;
#endif
return NO_ERROR;
}
#ifndef USE_HWC2
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) {
sp<GraphicBuffer> buf;
sp<Fence> acquireFence;
status_t err = nextBuffer(buf, acquireFence);
if (err != NO_ERROR) {
ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
strerror(-err), err);
return;
}
err = mHwc.fbPost(mDisplayType, acquireFence, buf);
if (err != NO_ERROR) {
ALOGE("error posting framebuffer: %d", err);
}
}
#endif
void FramebufferSurface::freeBufferLocked(int slotIndex) {
ConsumerBase::freeBufferLocked(slotIndex);
if (slotIndex == mCurrentBufferSlot) {
mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
}
}
void FramebufferSurface::onFrameCommitted() {
#ifdef USE_HWC2
if (mHasPendingRelease) {
sp<Fence> fence = mHwc.getPresentFence(mDisplayType);
if (fence->isValid()) {
status_t result = addReleaseFence(mPreviousBufferSlot,
mPreviousBuffer, fence);
ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the"
" fence: %s (%d)", strerror(-result), result);
}
status_t result = releaseBufferLocked(mPreviousBufferSlot,
mPreviousBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:"
" %s (%d)", strerror(-result), result);
mPreviousBuffer.clear();
mHasPendingRelease = false;
}
#else
sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType);
if (fence->isValid() &&
mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
status_t err = addReleaseFence(mCurrentBufferSlot,
mCurrentBuffer, fence);
ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
strerror(-err), err);
}
#endif
}
#ifndef USE_HWC2
status_t FramebufferSurface::compositionComplete()
{
return mHwc.fbCompositionComplete();
}
#endif
void FramebufferSurface::dumpAsString(String8& result) const {
ConsumerBase::dumpState(result);
}
void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const
{
#ifndef USE_HWC2
mHwc.fbDump(result);
#endif
ConsumerBase::dumpLocked(result, prefix);
}
const sp<Fence>& FramebufferSurface::getClientTargetAcquireFence() const {
return mCurrentFence;
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------