blob: ab9004741fcae58f52abe55e211393c0acab255b [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_SCREENSHOT_H
#define ANDROID_LAYER_SCREENSHOT_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "LayerBase.h"
// ---------------------------------------------------------------------------
namespace android {
class LayerScreenshot : public LayerBaseClient
{
GLuint mTextureName;
GLfloat mTexCoords[8];
sp<SurfaceFlinger> mFlinger;
public:
LayerScreenshot(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client);
virtual ~LayerScreenshot();
status_t capture();
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
virtual uint32_t doTransaction(uint32_t flags);
virtual void onDraw(const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
virtual bool isProtectedByDRM() const { return false; }
virtual const char* getTypeId() const { return "LayerScreenshot"; }
private:
status_t captureLocked();
void initTexture(GLfloat u, GLfloat v);
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_SCREENSHOT_H