| /* |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H |
| #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H |
| |
| #include <gui/BufferQueueDefs.h> |
| #include <gui/IGraphicBufferProducer.h> |
| |
| namespace android { |
| |
| struct BufferSlot; |
| |
| class BufferQueueProducer : public BnGraphicBufferProducer, |
| private IBinder::DeathRecipient { |
| public: |
| friend class BufferQueue; // Needed to access binderDied |
| |
| BufferQueueProducer(const sp<BufferQueueCore>& core, bool consumerIsSurfaceFlinger = false); |
| ~BufferQueueProducer() override; |
| |
| // requestBuffer returns the GraphicBuffer for slot N. |
| // |
| // In normal operation, this is called the first time slot N is returned |
| // by dequeueBuffer. It must be called again if dequeueBuffer returns |
| // flags indicating that previously-returned buffers are no longer valid. |
| virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); |
| |
| // see IGraphicsBufferProducer::setMaxDequeuedBufferCount |
| virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers); |
| |
| // see IGraphicsBufferProducer::setAsyncMode |
| virtual status_t setAsyncMode(bool async); |
| |
| // dequeueBuffer gets the next buffer slot index for the producer to use. |
| // If a buffer slot is available then that slot index is written to the |
| // location pointed to by the buf argument and a status of OK is returned. |
| // If no slot is available then a status of -EBUSY is returned and buf is |
| // unmodified. |
| // |
| // The outFence parameter will be updated to hold the fence associated with |
| // the buffer. The contents of the buffer must not be overwritten until the |
| // fence signals. If the fence is Fence::NO_FENCE, the buffer may be |
| // written immediately. |
| // |
| // The width and height parameters must be no greater than the minimum of |
| // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| // An error due to invalid dimensions might not be reported until |
| // updateTexImage() is called. If width and height are both zero, the |
| // default values specified by setDefaultBufferSize() are used instead. |
| // |
| // If the format is 0, the default format will be used. |
| // |
| // The usage argument specifies gralloc buffer usage flags. The values |
| // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These |
| // will be merged with the usage flags specified by setConsumerUsageBits. |
| // |
| // The return value may be a negative error value or a non-negative |
| // collection of flags. If the flags are set, the return values are |
| // valid, but additional actions must be performed. |
| // |
| // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the |
| // producer must discard cached GraphicBuffer references for the slot |
| // returned in buf. |
| // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer |
| // must discard cached GraphicBuffer references for all slots. |
| // |
| // In both cases, the producer will need to call requestBuffer to get a |
| // GraphicBuffer handle for the returned slot. |
| virtual status_t dequeueBuffer(int* outSlot, sp<Fence>* outFence, uint32_t width, |
| uint32_t height, PixelFormat format, uint64_t usage, |
| uint64_t* outBufferAge, |
| FrameEventHistoryDelta* outTimestamps) override; |
| |
| // See IGraphicBufferProducer::detachBuffer |
| virtual status_t detachBuffer(int slot); |
| |
| // See IGraphicBufferProducer::detachNextBuffer |
| virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, |
| sp<Fence>* outFence); |
| |
| // See IGraphicBufferProducer::attachBuffer |
| virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); |
| |
| // queueBuffer returns a filled buffer to the BufferQueue. |
| // |
| // Additional data is provided in the QueueBufferInput struct. Notably, |
| // a timestamp must be provided for the buffer. The timestamp is in |
| // nanoseconds, and must be monotonically increasing. Its other semantics |
| // (zero point, etc) are producer-specific and should be documented by the |
| // producer. |
| // |
| // The caller may provide a fence that signals when all rendering |
| // operations have completed. Alternatively, NO_FENCE may be used, |
| // indicating that the buffer is ready immediately. |
| // |
| // Some values are returned in the output struct: the current settings |
| // for default width and height, the current transform hint, and the |
| // number of queued buffers. |
| virtual status_t queueBuffer(int slot, |
| const QueueBufferInput& input, QueueBufferOutput* output); |
| |
| // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't |
| // queue it for use by the consumer. |
| // |
| // The buffer will not be overwritten until the fence signals. The fence |
| // will usually be the one obtained from dequeueBuffer. |
| virtual status_t cancelBuffer(int slot, const sp<Fence>& fence); |
| |
| // Query native window attributes. The "what" values are enumerated in |
| // window.h (e.g. NATIVE_WINDOW_FORMAT). |
| virtual int query(int what, int* outValue); |
| |
| // connect attempts to connect a producer API to the BufferQueue. This |
| // must be called before any other IGraphicBufferProducer methods are |
| // called except for getAllocator. A consumer must already be connected. |
| // |
| // This method will fail if connect was previously called on the |
| // BufferQueue and no corresponding disconnect call was made (i.e. if |
| // it's still connected to a producer). |
| // |
| // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). |
| virtual status_t connect(const sp<IProducerListener>& listener, |
| int api, bool producerControlledByApp, QueueBufferOutput* output); |
| |
| // See IGraphicBufferProducer::disconnect |
| virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api); |
| |
| // Attaches a sideband buffer stream to the IGraphicBufferProducer. |
| // |
| // A sideband stream is a device-specific mechanism for passing buffers |
| // from the producer to the consumer without using dequeueBuffer/ |
| // queueBuffer. If a sideband stream is present, the consumer can choose |
| // whether to acquire buffers from the sideband stream or from the queued |
| // buffers. |
| // |
| // Passing NULL or a different stream handle will detach the previous |
| // handle if any. |
| virtual status_t setSidebandStream(const sp<NativeHandle>& stream); |
| |
| // See IGraphicBufferProducer::allocateBuffers |
| virtual void allocateBuffers(uint32_t width, uint32_t height, |
| PixelFormat format, uint64_t usage) override; |
| |
| // See IGraphicBufferProducer::allowAllocation |
| virtual status_t allowAllocation(bool allow); |
| |
| // See IGraphicBufferProducer::setGenerationNumber |
| virtual status_t setGenerationNumber(uint32_t generationNumber); |
| |
| // See IGraphicBufferProducer::getConsumerName |
| virtual String8 getConsumerName() const override; |
| |
| // See IGraphicBufferProducer::setSharedBufferMode |
| virtual status_t setSharedBufferMode(bool sharedBufferMode) override; |
| |
| // See IGraphicBufferProducer::setAutoRefresh |
| virtual status_t setAutoRefresh(bool autoRefresh) override; |
| |
| // See IGraphicBufferProducer::setDequeueTimeout |
| virtual status_t setDequeueTimeout(nsecs_t timeout) override; |
| |
| // See IGraphicBufferProducer::getLastQueuedBuffer |
| virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, |
| sp<Fence>* outFence, float outTransformMatrix[16]) override; |
| |
| // See IGraphicBufferProducer::getFrameTimestamps |
| virtual void getFrameTimestamps(FrameEventHistoryDelta* outDelta) override; |
| |
| // See IGraphicBufferProducer::getUniqueId |
| virtual status_t getUniqueId(uint64_t* outId) const override; |
| |
| // See IGraphicBufferProducer::getConsumerUsage |
| virtual status_t getConsumerUsage(uint64_t* outUsage) const override; |
| |
| private: |
| // This is required by the IBinder::DeathRecipient interface |
| virtual void binderDied(const wp<IBinder>& who); |
| |
| // Returns the slot of the next free buffer if one is available or |
| // BufferQueueCore::INVALID_BUFFER_SLOT otherwise |
| int getFreeBufferLocked() const; |
| |
| // Returns the next free slot if one is available or |
| // BufferQueueCore::INVALID_BUFFER_SLOT otherwise |
| int getFreeSlotLocked() const; |
| |
| void addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, |
| FrameEventHistoryDelta* outDelta); |
| |
| // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may |
| // block if there are no available slots and we are not in non-blocking |
| // mode (producer and consumer controlled by the application). If it blocks, |
| // it will release mCore->mMutex while blocked so that other operations on |
| // the BufferQueue may succeed. |
| enum class FreeSlotCaller { |
| Dequeue, |
| Attach, |
| }; |
| status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, int* found) const; |
| |
| sp<BufferQueueCore> mCore; |
| |
| // This references mCore->mSlots. Lock mCore->mMutex while accessing. |
| BufferQueueDefs::SlotsType& mSlots; |
| |
| // This is a cached copy of the name stored in the BufferQueueCore. |
| // It's updated during connect and dequeueBuffer (which should catch |
| // most updates). |
| String8 mConsumerName; |
| |
| uint32_t mStickyTransform; |
| |
| // This controls whether the GraphicBuffer pointer in the BufferItem is |
| // cleared after being queued |
| bool mConsumerIsSurfaceFlinger; |
| |
| // This saves the fence from the last queueBuffer, such that the |
| // next queueBuffer call can throttle buffer production. The prior |
| // queueBuffer's fence is not nessessarily available elsewhere, |
| // since the previous buffer might have already been acquired. |
| sp<Fence> mLastQueueBufferFence; |
| |
| Rect mLastQueuedCrop; |
| uint32_t mLastQueuedTransform; |
| |
| // Take-a-ticket system for ensuring that onFrame* callbacks are called in |
| // the order that frames are queued. While the BufferQueue lock |
| // (mCore->mMutex) is held, a ticket is retained by the producer. After |
| // dropping the BufferQueue lock, the producer must wait on the condition |
| // variable until the current callback ticket matches its retained ticket. |
| Mutex mCallbackMutex; |
| int mNextCallbackTicket; // Protected by mCore->mMutex |
| int mCurrentCallbackTicket; // Protected by mCallbackMutex |
| Condition mCallbackCondition; |
| |
| // Sets how long dequeueBuffer or attachBuffer will block if a buffer or |
| // slot is not yet available. |
| nsecs_t mDequeueTimeout; |
| |
| }; // class BufferQueueProducer |
| |
| } // namespace android |
| |
| #endif |