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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <math.h>
#include <stdint.h>
#include <sys/types.h>
#include <cmath>
#include <limits>
#include <iostream>
#define PURE __attribute__((pure))
#if __cplusplus >= 201402L
#define CONSTEXPR constexpr
#else
#define CONSTEXPR
#endif
namespace android {
namespace details {
// -------------------------------------------------------------------------------------
/*
* No user serviceable parts here.
*
* Don't use this file directly, instead include ui/vec{2|3|4}.h
*/
/*
* TVec{Add|Product}Operators implements basic arithmetic and basic compound assignments
* operators on a vector of type BASE<T>.
*
* BASE only needs to implement operator[] and size().
* By simply inheriting from TVec{Add|Product}Operators<BASE, T> BASE will automatically
* get all the functionality here.
*/
template <template<typename T> class VECTOR, typename T>
class TVecAddOperators {
public:
/* compound assignment from a another vector of the same size but different
* element type.
*/
template<typename OTHER>
VECTOR<T>& operator +=(const VECTOR<OTHER>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] += v[i];
}
return lhs;
}
template<typename OTHER>
VECTOR<T>& operator -=(const VECTOR<OTHER>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] -= v[i];
}
return lhs;
}
/* compound assignment from a another vector of the same type.
* These operators can be used for implicit conversion and handle operations
* like "vector *= scalar" by letting the compiler implicitly convert a scalar
* to a vector (assuming the BASE<T> allows it).
*/
VECTOR<T>& operator +=(const VECTOR<T>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] += v[i];
}
return lhs;
}
VECTOR<T>& operator -=(const VECTOR<T>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] -= v[i];
}
return lhs;
}
/*
* NOTE: the functions below ARE NOT member methods. They are friend functions
* with they definition inlined with their declaration. This makes these
* template functions available to the compiler when (and only when) this class
* is instantiated, at which point they're only templated on the 2nd parameter
* (the first one, BASE<T> being known).
*/
/* The operators below handle operation between vectors of the same size
* but of a different element type.
*/
template<typename RT>
friend inline constexpr VECTOR<T> PURE operator +(VECTOR<T> lv, const VECTOR<RT>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv += rv;
}
template<typename RT>
friend inline constexpr VECTOR<T> PURE operator -(VECTOR<T> lv, const VECTOR<RT>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv -= rv;
}
/* The operators below (which are not templates once this class is instanced,
* i.e.: BASE<T> is known) can be used for implicit conversion on both sides.
* These handle operations like "vector + scalar" and "scalar + vector" by
* letting the compiler implicitly convert a scalar to a vector (assuming
* the BASE<T> allows it).
*/
friend inline constexpr VECTOR<T> PURE operator +(VECTOR<T> lv, const VECTOR<T>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv += rv;
}
friend inline constexpr VECTOR<T> PURE operator -(VECTOR<T> lv, const VECTOR<T>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv -= rv;
}
};
template<template<typename T> class VECTOR, typename T>
class TVecProductOperators {
public:
/* compound assignment from a another vector of the same size but different
* element type.
*/
template<typename OTHER>
VECTOR<T>& operator *=(const VECTOR<OTHER>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] *= v[i];
}
return lhs;
}
template<typename OTHER>
VECTOR<T>& operator /=(const VECTOR<OTHER>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] /= v[i];
}
return lhs;
}
/* compound assignment from a another vector of the same type.
* These operators can be used for implicit conversion and handle operations
* like "vector *= scalar" by letting the compiler implicitly convert a scalar
* to a vector (assuming the BASE<T> allows it).
*/
VECTOR<T>& operator *=(const VECTOR<T>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] *= v[i];
}
return lhs;
}
VECTOR<T>& operator /=(const VECTOR<T>& v) {
VECTOR<T>& lhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < lhs.size(); i++) {
lhs[i] /= v[i];
}
return lhs;
}
/*
* NOTE: the functions below ARE NOT member methods. They are friend functions
* with they definition inlined with their declaration. This makes these
* template functions available to the compiler when (and only when) this class
* is instantiated, at which point they're only templated on the 2nd parameter
* (the first one, BASE<T> being known).
*/
/* The operators below handle operation between vectors of the same size
* but of a different element type.
*/
template<typename RT>
friend inline constexpr VECTOR<T> PURE operator *(VECTOR<T> lv, const VECTOR<RT>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv *= rv;
}
template<typename RT>
friend inline constexpr VECTOR<T> PURE operator /(VECTOR<T> lv, const VECTOR<RT>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv /= rv;
}
/* The operators below (which are not templates once this class is instanced,
* i.e.: BASE<T> is known) can be used for implicit conversion on both sides.
* These handle operations like "vector * scalar" and "scalar * vector" by
* letting the compiler implicitly convert a scalar to a vector (assuming
* the BASE<T> allows it).
*/
friend inline constexpr VECTOR<T> PURE operator *(VECTOR<T> lv, const VECTOR<T>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv *= rv;
}
friend inline constexpr VECTOR<T> PURE operator /(VECTOR<T> lv, const VECTOR<T>& rv) {
// don't pass lv by reference because we need a copy anyways
return lv /= rv;
}
};
/*
* TVecUnaryOperators implements unary operators on a vector of type BASE<T>.
*
* BASE only needs to implement operator[] and size().
* By simply inheriting from TVecUnaryOperators<BASE, T> BASE will automatically
* get all the functionality here.
*
* These operators are implemented as friend functions of TVecUnaryOperators<BASE, T>
*/
template<template<typename T> class VECTOR, typename T>
class TVecUnaryOperators {
public:
VECTOR<T>& operator ++() {
VECTOR<T>& rhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < rhs.size(); i++) {
++rhs[i];
}
return rhs;
}
VECTOR<T>& operator --() {
VECTOR<T>& rhs = static_cast<VECTOR<T>&>(*this);
for (size_t i = 0; i < rhs.size(); i++) {
--rhs[i];
}
return rhs;
}
CONSTEXPR VECTOR<T> operator -() const {
VECTOR<T> r(VECTOR<T>::NO_INIT);
VECTOR<T> const& rv(static_cast<VECTOR<T> const&>(*this));
for (size_t i = 0; i < r.size(); i++) {
r[i] = -rv[i];
}
return r;
}
};
/*
* TVecComparisonOperators implements relational/comparison operators
* on a vector of type BASE<T>.
*
* BASE only needs to implement operator[] and size().
* By simply inheriting from TVecComparisonOperators<BASE, T> BASE will automatically
* get all the functionality here.
*/
template<template<typename T> class VECTOR, typename T>
class TVecComparisonOperators {
public:
/*
* NOTE: the functions below ARE NOT member methods. They are friend functions
* with they definition inlined with their declaration. This makes these
* template functions available to the compiler when (and only when) this class
* is instantiated, at which point they're only templated on the 2nd parameter
* (the first one, BASE<T> being known).
*/
template<typename RT>
friend inline
bool PURE operator ==(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
for (size_t i = 0; i < lv.size(); i++)
if (lv[i] != rv[i])
return false;
return true;
}
template<typename RT>
friend inline
bool PURE operator !=(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
return !operator ==(lv, rv);
}
template<typename RT>
friend inline
bool PURE operator >(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
for (size_t i = 0; i < lv.size(); i++) {
if (lv[i] == rv[i]) {
continue;
}
return lv[i] > rv[i];
}
return false;
}
template<typename RT>
friend inline
constexpr bool PURE operator <=(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
return !(lv > rv);
}
template<typename RT>
friend inline
bool PURE operator <(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
for (size_t i = 0; i < lv.size(); i++) {
if (lv[i] == rv[i]) {
continue;
}
return lv[i] < rv[i];
}
return false;
}
template<typename RT>
friend inline
constexpr bool PURE operator >=(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
return !(lv < rv);
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE equal(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] == rv[i];
}
return r;
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE notEqual(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] != rv[i];
}
return r;
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE lessThan(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] < rv[i];
}
return r;
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE lessThanEqual(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] <= rv[i];
}
return r;
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE greaterThan(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] > rv[i];
}
return r;
}
template<typename RT>
friend inline
CONSTEXPR VECTOR<bool> PURE greaterThanEqual(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
VECTOR<bool> r;
for (size_t i = 0; i < lv.size(); i++) {
r[i] = lv[i] >= rv[i];
}
return r;
}
};
/*
* TVecFunctions implements functions on a vector of type BASE<T>.
*
* BASE only needs to implement operator[] and size().
* By simply inheriting from TVecFunctions<BASE, T> BASE will automatically
* get all the functionality here.
*/
template<template<typename T> class VECTOR, typename T>
class TVecFunctions {
public:
/*
* NOTE: the functions below ARE NOT member methods. They are friend functions
* with they definition inlined with their declaration. This makes these
* template functions available to the compiler when (and only when) this class
* is instantiated, at which point they're only templated on the 2nd parameter
* (the first one, BASE<T> being known).
*/
template<typename RT>
friend inline CONSTEXPR T PURE dot(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
T r(0);
for (size_t i = 0; i < lv.size(); i++) {
//r = std::fma(lv[i], rv[i], r);
r += lv[i] * rv[i];
}
return r;
}
friend inline constexpr T PURE norm(const VECTOR<T>& lv) {
return std::sqrt(dot(lv, lv));
}
friend inline constexpr T PURE length(const VECTOR<T>& lv) {
return norm(lv);
}
friend inline constexpr T PURE norm2(const VECTOR<T>& lv) {
return dot(lv, lv);
}
friend inline constexpr T PURE length2(const VECTOR<T>& lv) {
return norm2(lv);
}
template<typename RT>
friend inline constexpr T PURE distance(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
return length(rv - lv);
}
template<typename RT>
friend inline constexpr T PURE distance2(const VECTOR<T>& lv, const VECTOR<RT>& rv) {
return length2(rv - lv);
}
friend inline constexpr VECTOR<T> PURE normalize(const VECTOR<T>& lv) {
return lv * (T(1) / length(lv));
}
friend inline constexpr VECTOR<T> PURE rcp(VECTOR<T> v) {
return T(1) / v;
}
friend inline CONSTEXPR VECTOR<T> PURE abs(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::abs(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE floor(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::floor(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE ceil(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::ceil(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE round(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::round(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE inversesqrt(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = T(1) / std::sqrt(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE sqrt(VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::sqrt(v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE pow(VECTOR<T> v, T p) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::pow(v[i], p);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE saturate(const VECTOR<T>& lv) {
return clamp(lv, T(0), T(1));
}
friend inline CONSTEXPR VECTOR<T> PURE clamp(VECTOR<T> v, T min, T max) {
for (size_t i = 0; i< v.size(); i++) {
v[i] = std::min(max, std::max(min, v[i]));
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE fma(const VECTOR<T>& lv, const VECTOR<T>& rv, VECTOR<T> a) {
for (size_t i = 0; i<lv.size(); i++) {
//a[i] = std::fma(lv[i], rv[i], a[i]);
a[i] += (lv[i] * rv[i]);
}
return a;
}
friend inline CONSTEXPR VECTOR<T> PURE min(const VECTOR<T>& u, VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::min(u[i], v[i]);
}
return v;
}
friend inline CONSTEXPR VECTOR<T> PURE max(const VECTOR<T>& u, VECTOR<T> v) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = std::max(u[i], v[i]);
}
return v;
}
friend inline CONSTEXPR T PURE max(const VECTOR<T>& v) {
T r(std::numeric_limits<T>::lowest());
for (size_t i = 0; i < v.size(); i++) {
r = std::max(r, v[i]);
}
return r;
}
friend inline CONSTEXPR T PURE min(const VECTOR<T>& v) {
T r(std::numeric_limits<T>::max());
for (size_t i = 0; i < v.size(); i++) {
r = std::min(r, v[i]);
}
return r;
}
friend inline CONSTEXPR VECTOR<T> PURE apply(VECTOR<T> v, const std::function<T(T)>& f) {
for (size_t i = 0; i < v.size(); i++) {
v[i] = f(v[i]);
}
return v;
}
friend inline CONSTEXPR bool PURE any(const VECTOR<T>& v) {
for (size_t i = 0; i < v.size(); i++) {
if (v[i] != T(0)) return true;
}
return false;
}
friend inline CONSTEXPR bool PURE all(const VECTOR<T>& v) {
bool result = true;
for (size_t i = 0; i < v.size(); i++) {
result &= (v[i] != T(0));
}
return result;
}
template<typename R>
friend inline CONSTEXPR VECTOR<R> PURE map(VECTOR<T> v, const std::function<R(T)>& f) {
VECTOR<R> result;
for (size_t i = 0; i < v.size(); i++) {
result[i] = f(v[i]);
}
return result;
}
};
/*
* TVecDebug implements functions on a vector of type BASE<T>.
*
* BASE only needs to implement operator[] and size().
* By simply inheriting from TVecDebug<BASE, T> BASE will automatically
* get all the functionality here.
*/
template<template<typename T> class VECTOR, typename T>
class TVecDebug {
public:
/*
* NOTE: the functions below ARE NOT member methods. They are friend functions
* with they definition inlined with their declaration. This makes these
* template functions available to the compiler when (and only when) this class
* is instantiated, at which point they're only templated on the 2nd parameter
* (the first one, BASE<T> being known).
*/
friend std::ostream& operator<<(std::ostream& stream, const VECTOR<T>& v) {
stream << "< ";
for (size_t i = 0; i < v.size() - 1; i++) {
stream << T(v[i]) << ", ";
}
stream << T(v[v.size() - 1]) << " >";
return stream;
}
};
#undef CONSTEXPR
#undef PURE
// -------------------------------------------------------------------------------------
} // namespace details
} // namespace android