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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/time.h>
#include <sys/types.h>
#include <stdio.h>
#include <poll.h>
#include <memory>
#include <android/native_window.h>
#include <binder/Binder.h>
#include <binder/IServiceManager.h>
#include <binder/Parcel.h>
#include <binder/ProcessState.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
#include <input/InputWindow.h>
#include <input/IInputFlinger.h>
#include <input/InputTransport.h>
#include <input/Input.h>
#include <ui/DisplayInfo.h>
#include <ui/Rect.h>
#include <ui/Region.h>
namespace android {
namespace test {
using Transaction = SurfaceComposerClient::Transaction;
sp<IInputFlinger> getInputFlinger() {
sp<IBinder> input(defaultServiceManager()->getService(
String16("inputflinger")));
if (input == nullptr) {
ALOGE("Failed to link to input service");
} else { ALOGE("Linked to input"); }
return interface_cast<IInputFlinger>(input);
}
// We use the top 10 layers as a way to haphazardly place ourselves above anything else.
static const int LAYER_BASE = INT32_MAX - 10;
class InputSurface {
public:
InputSurface(const sp<SurfaceControl> &sc, int width, int height) {
mSurfaceControl = sc;
InputChannel::openInputChannelPair("testchannels", mServerChannel, mClientChannel);
mServerChannel->setToken(new BBinder());
mInputFlinger = getInputFlinger();
mInputFlinger->registerInputChannel(mServerChannel);
populateInputInfo(width, height);
mInputConsumer = new InputConsumer(mClientChannel);
}
static std::unique_ptr<InputSurface> makeColorInputSurface(const sp<SurfaceComposerClient> &scc,
int width, int height) {
sp<SurfaceControl> surfaceControl =
scc->createSurface(String8("Test Surface"), 0 /* bufHeight */, 0 /* bufWidth */,
PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceColor);
return std::make_unique<InputSurface>(surfaceControl, width, height);
}
static std::unique_ptr<InputSurface> makeBufferInputSurface(
const sp<SurfaceComposerClient> &scc, int width, int height) {
sp<SurfaceControl> surfaceControl =
scc->createSurface(String8("Test Buffer Surface"), width, height,
PIXEL_FORMAT_RGBA_8888, 0 /* flags */);
return std::make_unique<InputSurface>(surfaceControl, width, height);
}
static std::unique_ptr<InputSurface> makeContainerInputSurface(
const sp<SurfaceComposerClient> &scc, int width, int height) {
sp<SurfaceControl> surfaceControl =
scc->createSurface(String8("Test Container Surface"), 0 /* bufHeight */,
0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888,
ISurfaceComposerClient::eFXSurfaceContainer);
return std::make_unique<InputSurface>(surfaceControl, width, height);
}
InputEvent* consumeEvent() {
waitForEventAvailable();
InputEvent *ev;
uint32_t seqId;
status_t consumed = mInputConsumer->consume(&mInputEventFactory, true, -1, &seqId, &ev);
if (consumed != OK) {
return nullptr;
}
mInputConsumer->sendFinishedSignal(seqId, true);
return ev;
}
void expectTap(int x, int y) {
InputEvent* ev = consumeEvent();
EXPECT_TRUE(ev != nullptr);
EXPECT_TRUE(ev->getType() == AINPUT_EVENT_TYPE_MOTION);
MotionEvent* mev = static_cast<MotionEvent*>(ev);
EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
EXPECT_EQ(x, mev->getX(0));
EXPECT_EQ(y, mev->getY(0));
ev = consumeEvent();
EXPECT_TRUE(ev != nullptr);
EXPECT_TRUE(ev->getType() == AINPUT_EVENT_TYPE_MOTION);
mev = static_cast<MotionEvent*>(ev);
EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
}
void expectMotionEvent(int motionEventType, int x, int y) {
InputEvent *ev = consumeEvent();
ASSERT_NE(ev, nullptr);
ASSERT_EQ(ev->getType(), AINPUT_EVENT_TYPE_MOTION);
MotionEvent *mev = static_cast<MotionEvent *>(ev);
EXPECT_EQ(motionEventType, mev->getAction());
EXPECT_EQ(x, mev->getX(0));
EXPECT_EQ(y, mev->getY(0));
}
void expectNoMotionEvent(int motionEventType) {
InputEvent *ev = consumeEvent();
if (ev == nullptr || ev->getType() != AINPUT_EVENT_TYPE_MOTION) {
// Didn't find an event or a motion event so assume action didn't occur.
return;
}
MotionEvent *mev = static_cast<MotionEvent *>(ev);
EXPECT_NE(motionEventType, mev->getAction());
}
~InputSurface() {
mInputFlinger->unregisterInputChannel(mServerChannel);
}
void doTransaction(std::function<void(SurfaceComposerClient::Transaction&,
const sp<SurfaceControl>&)> transactionBody) {
SurfaceComposerClient::Transaction t;
transactionBody(t, mSurfaceControl);
t.apply(true);
}
void showAt(int x, int y) {
SurfaceComposerClient::Transaction t;
t.show(mSurfaceControl);
t.setInputWindowInfo(mSurfaceControl, mInputInfo);
t.setLayer(mSurfaceControl, LAYER_BASE);
t.setPosition(mSurfaceControl, x, y);
t.setCrop_legacy(mSurfaceControl, Rect(0, 0, 100, 100));
t.setAlpha(mSurfaceControl, 1);
t.apply(true);
}
private:
void waitForEventAvailable() {
struct pollfd fd;
fd.fd = mClientChannel->getFd();
fd.events = POLLIN;
poll(&fd, 1, 3000);
}
void populateInputInfo(int width, int height) {
mInputInfo.token = mServerChannel->getToken();
mInputInfo.name = "Test info";
mInputInfo.layoutParamsFlags = InputWindowInfo::FLAG_NOT_TOUCH_MODAL;
mInputInfo.layoutParamsType = InputWindowInfo::TYPE_BASE_APPLICATION;
mInputInfo.dispatchingTimeout = 100000;
mInputInfo.globalScaleFactor = 1.0;
mInputInfo.canReceiveKeys = true;
mInputInfo.hasFocus = true;
mInputInfo.hasWallpaper = false;
mInputInfo.paused = false;
mInputInfo.touchableRegion.orSelf(Rect(0, 0, width, height));
// TODO: Fill in from SF?
mInputInfo.ownerPid = 11111;
mInputInfo.ownerUid = 11111;
mInputInfo.inputFeatures = 0;
mInputInfo.displayId = 0;
InputApplicationInfo aInfo;
aInfo.token = new BBinder();
aInfo.name = "Test app info";
aInfo.dispatchingTimeout = 100000;
mInputInfo.applicationInfo = aInfo;
}
public:
sp<SurfaceControl> mSurfaceControl;
sp<InputChannel> mServerChannel, mClientChannel;
sp<IInputFlinger> mInputFlinger;
InputWindowInfo mInputInfo;
PreallocatedInputEventFactory mInputEventFactory;
InputConsumer* mInputConsumer;
};
class InputSurfacesTest : public ::testing::Test {
public:
InputSurfacesTest() {
ProcessState::self()->startThreadPool();
}
void SetUp() {
mComposerClient = new SurfaceComposerClient;
ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
const auto display = mComposerClient->getInternalDisplayToken();
ASSERT_FALSE(display == nullptr);
DisplayInfo info;
ASSERT_EQ(NO_ERROR, mComposerClient->getDisplayInfo(display, &info));
// After a new buffer is queued, SurfaceFlinger is notified and will
// latch the new buffer on next vsync. Let's heuristically wait for 3
// vsyncs.
mBufferPostDelay = int32_t(1e6 / info.fps) * 3;
}
void TearDown() {
mComposerClient->dispose();
}
std::unique_ptr<InputSurface> makeSurface(int width, int height) {
return InputSurface::makeColorInputSurface(mComposerClient, width, height);
}
void postBuffer(const sp<SurfaceControl> &layer) {
// wait for previous transactions (such as setSize) to complete
Transaction().apply(true);
ANativeWindow_Buffer buffer = {};
EXPECT_EQ(NO_ERROR, layer->getSurface()->lock(&buffer, nullptr));
ASSERT_EQ(NO_ERROR, layer->getSurface()->unlockAndPost());
// Request an empty transaction to get applied synchronously to ensure the buffer is
// latched.
Transaction().apply(true);
usleep(mBufferPostDelay);
}
sp<SurfaceComposerClient> mComposerClient;
int32_t mBufferPostDelay;
};
void injectTap(int x, int y) {
char *buf1, *buf2;
asprintf(&buf1, "%d", x);
asprintf(&buf2, "%d", y);
if (fork() == 0) {
execlp("input", "input", "tap", buf1, buf2, NULL);
}
}
void injectMotionEvent(std::string event, int x, int y) {
char *buf1, *buf2;
asprintf(&buf1, "%d", x);
asprintf(&buf2, "%d", y);
if (fork() == 0) {
execlp("input", "input", "motionevent", event.c_str(), buf1, buf2, NULL);
}
}
TEST_F(InputSurfacesTest, can_receive_input) {
std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
surface->showAt(100, 100);
injectTap(101, 101);
EXPECT_TRUE(surface->consumeEvent() != nullptr);
}
TEST_F(InputSurfacesTest, input_respects_positioning) {
std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
surface->showAt(100, 100);
std::unique_ptr<InputSurface> surface2 = makeSurface(100, 100);
surface2->showAt(200, 200);
injectTap(201, 201);
surface2->expectTap(1, 1);
injectTap(101, 101);
surface->expectTap(1, 1);
surface2->doTransaction([](auto &t, auto &sc) {
t.setPosition(sc, 100, 100);
});
surface->doTransaction([](auto &t, auto &sc) {
t.setPosition(sc, 200, 200);
});
injectTap(101, 101);
surface2->expectTap(1, 1);
injectTap(201, 201);
surface->expectTap(1, 1);
}
TEST_F(InputSurfacesTest, input_respects_layering) {
std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
std::unique_ptr<InputSurface> surface2 = makeSurface(100, 100);
surface->showAt(10, 10);
surface2->showAt(10, 10);
surface->doTransaction([](auto &t, auto &sc) {
t.setLayer(sc, LAYER_BASE + 1);
});
injectTap(11, 11);
surface->expectTap(1, 1);
surface2->doTransaction([](auto &t, auto &sc) {
t.setLayer(sc, LAYER_BASE + 1);
});
injectTap(11, 11);
surface2->expectTap(1, 1);
surface2->doTransaction([](auto &t, auto &sc) {
t.hide(sc);
});
injectTap(11, 11);
surface->expectTap(1, 1);
}
// Surface Insets are set to offset the client content and draw a border around the client surface
// (such as shadows in dialogs). Inputs sent to the client are offset such that 0,0 is the start
// of the client content.
TEST_F(InputSurfacesTest, input_respects_surface_insets) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> fgSurface = makeSurface(100, 100);
bgSurface->showAt(100, 100);
fgSurface->mInputInfo.surfaceInset = 5;
fgSurface->showAt(100, 100);
injectTap(106, 106);
fgSurface->expectTap(1, 1);
injectTap(101, 101);
bgSurface->expectTap(1, 1);
}
// Ensure a surface whose insets are cropped, handles the touch offset correctly. ref:b/120413463
TEST_F(InputSurfacesTest, input_respects_cropped_surface_insets) {
std::unique_ptr<InputSurface> parentSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> childSurface = makeSurface(100, 100);
parentSurface->showAt(100, 100);
childSurface->mInputInfo.surfaceInset = 10;
childSurface->showAt(100, 100);
childSurface->doTransaction([&](auto &t, auto &sc) {
t.setPosition(sc, -5, -5);
t.reparent(sc, parentSurface->mSurfaceControl->getHandle());
});
injectTap(106, 106);
childSurface->expectTap(1, 1);
injectTap(101, 101);
parentSurface->expectTap(1, 1);
}
// Ensure a surface whose insets are scaled, handles the touch offset correctly.
TEST_F(InputSurfacesTest, input_respects_scaled_surface_insets) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> fgSurface = makeSurface(100, 100);
bgSurface->showAt(100, 100);
fgSurface->mInputInfo.surfaceInset = 5;
fgSurface->showAt(100, 100);
fgSurface->doTransaction([&](auto &t, auto &sc) { t.setMatrix(sc, 2.0, 0, 0, 4.0); });
// expect = touch / scale - inset
injectTap(112, 124);
fgSurface->expectTap(1, 1);
injectTap(101, 101);
bgSurface->expectTap(1, 1);
}
// Ensure we ignore transparent region when getting screen bounds when positioning input frame.
TEST_F(InputSurfacesTest, input_ignores_transparent_region) {
std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
surface->doTransaction([](auto &t, auto &sc) {
Region transparentRegion(Rect(0, 0, 10, 10));
t.setTransparentRegionHint(sc, transparentRegion);
});
surface->showAt(100, 100);
injectTap(101, 101);
surface->expectTap(1, 1);
}
// Ensure we send the input to the right surface when the surface visibility changes due to the
// first buffer being submitted. ref: b/120839715
TEST_F(InputSurfacesTest, input_respects_buffer_layer_buffer) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> bufferSurface =
InputSurface::makeBufferInputSurface(mComposerClient, 100, 100);
bgSurface->showAt(10, 10);
bufferSurface->showAt(10, 10);
injectTap(11, 11);
bgSurface->expectTap(1, 1);
postBuffer(bufferSurface->mSurfaceControl);
injectTap(11, 11);
bufferSurface->expectTap(1, 1);
}
TEST_F(InputSurfacesTest, input_respects_buffer_layer_alpha) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> bufferSurface =
InputSurface::makeBufferInputSurface(mComposerClient, 100, 100);
postBuffer(bufferSurface->mSurfaceControl);
bgSurface->showAt(10, 10);
bufferSurface->showAt(10, 10);
injectTap(11, 11);
bufferSurface->expectTap(1, 1);
bufferSurface->doTransaction([](auto &t, auto &sc) { t.setAlpha(sc, 0.0); });
injectTap(11, 11);
bgSurface->expectTap(1, 1);
}
TEST_F(InputSurfacesTest, input_respects_color_layer_alpha) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> fgSurface = makeSurface(100, 100);
bgSurface->showAt(10, 10);
fgSurface->showAt(10, 10);
injectTap(11, 11);
fgSurface->expectTap(1, 1);
fgSurface->doTransaction([](auto &t, auto &sc) { t.setAlpha(sc, 0.0); });
injectTap(11, 11);
bgSurface->expectTap(1, 1);
}
TEST_F(InputSurfacesTest, input_respects_container_layer_visiblity) {
std::unique_ptr<InputSurface> bgSurface = makeSurface(100, 100);
std::unique_ptr<InputSurface> containerSurface =
InputSurface::makeContainerInputSurface(mComposerClient, 100, 100);
bgSurface->showAt(10, 10);
containerSurface->showAt(10, 10);
injectTap(11, 11);
containerSurface->expectTap(1, 1);
containerSurface->doTransaction([](auto &t, auto &sc) { t.hide(sc); });
injectTap(11, 11);
bgSurface->expectTap(1, 1);
}
TEST_F(InputSurfacesTest, transfer_touch_focus) {
std::unique_ptr<InputSurface> fromSurface = makeSurface(100, 100);
fromSurface->showAt(10, 10);
injectMotionEvent("DOWN", 11, 11);
fromSurface->expectMotionEvent(AMOTION_EVENT_ACTION_DOWN, 1, 1);
std::unique_ptr<InputSurface> toSurface = makeSurface(100, 100);
toSurface->showAt(10, 10);
sp<IBinder> fromToken = fromSurface->mServerChannel->getToken();
sp<IBinder> toToken = toSurface->mServerChannel->getToken();
SurfaceComposerClient::Transaction t;
t.transferTouchFocus(fromToken, toToken).apply(true);
injectMotionEvent("UP", 11, 11);
toSurface->expectMotionEvent(AMOTION_EVENT_ACTION_UP, 1, 1);
fromSurface->expectNoMotionEvent(AMOTION_EVENT_ACTION_UP);
}
TEST_F(InputSurfacesTest, input_respects_outscreen) {
std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
surface->showAt(-1, -1);
injectTap(0, 0);
surface->expectTap(1, 1);
}
}
}