blob: 34474d969a1f307ad80c6107cc50939af377875f [file] [log] [blame]
#include "hardware_composer.h"
#include <cutils/properties.h>
#include <cutils/sched_policy.h>
#include <fcntl.h>
#include <log/log.h>
#include <poll.h>
#include <sync/sync.h>
#include <sys/eventfd.h>
#include <sys/prctl.h>
#include <sys/resource.h>
#include <sys/system_properties.h>
#include <sys/timerfd.h>
#include <time.h>
#include <unistd.h>
#include <utils/Trace.h>
#include <algorithm>
#include <chrono>
#include <functional>
#include <map>
#include <dvr/dvr_display_types.h>
#include <dvr/performance_client_api.h>
#include <private/dvr/clock_ns.h>
#include <private/dvr/ion_buffer.h>
#include <private/dvr/pose_client_internal.h>
using android::pdx::LocalHandle;
using android::pdx::rpc::EmptyVariant;
using android::pdx::rpc::IfAnyOf;
using namespace std::chrono_literals;
namespace android {
namespace dvr {
namespace {
// If the number of pending fences goes over this count at the point when we
// are about to submit a new frame to HWC, we will drop the frame. This should
// be a signal that the display driver has begun queuing frames. Note that with
// smart displays (with RAM), the fence is signaled earlier than the next vsync,
// at the point when the DMA to the display completes. Currently we use a smart
// display and the EDS timing coincides with zero pending fences, so this is 0.
constexpr int kAllowedPendingFenceCount = 0;
// Offset before vsync to submit frames to hardware composer.
constexpr int64_t kFramePostOffsetNs = 4000000; // 4ms
const char kBacklightBrightnessSysFile[] =
"/sys/class/leds/lcd-backlight/brightness";
const char kPrimaryDisplayVSyncEventFile[] =
"/sys/class/graphics/fb0/vsync_event";
const char kPrimaryDisplayWaitPPEventFile[] = "/sys/class/graphics/fb0/wait_pp";
const char kDvrPerformanceProperty[] = "sys.dvr.performance";
const char kRightEyeOffsetProperty[] = "dvr.right_eye_offset_ns";
// Get time offset from a vsync to when the pose for that vsync should be
// predicted out to. For example, if scanout gets halfway through the frame
// at the halfway point between vsyncs, then this could be half the period.
// With global shutter displays, this should be changed to the offset to when
// illumination begins. Low persistence adds a frame of latency, so we predict
// to the center of the next frame.
inline int64_t GetPosePredictionTimeOffset(int64_t vsync_period_ns) {
return (vsync_period_ns * 150) / 100;
}
// Attempts to set the scheduler class and partiton for the current thread.
// Returns true on success or false on failure.
bool SetThreadPolicy(const std::string& scheduler_class,
const std::string& partition) {
int error = dvrSetSchedulerClass(0, scheduler_class.c_str());
if (error < 0) {
ALOGE(
"SetThreadPolicy: Failed to set scheduler class \"%s\" for "
"thread_id=%d: %s",
scheduler_class.c_str(), gettid(), strerror(-error));
return false;
}
error = dvrSetCpuPartition(0, partition.c_str());
if (error < 0) {
ALOGE(
"SetThreadPolicy: Failed to set cpu partiton \"%s\" for thread_id=%d: "
"%s",
partition.c_str(), gettid(), strerror(-error));
return false;
}
return true;
}
} // anonymous namespace
// Layer static data.
Hwc2::Composer* Layer::hwc2_hidl_;
const HWCDisplayMetrics* Layer::display_metrics_;
// HardwareComposer static data;
constexpr size_t HardwareComposer::kMaxHardwareLayers;
HardwareComposer::HardwareComposer()
: HardwareComposer(nullptr, RequestDisplayCallback()) {}
HardwareComposer::HardwareComposer(
Hwc2::Composer* hwc2_hidl, RequestDisplayCallback request_display_callback)
: initialized_(false),
hwc2_hidl_(hwc2_hidl),
request_display_callback_(request_display_callback),
callbacks_(new ComposerCallback) {}
HardwareComposer::~HardwareComposer(void) {
UpdatePostThreadState(PostThreadState::Quit, true);
if (post_thread_.joinable())
post_thread_.join();
}
bool HardwareComposer::Initialize() {
if (initialized_) {
ALOGE("HardwareComposer::Initialize: already initialized.");
return false;
}
HWC::Error error = HWC::Error::None;
Hwc2::Config config;
error = hwc2_hidl_->getActiveConfig(HWC_DISPLAY_PRIMARY, &config);
if (error != HWC::Error::None) {
ALOGE("HardwareComposer: Failed to get current display config : %d",
config);
return false;
}
error =
GetDisplayMetrics(HWC_DISPLAY_PRIMARY, config, &native_display_metrics_);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer: Failed to get display attributes for current "
"configuration : %d",
error.value);
return false;
}
ALOGI(
"HardwareComposer: primary display attributes: width=%d height=%d "
"vsync_period_ns=%d DPI=%dx%d",
native_display_metrics_.width, native_display_metrics_.height,
native_display_metrics_.vsync_period_ns, native_display_metrics_.dpi.x,
native_display_metrics_.dpi.y);
// Set the display metrics but never use rotation to avoid the long latency of
// rotation processing in hwc.
display_transform_ = HWC_TRANSFORM_NONE;
display_metrics_ = native_display_metrics_;
// Pass hwc instance and metrics to setup globals for Layer.
Layer::InitializeGlobals(hwc2_hidl_, &native_display_metrics_);
post_thread_event_fd_.Reset(eventfd(0, EFD_CLOEXEC | EFD_NONBLOCK));
LOG_ALWAYS_FATAL_IF(
!post_thread_event_fd_,
"HardwareComposer: Failed to create interrupt event fd : %s",
strerror(errno));
post_thread_ = std::thread(&HardwareComposer::PostThread, this);
initialized_ = true;
return initialized_;
}
void HardwareComposer::Enable() {
UpdatePostThreadState(PostThreadState::Suspended, false);
}
void HardwareComposer::Disable() {
UpdatePostThreadState(PostThreadState::Suspended, true);
}
// Update the post thread quiescent state based on idle and suspended inputs.
void HardwareComposer::UpdatePostThreadState(PostThreadStateType state,
bool suspend) {
std::unique_lock<std::mutex> lock(post_thread_mutex_);
// Update the votes in the state variable before evaluating the effective
// quiescent state. Any bits set in post_thread_state_ indicate that the post
// thread should be suspended.
if (suspend) {
post_thread_state_ |= state;
} else {
post_thread_state_ &= ~state;
}
const bool quit = post_thread_state_ & PostThreadState::Quit;
const bool effective_suspend = post_thread_state_ != PostThreadState::Active;
if (quit) {
post_thread_quiescent_ = true;
eventfd_write(post_thread_event_fd_.Get(), 1);
post_thread_wait_.notify_one();
} else if (effective_suspend && !post_thread_quiescent_) {
post_thread_quiescent_ = true;
eventfd_write(post_thread_event_fd_.Get(), 1);
} else if (!effective_suspend && post_thread_quiescent_) {
post_thread_quiescent_ = false;
eventfd_t value;
eventfd_read(post_thread_event_fd_.Get(), &value);
post_thread_wait_.notify_one();
}
// Wait until the post thread is in the requested state.
post_thread_ready_.wait(lock, [this, effective_suspend] {
return effective_suspend != post_thread_resumed_;
});
}
void HardwareComposer::OnPostThreadResumed() {
hwc2_hidl_->resetCommands();
// Connect to pose service.
pose_client_ = dvrPoseCreate();
ALOGE_IF(!pose_client_, "HardwareComposer: Failed to create pose client");
// HIDL HWC seems to have an internal race condition. If we submit a frame too
// soon after turning on VSync we don't get any VSync signals. Give poor HWC
// implementations a chance to enable VSync before we continue.
EnableVsync(false);
std::this_thread::sleep_for(100ms);
EnableVsync(true);
std::this_thread::sleep_for(100ms);
// TODO(skiazyk): We need to do something about accessing this directly,
// supposedly there is a backlight service on the way.
// TODO(steventhomas): When we change the backlight setting, will surface
// flinger (or something else) set it back to its original value once we give
// control of the display back to surface flinger?
SetBacklightBrightness(255);
// Trigger target-specific performance mode change.
property_set(kDvrPerformanceProperty, "performance");
}
void HardwareComposer::OnPostThreadPaused() {
retire_fence_fds_.clear();
display_surfaces_.clear();
for (size_t i = 0; i < kMaxHardwareLayers; ++i) {
layers_[i].Reset();
}
active_layer_count_ = 0;
if (pose_client_) {
dvrPoseDestroy(pose_client_);
pose_client_ = nullptr;
}
EnableVsync(false);
hwc2_hidl_->resetCommands();
// Trigger target-specific performance mode change.
property_set(kDvrPerformanceProperty, "idle");
}
HWC::Error HardwareComposer::Validate(hwc2_display_t display) {
uint32_t num_types;
uint32_t num_requests;
HWC::Error error =
hwc2_hidl_->validateDisplay(display, &num_types, &num_requests);
if (error == HWC2_ERROR_HAS_CHANGES) {
// TODO(skiazyk): We might need to inspect the requested changes first, but
// so far it seems like we shouldn't ever hit a bad state.
// error = hwc2_funcs_.accept_display_changes_fn_(hardware_composer_device_,
// display);
error = hwc2_hidl_->acceptDisplayChanges(display);
}
return error;
}
int32_t HardwareComposer::EnableVsync(bool enabled) {
return (int32_t)hwc2_hidl_->setVsyncEnabled(
HWC_DISPLAY_PRIMARY,
(Hwc2::IComposerClient::Vsync)(enabled ? HWC2_VSYNC_ENABLE
: HWC2_VSYNC_DISABLE));
}
HWC::Error HardwareComposer::Present(hwc2_display_t display) {
int32_t present_fence;
HWC::Error error = hwc2_hidl_->presentDisplay(display, &present_fence);
// According to the documentation, this fence is signaled at the time of
// vsync/DMA for physical displays.
if (error == HWC::Error::None) {
ATRACE_INT("HardwareComposer: VsyncFence", present_fence);
retire_fence_fds_.emplace_back(present_fence);
} else {
ATRACE_INT("HardwareComposer: PresentResult", error);
}
return error;
}
HWC::Error HardwareComposer::GetDisplayAttribute(hwc2_display_t display,
hwc2_config_t config,
hwc2_attribute_t attribute,
int32_t* out_value) const {
return hwc2_hidl_->getDisplayAttribute(
display, config, (Hwc2::IComposerClient::Attribute)attribute, out_value);
}
HWC::Error HardwareComposer::GetDisplayMetrics(
hwc2_display_t display, hwc2_config_t config,
HWCDisplayMetrics* out_metrics) const {
HWC::Error error;
error = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_WIDTH,
&out_metrics->width);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer::GetDisplayMetrics: Failed to get display width: %s",
error.to_string().c_str());
return error;
}
error = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_HEIGHT,
&out_metrics->height);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer::GetDisplayMetrics: Failed to get display height: %s",
error.to_string().c_str());
return error;
}
error = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_VSYNC_PERIOD,
&out_metrics->vsync_period_ns);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer::GetDisplayMetrics: Failed to get display height: %s",
error.to_string().c_str());
return error;
}
error = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_X,
&out_metrics->dpi.x);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer::GetDisplayMetrics: Failed to get display DPI X: %s",
error.to_string().c_str());
return error;
}
error = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_Y,
&out_metrics->dpi.y);
if (error != HWC::Error::None) {
ALOGE(
"HardwareComposer::GetDisplayMetrics: Failed to get display DPI Y: %s",
error.to_string().c_str());
return error;
}
return HWC::Error::None;
}
std::string HardwareComposer::Dump() { return hwc2_hidl_->dumpDebugInfo(); }
void HardwareComposer::PostLayers() {
ATRACE_NAME("HardwareComposer::PostLayers");
// Setup the hardware composer layers with current buffers.
for (size_t i = 0; i < active_layer_count_; i++) {
layers_[i].Prepare();
}
HWC::Error error = Validate(HWC_DISPLAY_PRIMARY);
if (error != HWC::Error::None) {
ALOGE("HardwareComposer::PostLayers: Validate failed: %s",
error.to_string().c_str());
return;
}
// Now that we have taken in a frame from the application, we have a chance
// to drop the frame before passing the frame along to HWC.
// If the display driver has become backed up, we detect it here and then
// react by skipping this frame to catch up latency.
while (!retire_fence_fds_.empty() &&
(!retire_fence_fds_.front() ||
sync_wait(retire_fence_fds_.front().Get(), 0) == 0)) {
// There are only 2 fences in here, no performance problem to shift the
// array of ints.
retire_fence_fds_.erase(retire_fence_fds_.begin());
}
const bool is_frame_pending = IsFramePendingInDriver();
const bool is_fence_pending =
retire_fence_fds_.size() > kAllowedPendingFenceCount;
if (is_fence_pending || is_frame_pending) {
ATRACE_INT("frame_skip_count", ++frame_skip_count_);
ALOGW_IF(is_frame_pending, "Warning: frame already queued, dropping frame");
ALOGW_IF(is_fence_pending,
"Warning: dropping a frame to catch up with HWC (pending = %zd)",
retire_fence_fds_.size());
for (size_t i = 0; i < active_layer_count_; i++) {
layers_[i].Drop();
}
return;
} else {
// Make the transition more obvious in systrace when the frame skip happens
// above.
ATRACE_INT("frame_skip_count", 0);
}
#if TRACE
for (size_t i = 0; i < active_layer_count_; i++)
ALOGI("HardwareComposer::PostLayers: layer=%zu composition=%s", i,
layers_[i].GetCompositionType().to_string().c_str());
#endif
error = Present(HWC_DISPLAY_PRIMARY);
if (error != HWC::Error::None) {
ALOGE("HardwareComposer::PostLayers: Present failed: %s",
error.to_string().c_str());
return;
}
std::vector<Hwc2::Layer> out_layers;
std::vector<int> out_fences;
error = hwc2_hidl_->getReleaseFences(HWC_DISPLAY_PRIMARY, &out_layers,
&out_fences);
ALOGE_IF(error != HWC::Error::None,
"HardwareComposer::PostLayers: Failed to get release fences: %s",
error.to_string().c_str());
// Perform post-frame bookkeeping. Unused layers are a no-op.
uint32_t num_elements = out_layers.size();
for (size_t i = 0; i < num_elements; ++i) {
for (size_t j = 0; j < active_layer_count_; ++j) {
if (layers_[j].GetLayerHandle() == out_layers[i]) {
layers_[j].Finish(out_fences[i]);
}
}
}
}
void HardwareComposer::SetDisplaySurfaces(
std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces) {
ALOGI("HardwareComposer::SetDisplaySurfaces: surface count=%zd",
surfaces.size());
const bool display_idle = surfaces.size() == 0;
{
std::unique_lock<std::mutex> lock(post_thread_mutex_);
pending_surfaces_ = std::move(surfaces);
}
// Set idle state based on whether there are any surfaces to handle.
UpdatePostThreadState(PostThreadState::Idle, display_idle);
// XXX: TEMPORARY
// Request control of the display based on whether there are any surfaces to
// handle. This callback sets the post thread active state once the transition
// is complete in SurfaceFlinger.
// TODO(eieio): Unify the control signal used to move SurfaceFlinger into VR
// mode. Currently this is hooked up to persistent VR mode, but perhaps this
// makes more sense to control it from VrCore, which could in turn base its
// decision on persistent VR mode.
if (request_display_callback_)
request_display_callback_(!display_idle);
}
int HardwareComposer::PostThreadPollInterruptible(
const pdx::LocalHandle& event_fd, int requested_events) {
pollfd pfd[2] = {
{
.fd = event_fd.Get(),
.events = static_cast<short>(requested_events),
.revents = 0,
},
{
.fd = post_thread_event_fd_.Get(),
.events = POLLPRI | POLLIN,
.revents = 0,
},
};
int ret, error;
do {
ret = poll(pfd, 2, -1);
error = errno;
ALOGW_IF(ret < 0,
"HardwareComposer::PostThreadPollInterruptible: Error during "
"poll(): %s (%d)",
strerror(error), error);
} while (ret < 0 && error == EINTR);
if (ret < 0) {
return -error;
} else if (pfd[0].revents != 0) {
return 0;
} else if (pfd[1].revents != 0) {
ALOGI("VrHwcPost thread interrupted");
return kPostThreadInterrupted;
} else {
return 0;
}
}
// Reads the value of the display driver wait_pingpong state. Returns 0 or 1
// (the value of the state) on success or a negative error otherwise.
// TODO(eieio): This is pretty driver specific, this should be moved to a
// separate class eventually.
int HardwareComposer::ReadWaitPPState() {
// Gracefully handle when the kernel does not support this feature.
if (!primary_display_wait_pp_fd_)
return 0;
const int wait_pp_fd = primary_display_wait_pp_fd_.Get();
int ret, error;
ret = lseek(wait_pp_fd, 0, SEEK_SET);
if (ret < 0) {
error = errno;
ALOGE("HardwareComposer::ReadWaitPPState: Failed to seek wait_pp fd: %s",
strerror(error));
return -error;
}
char data = -1;
ret = read(wait_pp_fd, &data, sizeof(data));
if (ret < 0) {
error = errno;
ALOGE("HardwareComposer::ReadWaitPPState: Failed to read wait_pp state: %s",
strerror(error));
return -error;
}
switch (data) {
case '0':
return 0;
case '1':
return 1;
default:
ALOGE(
"HardwareComposer::ReadWaitPPState: Unexpected value for wait_pp: %d",
data);
return -EINVAL;
}
}
// Reads the timestamp of the last vsync from the display driver.
// TODO(eieio): This is pretty driver specific, this should be moved to a
// separate class eventually.
int HardwareComposer::ReadVSyncTimestamp(int64_t* timestamp) {
const int event_fd = primary_display_vsync_event_fd_.Get();
int ret, error;
// The driver returns data in the form "VSYNC=<timestamp ns>".
std::array<char, 32> data;
data.fill('\0');
// Seek back to the beginning of the event file.
ret = lseek(event_fd, 0, SEEK_SET);
if (ret < 0) {
error = errno;
ALOGE(
"HardwareComposer::ReadVSyncTimestamp: Failed to seek vsync event fd: "
"%s",
strerror(error));
return -error;
}
// Read the vsync event timestamp.
ret = read(event_fd, data.data(), data.size());
if (ret < 0) {
error = errno;
ALOGE_IF(
error != EAGAIN,
"HardwareComposer::ReadVSyncTimestamp: Error while reading timestamp: "
"%s",
strerror(error));
return -error;
}
ret = sscanf(data.data(), "VSYNC=%" PRIu64,
reinterpret_cast<uint64_t*>(timestamp));
if (ret < 0) {
error = errno;
ALOGE(
"HardwareComposer::ReadVSyncTimestamp: Error while parsing timestamp: "
"%s",
strerror(error));
return -error;
}
return 0;
}
// Blocks until the next vsync event is signaled by the display driver.
// TODO(eieio): This is pretty driver specific, this should be moved to a
// separate class eventually.
int HardwareComposer::BlockUntilVSync() {
// Vsync is signaled by POLLPRI on the fb vsync node.
return PostThreadPollInterruptible(primary_display_vsync_event_fd_, POLLPRI);
}
// Waits for the next vsync and returns the timestamp of the vsync event. If
// vsync already passed since the last call, returns the latest vsync timestamp
// instead of blocking. This method updates the last_vsync_timeout_ in the
// process.
//
// TODO(eieio): This is pretty driver specific, this should be moved to a
// separate class eventually.
int HardwareComposer::WaitForVSync(int64_t* timestamp) {
int error;
// Get the current timestamp and decide what to do.
while (true) {
int64_t current_vsync_timestamp;
error = ReadVSyncTimestamp(&current_vsync_timestamp);
if (error < 0 && error != -EAGAIN)
return error;
if (error == -EAGAIN) {
// Vsync was turned off, wait for the next vsync event.
error = BlockUntilVSync();
if (error < 0 || error == kPostThreadInterrupted)
return error;
// Try again to get the timestamp for this new vsync interval.
continue;
}
// Check that we advanced to a later vsync interval.
if (TimestampGT(current_vsync_timestamp, last_vsync_timestamp_)) {
*timestamp = last_vsync_timestamp_ = current_vsync_timestamp;
return 0;
}
// See how close we are to the next expected vsync. If we're within 1ms,
// sleep for 1ms and try again.
const int64_t ns_per_frame = display_metrics_.vsync_period_ns;
const int64_t threshold_ns = 1000000; // 1ms
const int64_t next_vsync_est = last_vsync_timestamp_ + ns_per_frame;
const int64_t distance_to_vsync_est = next_vsync_est - GetSystemClockNs();
if (distance_to_vsync_est > threshold_ns) {
// Wait for vsync event notification.
error = BlockUntilVSync();
if (error < 0 || error == kPostThreadInterrupted)
return error;
} else {
// Sleep for a short time (1 millisecond) before retrying.
error = SleepUntil(GetSystemClockNs() + threshold_ns);
if (error < 0 || error == kPostThreadInterrupted)
return error;
}
}
}
int HardwareComposer::SleepUntil(int64_t wakeup_timestamp) {
const int timer_fd = vsync_sleep_timer_fd_.Get();
const itimerspec wakeup_itimerspec = {
.it_interval = {.tv_sec = 0, .tv_nsec = 0},
.it_value = NsToTimespec(wakeup_timestamp),
};
int ret =
timerfd_settime(timer_fd, TFD_TIMER_ABSTIME, &wakeup_itimerspec, nullptr);
int error = errno;
if (ret < 0) {
ALOGE("HardwareComposer::SleepUntil: Failed to set timerfd: %s",
strerror(error));
return -error;
}
return PostThreadPollInterruptible(vsync_sleep_timer_fd_, POLLIN);
}
void HardwareComposer::PostThread() {
// NOLINTNEXTLINE(runtime/int)
prctl(PR_SET_NAME, reinterpret_cast<unsigned long>("VrHwcPost"), 0, 0, 0);
// Set the scheduler to SCHED_FIFO with high priority. If this fails here
// there may have been a startup timing issue between this thread and
// performanced. Try again later when this thread becomes active.
bool thread_policy_setup =
SetThreadPolicy("graphics:high", "/system/performance");
#if ENABLE_BACKLIGHT_BRIGHTNESS
// TODO(hendrikw): This isn't required at the moment. It's possible that there
// is another method to access this when needed.
// Open the backlight brightness control sysfs node.
backlight_brightness_fd_ = LocalHandle(kBacklightBrightnessSysFile, O_RDWR);
ALOGW_IF(!backlight_brightness_fd_,
"HardwareComposer: Failed to open backlight brightness control: %s",
strerror(errno));
#endif // ENABLE_BACKLIGHT_BRIGHTNESS
// Open the vsync event node for the primary display.
// TODO(eieio): Move this into a platform-specific class.
primary_display_vsync_event_fd_ =
LocalHandle(kPrimaryDisplayVSyncEventFile, O_RDONLY);
ALOGE_IF(!primary_display_vsync_event_fd_,
"HardwareComposer: Failed to open vsync event node for primary "
"display: %s",
strerror(errno));
// Open the wait pingpong status node for the primary display.
// TODO(eieio): Move this into a platform-specific class.
primary_display_wait_pp_fd_ =
LocalHandle(kPrimaryDisplayWaitPPEventFile, O_RDONLY);
ALOGW_IF(
!primary_display_wait_pp_fd_,
"HardwareComposer: Failed to open wait_pp node for primary display: %s",
strerror(errno));
// Create a timerfd based on CLOCK_MONOTINIC.
vsync_sleep_timer_fd_.Reset(timerfd_create(CLOCK_MONOTONIC, 0));
LOG_ALWAYS_FATAL_IF(
!vsync_sleep_timer_fd_,
"HardwareComposer: Failed to create vsync sleep timerfd: %s",
strerror(errno));
const int64_t ns_per_frame = display_metrics_.vsync_period_ns;
const int64_t photon_offset_ns = GetPosePredictionTimeOffset(ns_per_frame);
// TODO(jbates) Query vblank time from device, when such an API is available.
// This value (6.3%) was measured on A00 in low persistence mode.
int64_t vblank_ns = ns_per_frame * 63 / 1000;
int64_t right_eye_photon_offset_ns = (ns_per_frame - vblank_ns) / 2;
// Check property for overriding right eye offset value.
right_eye_photon_offset_ns =
property_get_int64(kRightEyeOffsetProperty, right_eye_photon_offset_ns);
bool was_running = false;
while (1) {
ATRACE_NAME("HardwareComposer::PostThread");
while (post_thread_quiescent_) {
std::unique_lock<std::mutex> lock(post_thread_mutex_);
ALOGI("HardwareComposer::PostThread: Entering quiescent state.");
// Tear down resources.
OnPostThreadPaused();
was_running = false;
post_thread_resumed_ = false;
post_thread_ready_.notify_all();
if (post_thread_state_ & PostThreadState::Quit) {
ALOGI("HardwareComposer::PostThread: Quitting.");
return;
}
post_thread_wait_.wait(lock, [this] { return !post_thread_quiescent_; });
post_thread_resumed_ = true;
post_thread_ready_.notify_all();
ALOGI("HardwareComposer::PostThread: Exiting quiescent state.");
}
if (!was_running) {
// Setup resources.
OnPostThreadResumed();
was_running = true;
// Try to setup the scheduler policy if it failed during startup. Only
// attempt to do this on transitions from inactive to active to avoid
// spamming the system with RPCs and log messages.
if (!thread_policy_setup) {
thread_policy_setup =
SetThreadPolicy("graphics:high", "/system/performance");
}
}
int64_t vsync_timestamp = 0;
{
std::array<char, 128> buf;
snprintf(buf.data(), buf.size(), "wait_vsync|vsync=%d|",
vsync_count_ + 1);
ATRACE_NAME(buf.data());
const int error = WaitForVSync(&vsync_timestamp);
ALOGE_IF(
error < 0,
"HardwareComposer::PostThread: Failed to wait for vsync event: %s",
strerror(-error));
// Don't bother processing this frame if a pause was requested
if (error == kPostThreadInterrupted)
continue;
}
++vsync_count_;
if (pose_client_) {
// Signal the pose service with vsync info.
// Display timestamp is in the middle of scanout.
privateDvrPoseNotifyVsync(pose_client_, vsync_count_,
vsync_timestamp + photon_offset_ns,
ns_per_frame, right_eye_photon_offset_ns);
}
const bool layer_config_changed = UpdateLayerConfig();
// Signal all of the vsync clients. Because absolute time is used for the
// wakeup time below, this can take a little time if necessary.
if (vsync_callback_)
vsync_callback_(HWC_DISPLAY_PRIMARY, vsync_timestamp,
/*frame_time_estimate*/ 0, vsync_count_);
{
// Sleep until shortly before vsync.
ATRACE_NAME("sleep");
const int64_t display_time_est_ns = vsync_timestamp + ns_per_frame;
const int64_t now_ns = GetSystemClockNs();
const int64_t sleep_time_ns =
display_time_est_ns - now_ns - kFramePostOffsetNs;
const int64_t wakeup_time_ns = display_time_est_ns - kFramePostOffsetNs;
ATRACE_INT64("sleep_time_ns", sleep_time_ns);
if (sleep_time_ns > 0) {
int error = SleepUntil(wakeup_time_ns);
ALOGE_IF(error < 0, "HardwareComposer::PostThread: Failed to sleep: %s",
strerror(-error));
if (error == kPostThreadInterrupted) {
if (layer_config_changed) {
// If the layer config changed we need to validateDisplay() even if
// we're going to drop the frame, to flush the Composer object's
// internal command buffer and apply our layer changes.
Validate(HWC_DISPLAY_PRIMARY);
}
continue;
}
}
}
PostLayers();
}
}
// Checks for changes in the surface stack and updates the layer config to
// accomodate the new stack.
bool HardwareComposer::UpdateLayerConfig() {
std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces;
{
std::unique_lock<std::mutex> lock(post_thread_mutex_);
if (pending_surfaces_.empty())
return false;
surfaces = std::move(pending_surfaces_);
}
ATRACE_NAME("UpdateLayerConfig_HwLayers");
display_surfaces_.clear();
Layer* target_layer;
size_t layer_index;
for (layer_index = 0;
layer_index < std::min(surfaces.size(), kMaxHardwareLayers);
layer_index++) {
// The bottom layer is opaque, other layers blend.
HWC::BlendMode blending =
layer_index == 0 ? HWC::BlendMode::None : HWC::BlendMode::Coverage;
layers_[layer_index].Setup(surfaces[layer_index], blending,
display_transform_, HWC::Composition::Device,
layer_index);
display_surfaces_.push_back(surfaces[layer_index]);
}
// Clear unused layers.
for (size_t i = layer_index; i < kMaxHardwareLayers; i++)
layers_[i].Reset();
active_layer_count_ = layer_index;
ALOGD_IF(TRACE, "HardwareComposer::UpdateLayerConfig: %zd active layers",
active_layer_count_);
// Any surfaces left over could not be assigned a hardware layer and will
// not be displayed.
ALOGW_IF(surfaces.size() != display_surfaces_.size(),
"HardwareComposer::UpdateLayerConfig: More surfaces than layers: "
"pending_surfaces=%zu display_surfaces=%zu",
surfaces.size(), display_surfaces_.size());
return true;
}
void HardwareComposer::SetVSyncCallback(VSyncCallback callback) {
vsync_callback_ = callback;
}
void HardwareComposer::HwcRefresh(hwc2_callback_data_t /*data*/,
hwc2_display_t /*display*/) {
// TODO(eieio): implement invalidate callbacks.
}
void HardwareComposer::HwcVSync(hwc2_callback_data_t /*data*/,
hwc2_display_t /*display*/,
int64_t /*timestamp*/) {
ATRACE_NAME(__PRETTY_FUNCTION__);
// Intentionally empty. HWC may require a callback to be set to enable vsync
// signals. We bypass this callback thread by monitoring the vsync event
// directly, but signals still need to be enabled.
}
void HardwareComposer::HwcHotplug(hwc2_callback_data_t /*callbackData*/,
hwc2_display_t /*display*/,
hwc2_connection_t /*connected*/) {
// TODO(eieio): implement display hotplug callbacks.
}
void HardwareComposer::OnHardwareComposerRefresh() {
// TODO(steventhomas): Handle refresh.
}
void HardwareComposer::SetBacklightBrightness(int brightness) {
if (backlight_brightness_fd_) {
std::array<char, 32> text;
const int length = snprintf(text.data(), text.size(), "%d", brightness);
write(backlight_brightness_fd_.Get(), text.data(), length);
}
}
void Layer::InitializeGlobals(Hwc2::Composer* hwc2_hidl,
const HWCDisplayMetrics* metrics) {
hwc2_hidl_ = hwc2_hidl;
display_metrics_ = metrics;
}
void Layer::Reset() {
if (hwc2_hidl_ != nullptr && hardware_composer_layer_) {
hwc2_hidl_->destroyLayer(HWC_DISPLAY_PRIMARY, hardware_composer_layer_);
hardware_composer_layer_ = 0;
}
z_order_ = 0;
blending_ = HWC::BlendMode::None;
transform_ = HWC::Transform::None;
composition_type_ = HWC::Composition::Invalid;
target_composition_type_ = composition_type_;
source_ = EmptyVariant{};
acquire_fence_.Close();
surface_rect_functions_applied_ = false;
}
void Layer::Setup(const std::shared_ptr<DirectDisplaySurface>& surface,
HWC::BlendMode blending, HWC::Transform transform,
HWC::Composition composition_type, size_t z_order) {
Reset();
z_order_ = z_order;
blending_ = blending;
transform_ = transform;
composition_type_ = HWC::Composition::Invalid;
target_composition_type_ = composition_type;
source_ = SourceSurface{surface};
CommonLayerSetup();
}
void Layer::Setup(const std::shared_ptr<IonBuffer>& buffer,
HWC::BlendMode blending, HWC::Transform transform,
HWC::Composition composition_type, size_t z_order) {
Reset();
z_order_ = z_order;
blending_ = blending;
transform_ = transform;
composition_type_ = HWC::Composition::Invalid;
target_composition_type_ = composition_type;
source_ = SourceBuffer{buffer};
CommonLayerSetup();
}
void Layer::UpdateBuffer(const std::shared_ptr<IonBuffer>& buffer) {
if (source_.is<SourceBuffer>())
std::get<SourceBuffer>(source_) = {buffer};
}
void Layer::SetBlending(HWC::BlendMode blending) { blending_ = blending; }
void Layer::SetZOrder(size_t z_order) { z_order_ = z_order; }
IonBuffer* Layer::GetBuffer() {
struct Visitor {
IonBuffer* operator()(SourceSurface& source) { return source.GetBuffer(); }
IonBuffer* operator()(SourceBuffer& source) { return source.GetBuffer(); }
IonBuffer* operator()(EmptyVariant) { return nullptr; }
};
return source_.Visit(Visitor{});
}
void Layer::UpdateLayerSettings() {
if (!IsLayerSetup()) {
ALOGE(
"HardwareComposer::Layer::UpdateLayerSettings: Attempt to update "
"unused Layer!");
return;
}
HWC::Error error;
hwc2_display_t display = HWC_DISPLAY_PRIMARY;
error = hwc2_hidl_->setLayerCompositionType(
display, hardware_composer_layer_,
composition_type_.cast<Hwc2::IComposerClient::Composition>());
ALOGE_IF(
error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting layer composition type: %s",
error.to_string().c_str());
error = hwc2_hidl_->setLayerBlendMode(
display, hardware_composer_layer_,
blending_.cast<Hwc2::IComposerClient::BlendMode>());
ALOGE_IF(error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting layer blend mode: %s",
error.to_string().c_str());
// TODO(eieio): Use surface attributes or some other mechanism to control
// the layer display frame.
error = hwc2_hidl_->setLayerDisplayFrame(
display, hardware_composer_layer_,
{0, 0, display_metrics_->width, display_metrics_->height});
ALOGE_IF(error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting layer display frame: %s",
error.to_string().c_str());
error = hwc2_hidl_->setLayerVisibleRegion(
display, hardware_composer_layer_,
{{0, 0, display_metrics_->width, display_metrics_->height}});
ALOGE_IF(error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting layer visible region: %s",
error.to_string().c_str());
error =
hwc2_hidl_->setLayerPlaneAlpha(display, hardware_composer_layer_, 1.0f);
ALOGE_IF(error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting layer plane alpha: %s",
error.to_string().c_str());
error =
hwc2_hidl_->setLayerZOrder(display, hardware_composer_layer_, z_order_);
ALOGE_IF(error != HWC::Error::None,
"Layer::UpdateLayerSettings: Error setting z_ order: %s",
error.to_string().c_str());
}
void Layer::CommonLayerSetup() {
HWC::Error error =
hwc2_hidl_->createLayer(HWC_DISPLAY_PRIMARY, &hardware_composer_layer_);
ALOGE_IF(
error != HWC::Error::None,
"Layer::CommonLayerSetup: Failed to create layer on primary display: %s",
error.to_string().c_str());
UpdateLayerSettings();
}
void Layer::Prepare() {
int right, bottom;
sp<GraphicBuffer> handle;
// Acquire the next buffer according to the type of source.
IfAnyOf<SourceSurface, SourceBuffer>::Call(&source_, [&](auto& source) {
std::tie(right, bottom, handle, acquire_fence_) = source.Acquire();
});
// When a layer is first setup there may be some time before the first buffer
// arrives. Setup the HWC layer as a solid color to stall for time until the
// first buffer arrives. Once the first buffer arrives there will always be a
// buffer for the frame even if it is old.
if (!handle.get()) {
if (composition_type_ == HWC::Composition::Invalid) {
composition_type_ = HWC::Composition::SolidColor;
hwc2_hidl_->setLayerCompositionType(
HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
composition_type_.cast<Hwc2::IComposerClient::Composition>());
Hwc2::IComposerClient::Color layer_color = {0, 0, 0, 0};
hwc2_hidl_->setLayerColor(HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
layer_color);
} else {
// The composition type is already set. Nothing else to do until a
// buffer arrives.
}
} else {
if (composition_type_ != target_composition_type_) {
composition_type_ = target_composition_type_;
hwc2_hidl_->setLayerCompositionType(
HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
composition_type_.cast<Hwc2::IComposerClient::Composition>());
}
HWC::Error error{HWC::Error::None};
error = hwc2_hidl_->setLayerBuffer(HWC_DISPLAY_PRIMARY,
hardware_composer_layer_, 0, handle,
acquire_fence_.Get());
ALOGE_IF(error != HWC::Error::None,
"Layer::Prepare: Error setting layer buffer: %s",
error.to_string().c_str());
if (!surface_rect_functions_applied_) {
const float float_right = right;
const float float_bottom = bottom;
error = hwc2_hidl_->setLayerSourceCrop(HWC_DISPLAY_PRIMARY,
hardware_composer_layer_,
{0, 0, float_right, float_bottom});
ALOGE_IF(error != HWC::Error::None,
"Layer::Prepare: Error setting layer source crop: %s",
error.to_string().c_str());
surface_rect_functions_applied_ = true;
}
}
}
void Layer::Finish(int release_fence_fd) {
IfAnyOf<SourceSurface, SourceBuffer>::Call(
&source_, [release_fence_fd](auto& source) {
source.Finish(LocalHandle(release_fence_fd));
});
}
void Layer::Drop() { acquire_fence_.Close(); }
} // namespace dvr
} // namespace android