blob: 0d3061456277d4509f5b69fbea9e683190c831aa [file] [log] [blame]
#ifndef ANDROID_PDX_SERVICE_H_
#define ANDROID_PDX_SERVICE_H_
#include <errno.h>
#include <log/log.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <algorithm>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "pdx/channel_handle.h"
#include "pdx/file_handle.h"
#include "pdx/message_reader.h"
#include "pdx/message_writer.h"
#include "pdx/service_endpoint.h"
namespace android {
namespace pdx {
class Service;
namespace opcodes {
/*
* Reserved message opcodes used by libpdx. The reserved opcodes start at the
* max positive signed integer for the system and go down.
* In contrast, service opcodes start at zero and go up. This scheme leaves
* most of the positive integer space for services, a tiny fraction of the
* positive integer space for the framework, and the entire negative integer
* space for the kernel.
*/
#define PDX_OPCODE(name, n) name = ((-1U >> 1) - (n)) // 0x7fff..ffff - n
enum {
// System message sent when a new client channel is open.
CHANNEL_OPEN = -1,
// System message sent when a channel is closed.
CHANNEL_CLOSE = -2,
// Request the service to reload system properties.
PDX_OPCODE(REPORT_SYSPROP_CHANGE, 0),
// Request the service to dump state and return it in a text buffer.
PDX_OPCODE(DUMP_STATE, 1),
};
} // namespace opcodes
/*
* Base class of service-side per-channel context classes.
*/
class Channel : public std::enable_shared_from_this<Channel> {
public:
Channel() {}
virtual ~Channel() {}
/*
* Utility to get a shared_ptr reference from the channel context pointer.
*/
static std::shared_ptr<Channel> GetFromMessageInfo(const MessageInfo& info);
};
/*
* Message class represents an RPC message, and implicitly the blocked sender
* waiting for a response. Every message should get a reply, at some point
* (unless the endpoint is closed), to prevent clients from blocking
* indefinitely. In order to enforce this and prevent leaking message ids,
* Message automatically replies with an error to the client on destruction,
* unless one of two things happens:
*
* 1. The service calls one of the reply methods before the Message is
* destroyed.
* 2. The responsibility for the message is moved to another instance of
* Message, using either move construction or move assignment.
*
* The second case is useful for services that need to delay responding to a
* sender until a later time. In this situation the service can move the
* Message to another instance in a suitable data structure for later use. The
* moved-to Message then takes on the same behavior and responsibilities
* described above.
*/
class Message : public OutputResourceMapper, public InputResourceMapper {
public:
Message();
Message(const MessageInfo& info);
~Message();
/*
* Message objects support move construction and assignment.
*/
Message(Message&& other);
Message& operator=(Message&& other);
/*
* Read/write payload, in either single buffer or iovec form.
*/
Status<size_t> ReadVector(const iovec* vector, size_t vector_length);
Status<size_t> Read(void* buffer, size_t length);
Status<size_t> WriteVector(const iovec* vector, size_t vector_length);
Status<size_t> Write(const void* buffer, size_t length);
template <size_t N>
inline Status<size_t> ReadVector(const iovec (&vector)[N]) {
return ReadVector(vector, N);
}
template <size_t N>
inline Status<size_t> WriteVector(const iovec (&vector)[N]) {
return WriteVector(vector, N);
}
// Helper functions to read/write all requested bytes, and return EIO if not
// all were read/written.
Status<void> ReadVectorAll(const iovec* vector, size_t vector_length);
Status<void> WriteVectorAll(const iovec* vector, size_t vector_length);
inline Status<void> ReadAll(void* buffer, size_t length) {
Status<size_t> status = Read(buffer, length);
if (status && status.get() < length)
status.SetError(EIO);
Status<void> ret;
ret.PropagateError(status);
return ret;
}
inline Status<void> WriteAll(const void* buffer, size_t length) {
Status<size_t> status = Write(buffer, length);
if (status && status.get() < length)
status.SetError(EIO);
Status<void> ret;
ret.PropagateError(status);
return ret;
}
template <size_t N>
inline Status<void> ReadVectorAll(const iovec (&vector)[N]) {
return ReadVectorAll(vector, N);
}
template <size_t N>
inline Status<void> WriteVectorAll(const iovec (&vector)[N]) {
return WriteVectorAll(vector, N);
}
// OutputResourceMapper
Status<FileReference> PushFileHandle(const LocalHandle& handle) override;
Status<FileReference> PushFileHandle(const BorrowedHandle& handle) override;
Status<FileReference> PushFileHandle(const RemoteHandle& handle) override;
Status<ChannelReference> PushChannelHandle(
const LocalChannelHandle& handle) override;
Status<ChannelReference> PushChannelHandle(
const BorrowedChannelHandle& handle) override;
Status<ChannelReference> PushChannelHandle(
const RemoteChannelHandle& handle) override;
// InputResourceMapper
bool GetFileHandle(FileReference ref, LocalHandle* handle) override;
bool GetChannelHandle(ChannelReference ref,
LocalChannelHandle* handle) override;
/*
* Various ways to reply to a message.
*/
Status<void> Reply(int return_code);
Status<void> ReplyError(unsigned int error);
Status<void> ReplyFileDescriptor(unsigned int fd);
Status<void> Reply(const LocalHandle& handle);
Status<void> Reply(const BorrowedHandle& handle);
Status<void> Reply(const RemoteHandle& handle);
Status<void> Reply(const LocalChannelHandle& handle);
Status<void> Reply(const BorrowedChannelHandle& handle);
Status<void> Reply(const RemoteChannelHandle& handle);
template <typename T>
inline Status<void> Reply(const Status<T>& status) {
return status ? Reply(status.get()) : ReplyError(status.error());
}
inline Status<void> Reply(const Status<void>& status) {
return status ? Reply(0) : ReplyError(status.error());
}
/*
* Update the channel event bits with the given clear and set masks.
*/
Status<void> ModifyChannelEvents(int clear_mask, int set_mask);
/*
* Create a new channel and push it as a file descriptor to the client. See
* Service::PushChannel() for a detail description of this method's operation.
*/
Status<RemoteChannelHandle> PushChannel(
int flags, const std::shared_ptr<Channel>& channel, int* channel_id);
/*
* Create a new channel and push it as a file descriptor to the client. See
* Service::PushChannel() for a detail description of this method's operation.
*/
Status<RemoteChannelHandle> PushChannel(
Service* service, int flags, const std::shared_ptr<Channel>& channel,
int* channel_id);
/*
* Check whether the |ref| is a reference to channel to this service.
* If the channel reference in question is valid, the Channel object is
* returned in |channel| when non-nullptr.
*
* Return values:
* channel_id - id of the channel if the |ref| is a valid reference to
* this service's channel.
* Errors:
* EOPNOTSUPP - the file descriptor is not a channel or is a channel to
* another service.
* EBADF - the file descriptor is invalid.
* FAULT - |channel_id| or |channel| are non-nullptr and point to invalid
* memory addresses.
* EINVAL - the value of |ref| is invalid or the message id for this
* message is no longer valid.
*/
Status<int> CheckChannel(ChannelReference ref,
std::shared_ptr<Channel>* channel) const;
/*
* Overload of CheckChannel() that checks whether the channel reference is for
* a channel to the service |service|.
*/
Status<int> CheckChannel(const Service* service, ChannelReference ref,
std::shared_ptr<Channel>* channel) const;
/*
* Overload of CheckChannel() that automatically converts to shared pointers
* to types derived from Channel.
*/
template <class C>
Status<int> CheckChannel(ChannelReference ref,
std::shared_ptr<C>* channel) const {
std::shared_ptr<Channel> base_pointer;
const Status<int> ret =
CheckChannel(ref, channel ? &base_pointer : nullptr);
if (channel)
*channel = std::static_pointer_cast<C>(base_pointer);
return ret;
}
template <class C>
Status<int> CheckChannel(const Service* service, ChannelReference ref,
std::shared_ptr<C>* channel) const {
std::shared_ptr<Channel> base_pointer;
const Status<int> ret =
CheckChannel(service, ref, channel ? &base_pointer : nullptr);
if (channel)
*channel = std::static_pointer_cast<C>(base_pointer);
return ret;
}
/*
* MessageInfo accessors.
*/
pid_t GetProcessId() const;
pid_t GetThreadId() const;
uid_t GetEffectiveUserId() const;
gid_t GetEffectiveGroupId() const;
int GetChannelId() const;
int GetMessageId() const;
int GetOp() const;
int GetFlags() const;
size_t GetSendLength() const;
size_t GetReceiveLength() const;
size_t GetFileDescriptorCount() const;
/*
* Impulses are asynchronous and cannot be replied to. All impulses have this
* invalid message id.
*/
enum { IMPULSE_MESSAGE_ID = -1 };
/*
* Returns true if this Message describes an asynchronous "impulse" message.
*/
bool IsImpulse() const { return GetMessageId() == IMPULSE_MESSAGE_ID; }
/*
* Returns a pointer to the impulse payload. Impulses are a maximum of 32
* bytes in size and the start of the impulse payload is guaranteed to be
* 8-byte aligned. Use GetSendLength() to determine the payload size.
*/
const std::uint8_t* ImpulseBegin() const;
/*
* Returns one byte past the end of the impulse payload, as conventional for
* STL iterators.
*/
const std::uint8_t* ImpulseEnd() const;
/*
* Get/set the Channel object for the channel associated
* with this message. It is up to the caller to synchronize
* these in multi-threaded services.
*/
std::shared_ptr<Channel> GetChannel() const;
Status<void> SetChannel(const std::shared_ptr<Channel>& channnel);
/*
* Get the Channel object for the channel associated with this message,
* automatically converted to the desired subclass of Channel.
*/
template <class C>
std::shared_ptr<C> GetChannel() const {
return std::static_pointer_cast<C>(GetChannel());
}
/*
* Gets the service this message was received on. Returns nullptr if the
* service was destroyed.
*/
std::shared_ptr<Service> GetService() const;
/*
* Raw access to the MessageInfo for this message.
*/
const MessageInfo& GetInfo() const;
bool replied() const { return replied_; }
bool IsChannelExpired() const { return channel_.expired(); }
bool IsServiceExpired() const { return service_.expired(); }
/*
* Returns true if the message is non-empty; that is the message can be
* replied to using this instance.
*/
explicit operator bool() const { return !replied_; }
const void* GetState() const { return state_; }
void* GetState() { return state_; }
private:
friend class Service;
Message(const Message&) = delete;
void operator=(const Message&) = delete;
void Destroy();
std::weak_ptr<Service> service_;
std::weak_ptr<Channel> channel_;
MessageInfo info_;
void* state_{nullptr};
bool replied_;
};
// Base class for RPC services.
class Service : public std::enable_shared_from_this<Service> {
public:
Service(const std::string& name, std::unique_ptr<Endpoint> endpoint);
virtual ~Service();
/*
* Utility to get a shared_ptr reference from the service context pointer.
*/
static std::shared_ptr<Service> GetFromMessageInfo(const MessageInfo& info);
/*
* Returns whether initialization was successful. Subclasses that override
* this must call this base method and AND the results with their own. This
* method is not intended to do any initialization work itself, only to
* signal success or failure.
*/
virtual bool IsInitialized() const;
/*
* Called by defaultHandleMessage in response to a CHANNEL_OPEN message.
* This gives subclasses of Service a convenient hook to create per-channel
* context in the form of a Channel subclass.
*
* The Channel instance returned by this is used to set the channel context
* pointer for the channel that was just opened.
*/
virtual std::shared_ptr<Channel> OnChannelOpen(Message& message);
/*
* Called by defaultHandleMessage in response to a CHANNEL_CLOSE message.
* This give subclasses of Service a convenient hook to clean up per-channel
* context.
*/
virtual void OnChannelClose(Message& message,
const std::shared_ptr<Channel>& channel);
/*
* Set the channel context for the given channel. This keeps a reference to
* the Channel object until the channel is closed or another call replaces
* the current value.
*/
Status<void> SetChannel(int channel_id,
const std::shared_ptr<Channel>& channel);
/*
* Get the channel context for the given channel id. This method should be
* used sparingly because of the performance characteristics of the underlying
* map; it is intended for limited, non-critical path access from outside of
* message dispatch. In most cases lookup by id should be unnecessary in a
* properly designed service; Message::GetChannel() should be used instead
* whenever an operation is in the context of a message.
*
* Again, if you lookup a channel context object for a service by id in a
* message handling path for the same service, you're probably doing something
* wrong.
*/
std::shared_ptr<Channel> GetChannel(int channel_id) const;
/*
* Get a snapshot of the active channels for this service. This is the
* preferred way to access the set of channels because it avoids potential
* deadlocks and race conditions that may occur when operating on the channel
* map directly. However, it is more expensive than direct iteration because
* of dynamic memory allocation and shared pointer reference costs.
*
* Automatically converts returned items to shared pointers of the type
* std::shared_ptr<C>, where C is the subclass of Channel used by the service.
*/
template <class C>
std::vector<std::shared_ptr<C>> GetChannels() const {
std::lock_guard<std::mutex> autolock(channels_mutex_);
std::vector<std::shared_ptr<C>> items;
items.reserve(channels_.size());
for (const auto& pair : channels_) {
items.push_back(std::static_pointer_cast<C>(pair.second));
}
return items;
}
/*
* Close a channel, signaling the client file object and freeing the channel
* id. Once closed, the client side of the channel always returns the error
* ESHUTDOWN and signals the poll/epoll events POLLHUP and POLLFREE.
*
* The internal reference to the Channel instance associated with the channel
* is removed, which may result in the Channel object being freed.
*
* OnChannelClosed is not called in response to this method call.
*/
Status<void> CloseChannel(int channel_id);
/*
* Update the event bits for the given channel (given by id), using the
* given clear and set masks.
*
* This is useful for asynchronously signaling events that clients may be
* waiting for using select/poll/epoll.
*/
Status<void> ModifyChannelEvents(int channel_id, int clear_mask,
int set_mask);
/*
* Create a new channel and push it as a file descriptor to the process
* sending the |message|. |flags| may be set to O_NONBLOCK and/or
* O_CLOEXEC to control the initial behavior of the new file descriptor (the
* sending process may change these later using fcntl()). The internal Channel
* instance associated with this channel is set to |channel|, which may be
* nullptr. The new channel id allocated for this channel is returned in
* |channel_id|, which may also be nullptr if not needed.
*
* On success, returns the remote channel handle for the new channel in the
* sending process' handle space. This MUST be returned to the sender via
* Message::Reply(), Message::Write(), or Message::WriteVector().
*
* On error, returns an errno code describing the cause of the error.
*
* Service::OnChannelCreate() is not called in response to the creation of the
* new channel.
*/
Status<RemoteChannelHandle> PushChannel(
Message* message, int flags, const std::shared_ptr<Channel>& channel,
int* channel_id);
/*
* Check whether the |ref| is a reference to a channel to this service.
* If the channel reference in question is valid, the Channel object is
* returned in |channel| when non-nullptr.
*
* Return values:
* channel_id - id of the channel if the channel reference.
* Errors:
* EOPNOTSUPP - the file descriptor is not a channel or is a channel to
* another service.
* EBADF - the file descriptor is invalid.
* FAULT - |channel_id| or |channel| are non-nullptr and point to invalid
* memory addresses.
* EINVAL - the value of |ref| is invalid or the message id for this
* message is no longer valid.
*/
Status<int> CheckChannel(const Message* message, ChannelReference ref,
std::shared_ptr<Channel>* channel) const;
/*
* Overload of CheckChannel() that automatically converts to shared pointers
* of types derived from Channel.
*/
template <class C>
Status<int> CheckChannel(const Message* message, ChannelReference ref,
std::shared_ptr<C>* channel) const {
std::shared_ptr<Channel> base_pointer;
const Status<int> ret =
CheckChannel(message, ref, channel ? &base_pointer : nullptr);
if (channel)
*channel = std::static_pointer_cast<C>(base_pointer);
return ret;
}
/*
* Handle a message. Subclasses override this to receive messages and decide
* how to dispatch them.
*
* The default implementation simply calls defaultHandleMessage().
* Subclasses should call the same for any unrecognized message opcodes.
*/
virtual Status<void> HandleMessage(Message& message);
/*
* Handle an asynchronous message. Subclasses override this to receive
* asynchronous "impulse" messages. Impulses have a limited-size payload that
* is transferred upfront with the message description.
*/
virtual void HandleImpulse(Message& impulse);
/*
* The default message handler. It is important that all messages
* (eventually) get a reply. This method should be called by subclasses for
* any unrecognized opcodes or otherwise unhandled messages to prevent
* erroneous requests from blocking indefinitely.
*
* Provides default handling of CHANNEL_OPEN and CHANNEL_CLOSE, calling
* OnChannelOpen() and OnChannelClose(), respectively.
*
* For all other message opcodes, this method replies with ENOTSUP.
*/
Status<void> DefaultHandleMessage(Message& message);
/*
* Called when system properties have changed. Subclasses should implement
* this method if they need to handle when system properties change.
*/
virtual void OnSysPropChange();
/*
* Get the endpoint for the service.
*/
Endpoint* endpoint() const { return endpoint_.get(); }
/*
* Cancels the endpoint, unblocking any receiver threads waiting in
* ReceiveAndDispatch().
*/
Status<void> Cancel();
/*
* Iterator type for Channel map iterators.
*/
using ChannelIterator =
std::unordered_map<int, std::shared_ptr<Channel>>::iterator;
/*
* Iterates over the Channel map and performs the action given by |action| on
* each channel map item (const ChannelIterator::value_type).
* |channels_mutex_| is not held; it is the responsibility of the caller to
* ensure serialization between threads that modify or iterate over the
* Channel map.
*/
template <class A>
void ForEachChannelUnlocked(A action) const {
std::for_each(channels_.begin(), channels_.end(), action);
}
/*
* Iterates over the Channel map and performs the action given by |action| on
* each channel map item (const ChannelIterator::value_type).
* |channels_mutex_| is held to serialize access to the map; care must be
* taken to avoid recursively acquiring the mutex, for example, by calling
* Service::{GetChannel,SetChannel,CloseChannel,PushChannel}() or
* Message::SetChannel() in the action.
*/
template <class A>
void ForEachChannel(A action) const {
std::lock_guard<std::mutex> autolock(channels_mutex_);
ForEachChannelUnlocked(action);
}
/*
* Subclasses of Service may override this method to provide a text string
* describing the state of the service. This method is called by
* HandleSystemMessage in response to the standard
* DUMP_STATE message. The string returned to the dump state client is
* truncated to |max_length| and reflects the maximum size the client can
* handle.
*/
virtual std::string DumpState(size_t max_length);
/*
* Receives a message on this Service instance's endpoint and dispatches it.
* If the endpoint is in blocking mode this call blocks until a message is
* received, a signal is delivered to this thread, or the service is canceled.
* If the endpoint is in non-blocking mode and a message is not pending this
* call returns immediately with ETIMEDOUT.
*/
Status<void> ReceiveAndDispatch();
private:
friend class Message;
Status<void> HandleSystemMessage(Message& message);
Service(const Service&);
void operator=(const Service&) = delete;
const std::string name_;
std::unique_ptr<Endpoint> endpoint_;
/*
* Maintains references to active channels.
*/
mutable std::mutex channels_mutex_;
std::unordered_map<int, std::shared_ptr<Channel>> channels_;
};
/*
* Utility base class for services. This template handles allocation and
* initialization checks, reducing boiler plate code.
*/
template <typename TYPE>
class ServiceBase : public Service {
public:
/*
* Static service allocation method that check for initialization errors.
* If errors are encountered these automatically clean up and return
* nullptr.
*/
template <typename... Args>
static inline std::shared_ptr<TYPE> Create(Args&&... args) {
std::shared_ptr<TYPE> service(new TYPE(std::forward<Args>(args)...));
if (service->IsInitialized())
return service;
else
return nullptr;
}
protected:
/*
* Shorthand for subclasses to refer to this base, particularly
* to call the base class constructor.
*/
typedef ServiceBase<TYPE> BASE;
ServiceBase(const std::string& name, std::unique_ptr<Endpoint> endpoint)
: Service(name, std::move(endpoint)) {}
};
#ifndef STRINGIFY
#define STRINGIFY2(s) #s
#define STRINGIFY(s) STRINGIFY2(s)
#endif
#define PDX_ERROR_PREFIX "[" __FILE__ ":" STRINGIFY(__LINE__) "]"
/*
* Macros for replying to messages. Error handling can be tedious;
* these macros make things a little cleaner.
*/
#define CHECK_ERROR(cond, error, fmt, ...) \
do { \
if ((cond)) { \
ALOGE(fmt, ##__VA_ARGS__); \
goto error; \
} \
} while (0)
#define REPLY_ERROR(message, error, error_label) \
do { \
auto __status = message.ReplyError(error); \
CHECK_ERROR(!__status, error_label, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s\n", \
__status.GetErrorMessage().c_str()); \
goto error_label; \
} while (0)
#define REPLY_ERROR_RETURN(message, error, ...) \
do { \
auto __status = message.ReplyError(error); \
ALOGE_IF(!__status, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s", \
__status.GetErrorMessage().c_str()); \
return __VA_ARGS__; \
} while (0)
#define REPLY_MESSAGE(message, message_return_code, error_label) \
do { \
auto __status = message.Reply(message_return_code); \
CHECK_ERROR(!__status, error_label, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s\n", \
__status.GetErrorMessage().c_str()); \
goto error_label; \
} while (0)
#define REPLY_SUCCESS(message, message_return_code, error_label) \
REPLY_MESSAGE(message, message_return_code, error_label)
#define REPLY_MESSAGE_RETURN(message, message_return_code, ...) \
do { \
auto __status = message.Reply(message_return_code); \
ALOGE_IF(!__status, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s", \
__status.GetErrorMessage().c_str()); \
return __VA_ARGS__; \
} while (0)
#define REPLY_SUCCESS_RETURN(message, message_return_code, ...) \
REPLY_MESSAGE_RETURN(message, message_return_code, __VA_ARGS__)
#define REPLY_FD(message, push_fd, error_label) \
do { \
auto __status = message.ReplyFileDescriptor(push_fd); \
CHECK_ERROR(!__status, error_label, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s\n", \
__status.GetErrorMessage().c_str()); \
goto error_label; \
} while (0)
#define REPLY_FD_RETURN(message, push_fd, ...) \
do { \
auto __status = message.ReplyFileDescriptor(push_fd); \
ALOGE_IF(__status < 0, \
PDX_ERROR_PREFIX " Failed to reply to message because: %s", \
__status.GetErrorMessage().c_str()); \
return __VA_ARGS__; \
} while (0)
} // namespace pdx
} // namespace android
#endif // ANDROID_PDX_SERVICE_H_