blob: 781707694a7693d8260d8d6381f4d81e1e505bde [file] [log] [blame]
/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_GRAPHICS_ENV_H
#define ANDROID_UI_GRAPHICS_ENV_H 1
#include <string>
struct android_namespace_t;
namespace android {
class GraphicsEnv {
public:
static GraphicsEnv& getInstance();
// Set a search path for loading graphics drivers. The path is a list of
// directories separated by ':'. A directory can be contained in a zip file
// (drivers must be stored uncompressed and page aligned); such elements
// in the search path must have a '!' after the zip filename, e.g.
// /data/app/com.example.driver/base.apk!/lib/arm64-v8a
void setDriverPath(const std::string path);
android_namespace_t* getDriverNamespace();
private:
GraphicsEnv() = default;
std::string mDriverPath;
android_namespace_t* mDriverNamespace = nullptr;
};
} // namespace android
/* FIXME
* Export an un-mangled function that just does
* return android::GraphicsEnv::getInstance().getDriverNamespace();
* This allows libEGL to get the function pointer via dlsym, since it can't
* directly link against libgui. In a future release, we'll fix this so that
* libgui does not depend on graphics API libraries, and libEGL can link
* against it. The current dependencies from libgui -> libEGL are:
* - the GLConsumer class, which should be moved to its own library
* - the EGLsyncKHR synchronization in BufferQueue, which is deprecated and
* will be removed soon.
*/
extern "C" android_namespace_t* android_getDriverNamespace();
#endif // ANDROID_UI_GRAPHICS_ENV_H