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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "IGraphicBufferProducer_test"
//#define LOG_NDEBUG 0
#include <gtest/gtest.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include <ui/GraphicBuffer.h>
#include <gui/BufferQueue.h>
#include <gui/IProducerListener.h>
#include <vector>
#define ASSERT_OK(x) ASSERT_EQ(OK, (x))
#define EXPECT_OK(x) EXPECT_EQ(OK, (x))
#define TEST_TOKEN ((IProducerListener*)(NULL))
#define TEST_API NATIVE_WINDOW_API_CPU
#define TEST_API_OTHER NATIVE_WINDOW_API_EGL // valid API that's not TEST_API
#define TEST_CONTROLLED_BY_APP false
#define TEST_PRODUCER_USAGE_BITS (0)
namespace android {
namespace {
// Default dimensions before setDefaultBufferSize is called
const uint32_t DEFAULT_WIDTH = 1;
const uint32_t DEFAULT_HEIGHT = 1;
// Default format before setDefaultBufferFormat is called
const PixelFormat DEFAULT_FORMAT = HAL_PIXEL_FORMAT_RGBA_8888;
// Default transform hint before setTransformHint is called
const uint32_t DEFAULT_TRANSFORM_HINT = 0;
// TODO: Make these constants in header
const int DEFAULT_CONSUMER_USAGE_BITS = 0;
// Parameters for a generic "valid" input for queueBuffer.
const int64_t QUEUE_BUFFER_INPUT_TIMESTAMP = 1384888611;
const bool QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP = false;
const android_dataspace QUEUE_BUFFER_INPUT_DATASPACE = HAL_DATASPACE_UNKNOWN;
const Rect QUEUE_BUFFER_INPUT_RECT = Rect(DEFAULT_WIDTH, DEFAULT_HEIGHT);
const int QUEUE_BUFFER_INPUT_SCALING_MODE = 0;
const int QUEUE_BUFFER_INPUT_TRANSFORM = 0;
const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
}; // namespace anonymous
struct DummyConsumer : public BnConsumerListener {
virtual void onFrameAvailable(const BufferItem& /* item */) {}
virtual void onBuffersReleased() {}
virtual void onSidebandStreamChanged() {}
};
class IGraphicBufferProducerTest : public ::testing::Test {
protected:
IGraphicBufferProducerTest() {}
virtual void SetUp() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
mDC = new DummyConsumer;
BufferQueue::createBufferQueue(&mProducer, &mConsumer);
// Test check: Can't connect producer if no consumer yet
ASSERT_EQ(NO_INIT, TryConnectProducer());
// Must connect consumer before producer connects will succeed.
ASSERT_OK(mConsumer->consumerConnect(mDC, /*controlledByApp*/false));
}
virtual void TearDown() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
status_t TryConnectProducer() {
IGraphicBufferProducer::QueueBufferOutput output;
return mProducer->connect(TEST_TOKEN,
TEST_API,
TEST_CONTROLLED_BY_APP,
&output);
// TODO: use params to vary token, api, producercontrolledbyapp, etc
}
// Connect to a producer in a 'correct' fashion.
// Precondition: Consumer is connected.
void ConnectProducer() {
ASSERT_OK(TryConnectProducer());
}
// Create a generic "valid" input for queueBuffer
// -- uses the default buffer format, width, etc.
static IGraphicBufferProducer::QueueBufferInput CreateBufferInput() {
return QueueBufferInputBuilder().build();
}
// Builder pattern to slightly vary *almost* correct input
// -- avoids copying and pasting
struct QueueBufferInputBuilder {
QueueBufferInputBuilder() {
timestamp = QUEUE_BUFFER_INPUT_TIMESTAMP;
isAutoTimestamp = QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP;
dataSpace = QUEUE_BUFFER_INPUT_DATASPACE;
crop = QUEUE_BUFFER_INPUT_RECT;
scalingMode = QUEUE_BUFFER_INPUT_SCALING_MODE;
transform = QUEUE_BUFFER_INPUT_TRANSFORM;
fence = QUEUE_BUFFER_INPUT_FENCE;
}
IGraphicBufferProducer::QueueBufferInput build() {
return IGraphicBufferProducer::QueueBufferInput(
timestamp,
isAutoTimestamp,
dataSpace,
crop,
scalingMode,
transform,
fence);
}
QueueBufferInputBuilder& setTimestamp(int64_t timestamp) {
this->timestamp = timestamp;
return *this;
}
QueueBufferInputBuilder& setIsAutoTimestamp(bool isAutoTimestamp) {
this->isAutoTimestamp = isAutoTimestamp;
return *this;
}
QueueBufferInputBuilder& setDataSpace(android_dataspace dataSpace) {
this->dataSpace = dataSpace;
return *this;
}
QueueBufferInputBuilder& setCrop(Rect crop) {
this->crop = crop;
return *this;
}
QueueBufferInputBuilder& setScalingMode(int scalingMode) {
this->scalingMode = scalingMode;
return *this;
}
QueueBufferInputBuilder& setTransform(uint32_t transform) {
this->transform = transform;
return *this;
}
QueueBufferInputBuilder& setFence(sp<Fence> fence) {
this->fence = fence;
return *this;
}
private:
int64_t timestamp;
bool isAutoTimestamp;
android_dataspace dataSpace;
Rect crop;
int scalingMode;
uint32_t transform;
sp<Fence> fence;
}; // struct QueueBufferInputBuilder
// To easily store dequeueBuffer results into containers
struct DequeueBufferResult {
int slot;
sp<Fence> fence;
};
status_t dequeueBuffer(uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) {
return mProducer->dequeueBuffer(&result->slot, &result->fence, w, h, format, usage);
}
void setupDequeueRequestBuffer(int *slot, sp<Fence> *fence,
sp<GraphicBuffer> *buffer)
{
ASSERT_TRUE(slot != NULL);
ASSERT_TRUE(fence != NULL);
ASSERT_TRUE(buffer != NULL);
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(slot, fence, DEFAULT_WIDTH,
DEFAULT_HEIGHT, DEFAULT_FORMAT, TEST_PRODUCER_USAGE_BITS)));
EXPECT_LE(0, *slot);
EXPECT_GT(BufferQueue::NUM_BUFFER_SLOTS, *slot);
// Request the buffer (pre-requisite for queueing)
ASSERT_OK(mProducer->requestBuffer(*slot, buffer));
}
private: // hide from test body
sp<DummyConsumer> mDC;
protected: // accessible from test body
sp<IGraphicBufferProducer> mProducer;
sp<IGraphicBufferConsumer> mConsumer;
};
TEST_F(IGraphicBufferProducerTest, ConnectFirst_ReturnsError) {
IGraphicBufferProducer::QueueBufferOutput output;
// NULL output returns BAD_VALUE
EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
TEST_API,
TEST_CONTROLLED_BY_APP,
/*output*/NULL));
// Invalid API returns bad value
EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
/*api*/0xDEADBEEF,
TEST_CONTROLLED_BY_APP,
&output));
// TODO: get a token from a dead process somehow
}
TEST_F(IGraphicBufferProducerTest, ConnectAgain_ReturnsError) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
// Can't connect when there is already a producer connected
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
TEST_API,
TEST_CONTROLLED_BY_APP,
&output));
ASSERT_OK(mConsumer->consumerDisconnect());
// Can't connect when IGBP is abandoned
EXPECT_EQ(NO_INIT, mProducer->connect(TEST_TOKEN,
TEST_API,
TEST_CONTROLLED_BY_APP,
&output));
}
TEST_F(IGraphicBufferProducerTest, Disconnect_Succeeds) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
ASSERT_OK(mProducer->disconnect(TEST_API));
}
TEST_F(IGraphicBufferProducerTest, Disconnect_ReturnsError) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
// Must disconnect with same API number
ASSERT_EQ(BAD_VALUE, mProducer->disconnect(TEST_API_OTHER));
// API must not be out of range
ASSERT_EQ(BAD_VALUE, mProducer->disconnect(/*api*/0xDEADBEEF));
// TODO: somehow kill mProducer so that this returns DEAD_OBJECT
}
TEST_F(IGraphicBufferProducerTest, Query_Succeeds) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int32_t value = -1;
EXPECT_OK(mProducer->query(NATIVE_WINDOW_WIDTH, &value));
EXPECT_EQ(DEFAULT_WIDTH, static_cast<uint32_t>(value));
EXPECT_OK(mProducer->query(NATIVE_WINDOW_HEIGHT, &value));
EXPECT_EQ(DEFAULT_HEIGHT, static_cast<uint32_t>(value));
EXPECT_OK(mProducer->query(NATIVE_WINDOW_FORMAT, &value));
EXPECT_EQ(DEFAULT_FORMAT, value);
EXPECT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &value));
EXPECT_LE(0, value);
EXPECT_GE(BufferQueue::NUM_BUFFER_SLOTS, value);
EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &value));
EXPECT_FALSE(value); // Can't run behind when we haven't touched the queue
EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &value));
EXPECT_EQ(DEFAULT_CONSUMER_USAGE_BITS, value);
}
TEST_F(IGraphicBufferProducerTest, Query_ReturnsError) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
// One past the end of the last 'query' enum value. Update this if we add more enums.
const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_BUFFER_AGE + 1;
int value;
// What was out of range
EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/-1, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/0xDEADBEEF, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE, &value));
// Some enums from window.h are 'invalid'
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_CONCRETE_TYPE, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_WIDTH, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_HEIGHT, &value));
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_TRANSFORM_HINT, &value));
// TODO: Consider documented the above enums as unsupported or make a new enum for IGBP
// Value was NULL
EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_FORMAT, /*value*/NULL));
ASSERT_OK(mConsumer->consumerDisconnect());
// BQ was abandoned
EXPECT_EQ(NO_INIT, mProducer->query(NATIVE_WINDOW_FORMAT, &value));
// TODO: other things in window.h that are supported by Surface::query
// but not by BufferQueue::query
}
// TODO: queue under more complicated situations not involving just a single buffer
TEST_F(IGraphicBufferProducerTest, Queue_Succeeds) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS)));
EXPECT_LE(0, dequeuedSlot);
EXPECT_GT(BufferQueue::NUM_BUFFER_SLOTS, dequeuedSlot);
// Request the buffer (pre-requisite for queueing)
sp<GraphicBuffer> dequeuedBuffer;
ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
// A generic "valid" input
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
// Queue the buffer back into the BQ
ASSERT_OK(mProducer->queueBuffer(dequeuedSlot, input, &output));
{
uint32_t width;
uint32_t height;
uint32_t transformHint;
uint32_t numPendingBuffers;
output.deflate(&width, &height, &transformHint, &numPendingBuffers);
EXPECT_EQ(DEFAULT_WIDTH, width);
EXPECT_EQ(DEFAULT_HEIGHT, height);
EXPECT_EQ(DEFAULT_TRANSFORM_HINT, transformHint);
EXPECT_EQ(1u, numPendingBuffers); // since queueBuffer was called exactly once
}
// Buffer was not in the dequeued state
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
TEST_F(IGraphicBufferProducerTest, Queue_ReturnsError) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
// Invalid slot number
{
// A generic "valid" input
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/-1, input, &output));
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0xDEADBEEF, input, &output));
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(BufferQueue::NUM_BUFFER_SLOTS,
input, &output));
}
// Slot was not in the dequeued state (all slots start out in Free state)
{
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0, input, &output));
}
// Put the slot into the "dequeued" state for the rest of the test
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS)));
// Slot was enqueued without requesting a buffer
{
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
// Request the buffer so that the rest of the tests don't fail on earlier checks.
sp<GraphicBuffer> dequeuedBuffer;
ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
// Fence was NULL
{
sp<Fence> nullFence = NULL;
IGraphicBufferProducer::QueueBufferInput input =
QueueBufferInputBuilder().setFence(nullFence).build();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
// Scaling mode was unknown
{
IGraphicBufferProducer::QueueBufferInput input =
QueueBufferInputBuilder().setScalingMode(-1).build();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
input = QueueBufferInputBuilder().setScalingMode(0xDEADBEEF).build();
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
// Crop rect is out of bounds of the buffer dimensions
{
IGraphicBufferProducer::QueueBufferInput input =
QueueBufferInputBuilder().setCrop(Rect(DEFAULT_WIDTH + 1, DEFAULT_HEIGHT + 1))
.build();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
// Abandon the buffer queue so that the last test fails
ASSERT_OK(mConsumer->consumerDisconnect());
// The buffer queue has been abandoned.
{
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
EXPECT_EQ(NO_INIT, mProducer->queueBuffer(dequeuedSlot, input, &output));
}
}
TEST_F(IGraphicBufferProducerTest, CancelBuffer_DoesntCrash) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS)));
// No return code, but at least test that it doesn't blow up...
// TODO: add a return code
mProducer->cancelBuffer(dequeuedSlot, dequeuedFence);
}
TEST_F(IGraphicBufferProducerTest, SetMaxDequeuedBufferCount_Succeeds) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int minUndequeuedBuffers;
ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
&minUndequeuedBuffers));
const int minBuffers = 1;
const int maxBuffers = BufferQueue::NUM_BUFFER_SLOTS - minUndequeuedBuffers;
ASSERT_OK(mProducer->setAsyncMode(false)) << "async mode: " << false;
ASSERT_OK(mProducer->setMaxDequeuedBufferCount(minBuffers))
<< "bufferCount: " << minBuffers;
// Should now be able to dequeue up to minBuffers times
DequeueBufferResult result;
for (int i = 0; i < minBuffers; ++i) {
EXPECT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(dequeueBuffer(DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS, &result)))
<< "iteration: " << i << ", slot: " << result.slot;
}
ASSERT_OK(mProducer->setMaxDequeuedBufferCount(maxBuffers));
// queue the first buffer to enable max dequeued buffer count checking
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
sp<GraphicBuffer> buffer;
ASSERT_OK(mProducer->requestBuffer(result.slot, &buffer));
ASSERT_OK(mProducer->queueBuffer(result.slot, input, &output));
// Should now be able to dequeue up to maxBuffers times
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
for (int i = 0; i < maxBuffers; ++i) {
EXPECT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT,
DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS)))
<< "iteration: " << i << ", slot: " << dequeuedSlot;
}
// Cancel a buffer, so we can decrease the buffer count
ASSERT_OK(mProducer->cancelBuffer(dequeuedSlot, dequeuedFence));
// Should now be able to decrease the max dequeued count by 1
ASSERT_OK(mProducer->setMaxDequeuedBufferCount(maxBuffers-1));
}
TEST_F(IGraphicBufferProducerTest, SetMaxDequeuedBufferCount_Fails) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int minUndequeuedBuffers;
ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
&minUndequeuedBuffers));
const int minBuffers = 1;
const int maxBuffers = BufferQueue::NUM_BUFFER_SLOTS - minUndequeuedBuffers;
ASSERT_OK(mProducer->setAsyncMode(false)) << "async mode: " << false;
// Buffer count was out of range
EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(0))
<< "bufferCount: " << 0;
EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(maxBuffers + 1))
<< "bufferCount: " << maxBuffers + 1;
// Set max dequeue count to 2
ASSERT_OK(mProducer->setMaxDequeuedBufferCount(2));
// Dequeue 2 buffers
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
for (int i = 0; i < 2; i++) {
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT,
DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS)))
<< "slot: " << dequeuedSlot;
}
// Client has too many buffers dequeued
EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(1))
<< "bufferCount: " << minBuffers;
// Abandon buffer queue
ASSERT_OK(mConsumer->consumerDisconnect());
// Fail because the buffer queue was abandoned
EXPECT_EQ(NO_INIT, mProducer->setMaxDequeuedBufferCount(minBuffers))
<< "bufferCount: " << minBuffers;
}
TEST_F(IGraphicBufferProducerTest, SetAsyncMode_Succeeds) {
ASSERT_OK(mConsumer->setMaxAcquiredBufferCount(1)) << "maxAcquire: " << 1;
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
ASSERT_OK(mProducer->setAsyncMode(true)) << "async mode: " << true;
ASSERT_OK(mProducer->setMaxDequeuedBufferCount(1)) << "maxDequeue: " << 1;
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
sp<GraphicBuffer> dequeuedBuffer;
// Should now be able to queue/dequeue as many buffers as we want without
// blocking
for (int i = 0; i < 5; ++i) {
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS))) << "slot : " << dequeuedSlot;
ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
ASSERT_OK(mProducer->queueBuffer(dequeuedSlot, input, &output));
}
}
TEST_F(IGraphicBufferProducerTest, SetAsyncMode_Fails) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
// Prerequisite to fail out a valid setBufferCount call
{
int dequeuedSlot = -1;
sp<Fence> dequeuedFence;
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
TEST_PRODUCER_USAGE_BITS))) << "slot: " << dequeuedSlot;
}
// Abandon buffer queue
ASSERT_OK(mConsumer->consumerDisconnect());
// Fail because the buffer queue was abandoned
EXPECT_EQ(NO_INIT, mProducer->setAsyncMode(false)) << "asyncMode: "
<< false;
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_dequeueBuffer) {
int slot = -1;
sp<Fence> fence;
ASSERT_EQ(NO_INIT, mProducer->dequeueBuffer(&slot, &fence, DEFAULT_WIDTH,
DEFAULT_HEIGHT, DEFAULT_FORMAT, TEST_PRODUCER_USAGE_BITS));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_detachNextBuffer) {
sp<Fence> fence;
sp<GraphicBuffer> buffer;
ASSERT_EQ(NO_INIT, mProducer->detachNextBuffer(&buffer, &fence));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_requestBuffer) {
ASSERT_NO_FATAL_FAILURE(ConnectProducer());
int slot = -1;
sp<Fence> fence;
ASSERT_EQ(OK, ~IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION &
(mProducer->dequeueBuffer(&slot, &fence, DEFAULT_WIDTH,
DEFAULT_HEIGHT, DEFAULT_FORMAT, TEST_PRODUCER_USAGE_BITS)));
EXPECT_LE(0, slot);
EXPECT_GT(BufferQueue::NUM_BUFFER_SLOTS, slot);
ASSERT_OK(mProducer->disconnect(TEST_API));
sp<GraphicBuffer> buffer;
ASSERT_EQ(NO_INIT, mProducer->requestBuffer(slot, &buffer));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_detachBuffer) {
int slot = -1;
sp<Fence> fence;
sp<GraphicBuffer> buffer;
setupDequeueRequestBuffer(&slot, &fence, &buffer);
ASSERT_OK(mProducer->disconnect(TEST_API));
ASSERT_EQ(NO_INIT, mProducer->detachBuffer(slot));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_queueBuffer) {
int slot = -1;
sp<Fence> fence;
sp<GraphicBuffer> buffer;
setupDequeueRequestBuffer(&slot, &fence, &buffer);
ASSERT_OK(mProducer->disconnect(TEST_API));
// A generic "valid" input
IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
IGraphicBufferProducer::QueueBufferOutput output;
ASSERT_EQ(NO_INIT, mProducer->queueBuffer(slot, input, &output));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_cancelBuffer) {
int slot = -1;
sp<Fence> fence;
sp<GraphicBuffer> buffer;
setupDequeueRequestBuffer(&slot, &fence, &buffer);
ASSERT_OK(mProducer->disconnect(TEST_API));
ASSERT_EQ(NO_INIT, mProducer->cancelBuffer(slot, fence));
}
TEST_F(IGraphicBufferProducerTest,
DisconnectedProducerReturnsError_attachBuffer) {
int slot = -1;
sp<Fence> fence;
sp<GraphicBuffer> buffer;
setupDequeueRequestBuffer(&slot, &fence, &buffer);
ASSERT_OK(mProducer->detachBuffer(slot));
ASSERT_OK(mProducer->disconnect(TEST_API));
ASSERT_EQ(NO_INIT, mProducer->attachBuffer(&slot, buffer));
}
} // namespace android