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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <input/InputWindow.h>
#include "InputTarget.h"
#include "TouchState.h"
using android::InputWindowHandle;
namespace android::inputdispatcher {
TouchState::TouchState()
: down(false), split(false), deviceId(-1), source(0), displayId(ADISPLAY_ID_NONE) {}
TouchState::~TouchState() {}
void TouchState::reset() {
down = false;
split = false;
deviceId = -1;
source = 0;
displayId = ADISPLAY_ID_NONE;
windows.clear();
portalWindows.clear();
gestureMonitors.clear();
}
void TouchState::copyFrom(const TouchState& other) {
down = other.down;
split = other.split;
deviceId = other.deviceId;
source = other.source;
displayId = other.displayId;
windows = other.windows;
portalWindows = other.portalWindows;
gestureMonitors = other.gestureMonitors;
}
void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags,
BitSet32 pointerIds) {
if (targetFlags & InputTarget::FLAG_SPLIT) {
split = true;
}
for (size_t i = 0; i < windows.size(); i++) {
TouchedWindow& touchedWindow = windows[i];
if (touchedWindow.windowHandle == windowHandle) {
touchedWindow.targetFlags |= targetFlags;
if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
}
touchedWindow.pointerIds.value |= pointerIds.value;
return;
}
}
TouchedWindow touchedWindow;
touchedWindow.windowHandle = windowHandle;
touchedWindow.targetFlags = targetFlags;
touchedWindow.pointerIds = pointerIds;
windows.push_back(touchedWindow);
}
void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) {
size_t numWindows = portalWindows.size();
for (size_t i = 0; i < numWindows; i++) {
if (portalWindows[i] == windowHandle) {
return;
}
}
portalWindows.push_back(windowHandle);
}
void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) {
const size_t newSize = gestureMonitors.size() + newMonitors.size();
gestureMonitors.reserve(newSize);
gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors),
std::end(newMonitors));
}
void TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
for (size_t i = 0; i < windows.size(); i++) {
if (windows[i].windowHandle == windowHandle) {
windows.erase(windows.begin() + i);
return;
}
}
}
void TouchState::removeWindowByToken(const sp<IBinder>& token) {
for (size_t i = 0; i < windows.size(); i++) {
if (windows[i].windowHandle->getToken() == token) {
windows.erase(windows.begin() + i);
return;
}
}
}
void TouchState::filterNonAsIsTouchWindows() {
for (size_t i = 0; i < windows.size();) {
TouchedWindow& window = windows[i];
if (window.targetFlags &
(InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
i += 1;
} else {
windows.erase(windows.begin() + i);
}
}
}
void TouchState::filterNonMonitors() {
windows.clear();
portalWindows.clear();
}
sp<InputWindowHandle> TouchState::getFirstForegroundWindowHandle() const {
for (size_t i = 0; i < windows.size(); i++) {
const TouchedWindow& window = windows[i];
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
return window.windowHandle;
}
}
return nullptr;
}
bool TouchState::isSlippery() const {
// Must have exactly one foreground window.
bool haveSlipperyForegroundWindow = false;
for (const TouchedWindow& window : windows) {
if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
if (haveSlipperyForegroundWindow ||
!(window.windowHandle->getInfo()->layoutParamsFlags &
InputWindowInfo::FLAG_SLIPPERY)) {
return false;
}
haveSlipperyForegroundWindow = true;
}
}
return haveSlipperyForegroundWindow;
}
} // namespace android::inputdispatcher