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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
#define _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H
#include <input/InputTransport.h>
#include <utils/BitSet.h>
#include <utils/RefBase.h>
namespace android::inputdispatcher {
/*
* An input target specifies how an input event is to be dispatched to a particular window
* including the window's input channel, control flags, a timeout, and an X / Y offset to
* be added to input event coordinates to compensate for the absolute position of the
* window area.
*/
struct InputTarget {
enum {
/* This flag indicates that the event is being delivered to a foreground application. */
FLAG_FOREGROUND = 1 << 0,
/* This flag indicates that the MotionEvent falls within the area of the target
* obscured by another visible window above it. The motion event should be
* delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
FLAG_WINDOW_IS_OBSCURED = 1 << 1,
/* This flag indicates that a motion event is being split across multiple windows. */
FLAG_SPLIT = 1 << 2,
/* This flag indicates that the pointer coordinates dispatched to the application
* will be zeroed out to avoid revealing information to an application. This is
* used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
* the same UID from watching all touches. */
FLAG_ZERO_COORDS = 1 << 3,
/* This flag indicates that the event should be sent as is.
* Should always be set unless the event is to be transmuted. */
FLAG_DISPATCH_AS_IS = 1 << 8,
/* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
* of the area of this target and so should instead be delivered as an
* AMOTION_EVENT_ACTION_OUTSIDE to this target. */
FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
/* This flag indicates that a hover sequence is starting in the given window.
* The event is transmuted into ACTION_HOVER_ENTER. */
FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
/* This flag indicates that a hover event happened outside of a window which handled
* previous hover events, signifying the end of the current hover sequence for that
* window.
* The event is transmuted into ACTION_HOVER_ENTER. */
FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
/* This flag indicates that the event should be canceled.
* It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
* outside of a window. */
FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
/* This flag indicates that the event should be dispatched as an initial down.
* It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
* into a new window. */
FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
/* Mask for all dispatch modes. */
FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS | FLAG_DISPATCH_AS_OUTSIDE |
FLAG_DISPATCH_AS_HOVER_ENTER | FLAG_DISPATCH_AS_HOVER_EXIT |
FLAG_DISPATCH_AS_SLIPPERY_EXIT | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
/* This flag indicates that the target of a MotionEvent is partly or wholly
* obscured by another visible window above it. The motion event should be
* delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
};
// The input channel to be targeted.
sp<InputChannel> inputChannel;
// Flags for the input target.
int32_t flags;
// The x and y offset to add to a MotionEvent as it is delivered.
// (ignored for KeyEvents)
float xOffset, yOffset;
// Scaling factor to apply to MotionEvent as it is delivered.
// (ignored for KeyEvents)
float globalScaleFactor;
float windowXScale = 1.0f;
float windowYScale = 1.0f;
// The subset of pointer ids to include in motion events dispatched to this input target
// if FLAG_SPLIT is set.
BitSet32 pointerIds;
};
std::string dispatchModeToString(int32_t dispatchMode);
} // namespace android::inputdispatcher
#endif // _UI_INPUT_INPUTDISPATCHER_INPUTTARGET_H