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/* Copyright 2008 The Android Open Source Project
#ifndef _BINDER_H_
#define _BINDER_H_
#include <sys/ioctl.h>
#include <linux/binder.h>
struct binder_state;
struct binder_object
uint32_t type;
uint32_t flags;
void *pointer;
void *cookie;
struct binder_txn
void *target;
void *cookie;
uint32_t code;
uint32_t flags;
uint32_t sender_pid;
uint32_t sender_euid;
uint32_t data_size;
uint32_t offs_size;
void *data;
void *offs;
struct binder_io
char *data; /* pointer to read/write from */
uint32_t *offs; /* array of offsets */
uint32_t data_avail; /* bytes available in data buffer */
uint32_t offs_avail; /* entries available in offsets array */
char *data0; /* start of data buffer */
uint32_t *offs0; /* start of offsets buffer */
uint32_t flags;
uint32_t unused;
struct binder_death {
void (*func)(struct binder_state *bs, void *ptr);
void *ptr;
/* the one magic object */
#define BINDER_SERVICE_MANAGER ((void*) 0)
#define SVC_MGR_NAME "android.os.IServiceManager"
enum {
typedef int (*binder_handler)(struct binder_state *bs,
struct binder_txn *txn,
struct binder_io *msg,
struct binder_io *reply);
struct binder_state *binder_open(unsigned mapsize);
void binder_close(struct binder_state *bs);
/* initiate a blocking binder call
* - returns zero on success
int binder_call(struct binder_state *bs,
struct binder_io *msg, struct binder_io *reply,
void *target, uint32_t code);
/* release any state associate with the binder_io
* - call once any necessary data has been extracted from the
* binder_io after binder_call() returns
* - can safely be called even if binder_call() fails
void binder_done(struct binder_state *bs,
struct binder_io *msg, struct binder_io *reply);
/* manipulate strong references */
void binder_acquire(struct binder_state *bs, void *ptr);
void binder_release(struct binder_state *bs, void *ptr);
void binder_link_to_death(struct binder_state *bs, void *ptr, struct binder_death *death);
void binder_loop(struct binder_state *bs, binder_handler func);
int binder_become_context_manager(struct binder_state *bs);
/* allocate a binder_io, providing a stack-allocated working
* buffer, size of the working buffer, and how many object
* offset entries to reserve from the buffer
void bio_init(struct binder_io *bio, void *data,
uint32_t maxdata, uint32_t maxobjects);
void bio_destroy(struct binder_io *bio);
void bio_put_obj(struct binder_io *bio, void *ptr);
void bio_put_ref(struct binder_io *bio, void *ptr);
void bio_put_uint32(struct binder_io *bio, uint32_t n);
void bio_put_string16(struct binder_io *bio, const uint16_t *str);
void bio_put_string16_x(struct binder_io *bio, const char *_str);
uint32_t bio_get_uint32(struct binder_io *bio);
uint16_t *bio_get_string16(struct binder_io *bio, uint32_t *sz);
void *bio_get_obj(struct binder_io *bio);
void *bio_get_ref(struct binder_io *bio);