blob: ca16d2c72700db79a06fbcf93ff08d0c627210c8 [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <iosfwd>
#include <math/mat4.h>
#include <ui/GraphicTypes.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <ui/Transform.h>
namespace android {
namespace renderengine {
// DisplaySettings contains the settings that are applicable when drawing all
// layers for a given display.
struct DisplaySettings {
// Rectangle describing the physical display. We will project from the
// logical clip onto this rectangle.
Rect physicalDisplay = Rect::INVALID_RECT;
// Rectangle bounded by the x,y- clipping planes in the logical display, so
// that the orthographic projection matrix can be computed. When
// constructing this matrix, z-coordinate bound are assumed to be at z=0 and
// z=1.
Rect clip = Rect::INVALID_RECT;
// Maximum luminance pulled from the display's HDR capabilities.
float maxLuminance = 1.0f;
// Output dataspace that will be populated if wide color gamut is used, or
// DataSpace::UNKNOWN otherwise.
ui::Dataspace outputDataspace = ui::Dataspace::UNKNOWN;
// Additional color transform to apply in linear space after transforming
// to the output dataspace.
mat4 colorTransform = mat4();
// Region that will be cleared to (0, 0, 0, 1) prior to rendering.
// This is specified in layer-stack space.
Region clearRegion = Region::INVALID_REGION;
// An additional orientation flag to be applied after clipping the output.
// By way of example, this may be used for supporting fullscreen screenshot
// capture of a device in landscape while the buffer is in portrait
// orientation.
uint32_t orientation = ui::Transform::ROT_0;
};
static inline bool operator==(const DisplaySettings& lhs, const DisplaySettings& rhs) {
return lhs.physicalDisplay == rhs.physicalDisplay && lhs.clip == rhs.clip &&
lhs.maxLuminance == rhs.maxLuminance && lhs.outputDataspace == rhs.outputDataspace &&
lhs.colorTransform == rhs.colorTransform &&
lhs.clearRegion.hasSameRects(rhs.clearRegion) && lhs.orientation == rhs.orientation;
}
// Defining PrintTo helps with Google Tests.
static inline void PrintTo(const DisplaySettings& settings, ::std::ostream* os) {
*os << "DisplaySettings {";
*os << "\n .physicalDisplay = ";
PrintTo(settings.physicalDisplay, os);
*os << "\n .clip = ";
PrintTo(settings.clip, os);
*os << "\n .maxLuminance = " << settings.maxLuminance;
*os << "\n .outputDataspace = ";
PrintTo(settings.outputDataspace, os);
*os << "\n .colorTransform = " << settings.colorTransform;
*os << "\n .clearRegion = ";
PrintTo(settings.clearRegion, os);
*os << "\n .orientation = " << settings.orientation;
*os << "\n}";
}
} // namespace renderengine
} // namespace android