blob: c0fd0c1b04214b57b2375f93c3409a9f6e66787e [file] [log] [blame]
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
struct ANativeWindowBuffer;
namespace android {
namespace renderengine {
namespace gl {
class GLESRenderEngine;
class GLVertexBuffer {
public:
explicit GLVertexBuffer();
~GLVertexBuffer();
void allocateBuffers(const GLfloat data[], const GLuint size);
uint32_t getBufferName() const { return mBufferName; }
void bind() const;
void unbind() const;
private:
uint32_t mBufferName;
};
} // namespace gl
} // namespace renderengine
} // namespace android