| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <sys/types.h> |
| #include <cstdint> |
| #include <list> |
| |
| #include <gui/ISurfaceComposerClient.h> |
| #include <gui/LayerState.h> |
| #include <renderengine/Image.h> |
| #include <renderengine/Mesh.h> |
| #include <renderengine/Texture.h> |
| #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE |
| #include <ui/FrameStats.h> |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Region.h> |
| #include <utils/RefBase.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| |
| #include "BufferLayerConsumer.h" |
| #include "Client.h" |
| #include "DisplayHardware/HWComposer.h" |
| #include "FrameTracker.h" |
| #include "Layer.h" |
| #include "LayerVector.h" |
| #include "MonitoredProducer.h" |
| #include "SurfaceFlinger.h" |
| |
| namespace android { |
| |
| class BufferLayer : public Layer { |
| public: |
| explicit BufferLayer(const LayerCreationArgs& args); |
| virtual ~BufferLayer() override; |
| |
| // ----------------------------------------------------------------------- |
| // Overriden from Layer |
| // ----------------------------------------------------------------------- |
| public: |
| sp<compositionengine::LayerFE> getCompositionEngineLayerFE() const override; |
| compositionengine::LayerFECompositionState* editCompositionState() override; |
| |
| // If we have received a new buffer this frame, we will pass its surface |
| // damage down to hardware composer. Otherwise, we must send a region with |
| // one empty rect. |
| void useSurfaceDamage() override; |
| void useEmptyDamage() override; |
| |
| bool isOpaque(const Layer::State& s) const override; |
| |
| // isVisible - true if this layer is visible, false otherwise |
| bool isVisible() const override; |
| |
| // isProtected - true if the layer may contain protected content in the |
| // GRALLOC_USAGE_PROTECTED sense. |
| bool isProtected() const override; |
| |
| // isFixedSize - true if content has a fixed size |
| bool isFixedSize() const override; |
| |
| bool usesSourceCrop() const override; |
| |
| bool isHdrY410() const override; |
| |
| bool onPostComposition(const DisplayDevice*, const std::shared_ptr<FenceTime>& glDoneFence, |
| const std::shared_ptr<FenceTime>& presentFence, |
| const CompositorTiming&) override; |
| |
| // latchBuffer - called each time the screen is redrawn and returns whether |
| // the visible regions need to be recomputed (this is a fairly heavy |
| // operation, so this should be set only if needed). Typically this is used |
| // to figure out if the content or size of a surface has changed. |
| bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, |
| nsecs_t expectedPresentTime) override; |
| |
| bool isBufferLatched() const override { return mRefreshPending; } |
| |
| void notifyAvailableFrames(nsecs_t expectedPresentTime) override; |
| |
| bool hasReadyFrame() const override; |
| |
| // Returns the current scaling mode, unless mOverrideScalingMode |
| // is set, in which case, it returns mOverrideScalingMode |
| uint32_t getEffectiveScalingMode() const override; |
| |
| // Calls latchBuffer if the buffer has a frame queued and then releases the buffer. |
| // This is used if the buffer is just latched and releases to free up the buffer |
| // and will not be shown on screen. |
| // Should only be called on the main thread. |
| void latchAndReleaseBuffer() override; |
| |
| bool getTransformToDisplayInverse() const override; |
| |
| Rect getBufferCrop() const override; |
| |
| uint32_t getBufferTransform() const override; |
| |
| ui::Dataspace getDataSpace() const override; |
| |
| sp<GraphicBuffer> getBuffer() const override; |
| |
| ui::Transform::RotationFlags getTransformHint() const override { return mTransformHint; } |
| |
| // ----------------------------------------------------------------------- |
| // Functions that must be implemented by derived classes |
| // ----------------------------------------------------------------------- |
| private: |
| virtual bool fenceHasSignaled() const = 0; |
| virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0; |
| |
| PixelFormat getPixelFormat() const; |
| |
| // Computes the transform matrix using the setFilteringEnabled to determine whether the |
| // transform matrix should be computed for use with bilinear filtering. |
| void getDrawingTransformMatrix(bool filteringEnabled, float outMatrix[16]); |
| |
| virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0; |
| |
| virtual bool getAutoRefresh() const = 0; |
| virtual bool getSidebandStreamChanged() const = 0; |
| |
| // Latch sideband stream and returns true if the dirty region should be updated. |
| virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0; |
| |
| virtual bool hasFrameUpdate() const = 0; |
| |
| virtual status_t bindTextureImage() = 0; |
| virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, |
| nsecs_t expectedPresentTime) = 0; |
| |
| virtual status_t updateActiveBuffer() = 0; |
| virtual status_t updateFrameNumber(nsecs_t latchTime) = 0; |
| |
| // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they |
| // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion |
| // detection. |
| bool needsInputInfo() const override { return !mPotentialCursor; } |
| |
| protected: |
| struct BufferInfo { |
| nsecs_t mDesiredPresentTime; |
| std::shared_ptr<FenceTime> mFenceTime; |
| sp<Fence> mFence; |
| uint32_t mTransform{0}; |
| ui::Dataspace mDataspace{ui::Dataspace::UNKNOWN}; |
| Rect mCrop; |
| uint32_t mScaleMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; |
| Region mSurfaceDamage; |
| HdrMetadata mHdrMetadata; |
| int mApi; |
| PixelFormat mPixelFormat{PIXEL_FORMAT_NONE}; |
| bool mTransformToDisplayInverse{false}; |
| |
| sp<GraphicBuffer> mBuffer; |
| int mBufferSlot{BufferQueue::INVALID_BUFFER_SLOT}; |
| |
| bool mFrameLatencyNeeded{false}; |
| }; |
| |
| BufferInfo mBufferInfo; |
| virtual void gatherBufferInfo() = 0; |
| |
| std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition( |
| compositionengine::LayerFE::ClientCompositionTargetSettings&) override; |
| |
| /* |
| * compositionengine::LayerFE overrides |
| */ |
| const compositionengine::LayerFECompositionState* getCompositionState() const override; |
| bool onPreComposition(nsecs_t) override; |
| void preparePerFrameCompositionState() override; |
| |
| // Loads the corresponding system property once per process |
| static bool latchUnsignaledBuffers(); |
| |
| // Check all of the local sync points to ensure that all transactions |
| // which need to have been applied prior to the frame which is about to |
| // be latched have signaled |
| bool allTransactionsSignaled(nsecs_t expectedPresentTime); |
| |
| static bool getOpacityForFormat(uint32_t format); |
| |
| // from graphics API |
| const uint32_t mTextureName; |
| |
| bool mRefreshPending{false}; |
| |
| ui::Dataspace translateDataspace(ui::Dataspace dataspace); |
| void setInitialValuesForClone(const sp<Layer>& clonedFrom); |
| void updateCloneBufferInfo() override; |
| uint64_t mPreviousFrameNumber = 0; |
| |
| virtual uint64_t getHeadFrameNumber(nsecs_t expectedPresentTime) const; |
| |
| void setTransformHint(ui::Transform::RotationFlags displayTransformHint) override; |
| |
| // Transform hint provided to the producer. This must be accessed holding |
| /// the mStateLock. |
| ui::Transform::RotationFlags mTransformHint = ui::Transform::ROT_0; |
| |
| private: |
| // Returns true if this layer requires filtering |
| bool needsFiltering(const DisplayDevice*) const override; |
| bool needsFilteringForScreenshots(const DisplayDevice*, |
| const ui::Transform& inverseParentTransform) const override; |
| |
| // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame |
| // and its parent layer is not bounded |
| Rect getBufferSize(const State& s) const override; |
| |
| std::unique_ptr<compositionengine::LayerFECompositionState> mCompositionState; |
| |
| FloatRect computeSourceBounds(const FloatRect& parentBounds) const override; |
| }; |
| |
| } // namespace android |